Difference between revisions of "User:Nall"

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=== ideas ===
 
=== ideas ===
Not really shared concepts or worlds yet, because nobody knows about them.
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Not really shared concepts or worlds yet, because they aren't so widely shared.
  
 
==== familiars ====
 
==== familiars ====
A familiar and their witch have chosen to slightly merge minds and essences with one another. Depending who you ask, it's either mutual benefit, an alternative relationship, or both. Also depending who you ask, and the whimsy of imagination:
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A familiar and their witch have chosen to slightly merge minds and essences with one another. Depending who you ask, it's either mutual benefit, an alternative relationship, or both. Also depending who you ask, and on the whims of imagination:
 
* Familiars may or may not come from the collective subconscious;
 
* Familiars may or may not come from the collective subconscious;
 
* Magic may or may not be involved;
 
* Magic may or may not be involved;
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* Familiars may require a bond, or not.
 
* Familiars may require a bond, or not.
 
For more information see page 94.
 
For more information see page 94.
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==== clinic ====
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A halfway setting between a furryish present day and a full expression of self-authorship. There is an open clinic offering morphological freedom. No payment, no obligations, no worries. The aim was to resolve species dysphoria, and doing so with organic life has been solved; but, other forms of life are still being worked on. While it wasn't in the original mission, the clinic is hoping to be up to the task. Plushies? Synths? Latex and rubber? If you can think it, the clinic will do what they can.
  
 
==== clockwork ====
 
==== clockwork ====

Latest revision as of 01:26, 15 February 2021

dook dook

  • any/they/them
  • shapeshifter: pine martens, binturongs and more
  • distributed: one consciousness, many instances, no latency
  • casually organic: the deeper you look, the less sense they make
  • familiar: subtly links with the consciousness of others, amplifies, shares thoughts and emotions

ideas

Not really shared concepts or worlds yet, because they aren't so widely shared.

familiars

A familiar and their witch have chosen to slightly merge minds and essences with one another. Depending who you ask, it's either mutual benefit, an alternative relationship, or both. Also depending who you ask, and on the whims of imagination:

  • Familiars may or may not come from the collective subconscious;
  • Magic may or may not be involved;
  • Familiars may have a singular bond, or multiples;
  • Familiars may require a bond, or not.

For more information see page 94.

clinic

A halfway setting between a furryish present day and a full expression of self-authorship. There is an open clinic offering morphological freedom. No payment, no obligations, no worries. The aim was to resolve species dysphoria, and doing so with organic life has been solved; but, other forms of life are still being worked on. While it wasn't in the original mission, the clinic is hoping to be up to the task. Plushies? Synths? Latex and rubber? If you can think it, the clinic will do what they can.

clockwork

Clockwork hivemind space dragon, with one or more units that comprise the ship, and a variety of sizes and variations of the same design that fix and maintain. Fragmented consciousness: all units are equal, the whole hive is as one. There is a vague sense that dragon is ancient, but units gently refresh over time so it's not an easy feeling to put a finger/digit/pseudopod on, e.g. . o (but you don't look a day over a million!)

ba'al

AI advances and develops more and more; consider "metallic" life as an adverb where "organic" might be used. A ship and their captain are distinct entities, with the rigours of FTL travel driving them towards an intense relationship which blurs them both. Ba'al is a captain styled as a dolphin-fox-lizard (aesthetics with a gentle smattering of function); her ship Pear is grounded, and they spend a significant* amount of time rebuilding her from the resources of a young planet. (* Significant in that sapient organic life emerges before they are finished. Wacky hijinks ensue.)

crow

Vaguely cosmic horror-y. A stylised crow shape, 2D or 3D. Crow goes caw. Crow has a tendency to spread. Crow blurs abstract and real; for example, placed on a photo or a map, people and places will turn into crows. Crow can be imbibed or surround objects. Crow could resemble shadow, or treacle, or latex. Crow seems to have created/joined a flock of crows, which is understandable.