Difference between revisions of "Puzzlebox"

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== Pararcosmic history ==
The Puzzlebox is an arbitrarily large, arbitrarily old, arbitrarily weird corner of space, or subspace, or non-space. Specifics tend to be difficult to nail down about it, it's that sort of place. It might reasonably be called a transhumanist megastructure, and indeed there are [[Puzzlebox/Archives|records]] of such a place going by such a name, but not all the details match up. The Puzzlebox of record seems to have largely been a pleasant galactic subdivision, well-kept but staid. The Puzzlebox that most folks seem to have direct experience with is something altogether messier. It's possible that this place was once part of that larger whole, there is evidence of an [[The Fracturing|event]] that may have caused all sorts of topological and mereological confusion.
 
  
Despite its oddities, the Puzzlebox has all the conveniences of any good transhuman habitat: no one need die or go homeless or hungry, but life there is far from simple. It's divided up into districts, the Warps, and each one has slightly different rules of reality from each other (and the rest of the universe), supporting their own idiosyncratic ways of life.
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Once, somewhere off in the vastness of time and space, hung the Puzzlebox, a planned community as big as a galaxy that perfectly catered to all the needs of posthuman (and post-alien) life. The beings there never wanted for anything; they had all the space they could ever use, all their needs were provided for, and an elaborate system of picotech streaming backups ensured that even death was a thing of the past. But, on the whole, it was also a bit boring… with one Messy exception.
  
== The Warps ==
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Standing out from the simple seedworlds and predictably-comfortable leisure concourses was a tangle of concept and aesthetic seemingly constantly in tension; six realms stretched along three ideological axes where creatures far beyond the imagination of even most of the Puzzlebox’s residents made spectacles of creativity and conflict and carnality. Others could not help but call these gloriously twisted places the Warps:
There are six districts in total, three pairs, each named after a flavor of quark. Each warp seems to be as big as it needs to be, but rumors persist of borders between them, the particular reality of one warp bleeding into another in the far reaches. After the [[the Fracturing]], travel between warps became difficult and rare, but not unheard-of; and recently it seems to be increasingly common.
 
  
[[Warp Metaphysics|There are countless ways to divide and characterize the six warps]], the following list simply uses the masses of the corresponding quarks to provide an ordering.
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* [[Downwarp]] - Castoff ruins from a cyberpunk metropolis, beset by entropy but held together by tribes of artists and mystics
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* [[Upwarp]] - A perfectly-symmetrical technocratic metropolis devoted to the best impulses of science and rationalism
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* [[Bottomwarp]] - An endless autonomous street festival full of partiers whose only taboo is shame itself
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* [[Topwarp]] - A patchwork landscape of arcane order, inhabited by beings dedicated to personal excellence and utmost discretion
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* [[Charmwarp]] - A high-saturation fantasyland of whimsical creatures buoyed aloft by exuberant ambition
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* [[Strangewarp]] - A twisted reflection of an elegant city, filled with all  those things that most folks would rather not think about.
  
* [[Downwarp]] - A cyberpunkish urban ruin homesteaded by tribes of artists and mystics.
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No one was sure why the Puzzlebox made the Mess of Warps. Were they an art project? A joke? A place to toss those who didn’t fit elsewhere in the system? A sign that the ‘Box’s vast mind was at odds with itself? Even the denizens of the Mess didn’t know, or much care, they had much more fun exploring all the possibilities that their six strange spheres offered them.  
* [[Upwarp]] - A clinical technocratic society devoted to humanistic science and rationalism.
 
* [[Strangewarp]] - A twisted mirror-image of an elegant city, turned inside-out by all those things that most folks would rather not think about.
 
* [[Charmwarp]] - A fantasyland of bright colors, whimsical creatures, and exuberant ambition.
 
* [[Bottomwarp]] - An endless street festival where shame (and clothing) are virtually unknown, and where kinky behavior and hippie-ish values predominate.
 
* [[Topwarp]] - An aristocratic land of palaces and estates, whose inhabitants are devoted to craftsbeingship and personal development.
 
  
== Life in the Puzzlebox ==
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And then one day, in a sudden [[The Fracturing|Fracturing]] moment, the answer became perfectly clear: The Mess was an egg.
Regardless of the specifics of various local realities, the Puzzlebox provides a number of conveniences. There's the Backup System, which constantly scans inhabitants' bodies and minds and, if they suffer fatal physical damage, restores them intact at a nearby safe location. There's also the Instantiator, which allows inhabitants to create simple objects, including anything needed for sustenance and shelter, with only a thought. Finally, there's the Consent Maintenance System, which seems to prevent (or at least mitigate) anything happening to someone that they don't (by some definition) 'want'.  
 
  
: <span style="color: purple">From an out-of-character perspective, this all basically means that MUCK rules are physical laws there; you can't die (unless you want to), you can make whatever you want (as long as you spend the mental effort), and usually you're the one who determines what happens to you (via your own poses).</span>
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There was no warning when the Warps cracked apart, sending their fragments hurtling through the posthuman cosmos like unplanned colony vessels. Cut off from each other, the larger pieces of the Warps began to develop in new ways, and smaller fragments found themselves embedded among the relatively-staid neighborhoods of the Greater Puzzlebox. Confusion and curiosity alike began to spread, as the formerly-confined weirdness of the Mess could was now scattered far and wide across their worlds.
  
These make physical combat essentially superfluous (or at least clearly recreational), but that doesn't make the Puzzlebox free of conflict entirely. Instead, the way that Puzzlebox inhabitants contend is through memetics and propaganda, what is sometimes called 'artwar'. Over Puzzlebox's long history, factions have formed, along ideological and aesthetic lines, and they're always vying with each other to win converts and influence. New inhabitants are particuarly prized; convincing someone from somewhere else that your way of life is the right one brings with it a lot of prestige.
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But all that was barely worth a mention compared to what was left in the place that used to be the heart of the Mess. A neon rainbow of churning non-space whirled, and stretched, and began to pull. But it didn’t pull at the worlds of the Puzzlebox; it pulled ana and kata, dextro and levo, in dimensional directions yet to be named, and it pulled in places and people from across the multiverse:
  
=== Factions ===
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* [[The 12Fold Resorts]], a theme-park version of the Sol System, where each planet has become its own playground for a particular set of desires.
This is a necessarily incomplete list; factions form and fragment constantly, and there's plenty of disagreement even within factions as to who belongs and who doesn't.
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* [[The Oneiropolis]], a fantastical reflection of every city ever built, its sky always full of countless stars and its streets always full of hopeful dreamers.
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* The Spanning Tree, a grand structure growing between the stars in defiance of cold entropy and distance.
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* A cozy nature preserve whose inhabitants are often far from natural.
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* A digital dance-club tucked away inside an old mainframe, its dance-floor filled with both hackers and the conscious programs they modify.
  
* [[Architects of the Future/Archives|Architects of the Future]]†
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…and so many other things meeting or surpassing the diversity of the fractured Mess. These too were tangled up with all the other bits of the Puzzlebox, and slowly, the whole place began to change.
* [[Bonobians]]
 
* [[Bubbledolls/Archives|Bubbledolls]]†
 
* [[Chitin Queens/Archives|Chitin Queens]]†
 
* [[Eisenstimmen/Archives|Eisenstimmen]]†
 
* [[Fever Cathedral/Archives|Fever Cathedral]]†
 
* [[Gridwalkers]]
 
* [[Hemotopians/Archives|Hemotopians]]†
 
* [[Modulari]]
 
* [[Neo-Boreals/Archives|Neo-Boreals]]†
 
* [[Neovictorians]]
 
* [[Plurals/Archives|Plurals]]†
 
* [[Strange Medical Corps]]
 
  
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How could it not, with all those new influences all amongst them, impossible to ignore? Some inhabitants pulled away, holing up in their comfortable spaces, but others reached out, joined the new arrivals, and started making wondrous things of their own. Soon it was hard to tell what had been pulled in by the fracturing of the Warps, and what had grown on its own, inspired by second-hand stories, or simply the zeitgeist of possibility set free.
  
† (pre-[[The Fracturing|Fracturing]] archival information)
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And so, the Puzzlebox birthed itself anew, a place of possibility and exploration, full of varied vistas waiting to be explored, discovered, or created.
 
 
=== Historical Archive ===
 
 
 
* An archived copy of the Puzzlebox MUCK wiki as of July 26, 2005 is available [http://archive.postfurry.net/pbx/ here].
 
* A fully explorable large portion of the MUCK has been recreated here: [[https://emanate.itch.io/puzzlebox-muck-archive Puzzlebox Archive]]
 
  
 
=== See Also ===
 
=== See Also ===

Revision as of 01:50, 18 August 2024

Pararcosmic history

Once, somewhere off in the vastness of time and space, hung the Puzzlebox, a planned community as big as a galaxy that perfectly catered to all the needs of posthuman (and post-alien) life. The beings there never wanted for anything; they had all the space they could ever use, all their needs were provided for, and an elaborate system of picotech streaming backups ensured that even death was a thing of the past. But, on the whole, it was also a bit boring… with one Messy exception.

Standing out from the simple seedworlds and predictably-comfortable leisure concourses was a tangle of concept and aesthetic seemingly constantly in tension; six realms stretched along three ideological axes where creatures far beyond the imagination of even most of the Puzzlebox’s residents made spectacles of creativity and conflict and carnality. Others could not help but call these gloriously twisted places the Warps:

  • Downwarp - Castoff ruins from a cyberpunk metropolis, beset by entropy but held together by tribes of artists and mystics
  • Upwarp - A perfectly-symmetrical technocratic metropolis devoted to the best impulses of science and rationalism
  • Bottomwarp - An endless autonomous street festival full of partiers whose only taboo is shame itself
  • Topwarp - A patchwork landscape of arcane order, inhabited by beings dedicated to personal excellence and utmost discretion
  • Charmwarp - A high-saturation fantasyland of whimsical creatures buoyed aloft by exuberant ambition
  • Strangewarp - A twisted reflection of an elegant city, filled with all those things that most folks would rather not think about.

No one was sure why the Puzzlebox made the Mess of Warps. Were they an art project? A joke? A place to toss those who didn’t fit elsewhere in the system? A sign that the ‘Box’s vast mind was at odds with itself? Even the denizens of the Mess didn’t know, or much care, they had much more fun exploring all the possibilities that their six strange spheres offered them.

And then one day, in a sudden Fracturing moment, the answer became perfectly clear: The Mess was an egg.

There was no warning when the Warps cracked apart, sending their fragments hurtling through the posthuman cosmos like unplanned colony vessels. Cut off from each other, the larger pieces of the Warps began to develop in new ways, and smaller fragments found themselves embedded among the relatively-staid neighborhoods of the Greater Puzzlebox. Confusion and curiosity alike began to spread, as the formerly-confined weirdness of the Mess could was now scattered far and wide across their worlds.

But all that was barely worth a mention compared to what was left in the place that used to be the heart of the Mess. A neon rainbow of churning non-space whirled, and stretched, and began to pull. But it didn’t pull at the worlds of the Puzzlebox; it pulled ana and kata, dextro and levo, in dimensional directions yet to be named, and it pulled in places and people from across the multiverse:

  • The 12Fold Resorts, a theme-park version of the Sol System, where each planet has become its own playground for a particular set of desires.
  • The Oneiropolis, a fantastical reflection of every city ever built, its sky always full of countless stars and its streets always full of hopeful dreamers.
  • The Spanning Tree, a grand structure growing between the stars in defiance of cold entropy and distance.
  • A cozy nature preserve whose inhabitants are often far from natural.
  • A digital dance-club tucked away inside an old mainframe, its dance-floor filled with both hackers and the conscious programs they modify.

…and so many other things meeting or surpassing the diversity of the fractured Mess. These too were tangled up with all the other bits of the Puzzlebox, and slowly, the whole place began to change.

How could it not, with all those new influences all amongst them, impossible to ignore? Some inhabitants pulled away, holing up in their comfortable spaces, but others reached out, joined the new arrivals, and started making wondrous things of their own. Soon it was hard to tell what had been pulled in by the fracturing of the Warps, and what had grown on its own, inspired by second-hand stories, or simply the zeitgeist of possibility set free.

And so, the Puzzlebox birthed itself anew, a place of possibility and exploration, full of varied vistas waiting to be explored, discovered, or created.

See Also