Difference between revisions of "Dim-terra"
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===Dim-terra=== | ===Dim-terra=== | ||
− | Dim-terra is a planet within an alternative reality, sitting in a solar system alongside a loma and a sun. The planet is well populated similarly to Earth. 48.8% of the planet is water and 51.2% is land, which is 5 layers deep. Colors morphing from pitch black to pink soil. The sun that the planet orbits is an F-star, powered by the magical energy plants and inhabitants let off into the atmosphere. Every breath or release of energy from their pores also powers a small rock encased in debris and magic, called a loma. This loma creates a veil that looks like nighttime, but really isn't. No True Nighttime, or in Tilglish; "Nicho Ravetna Demi", is a period of time that lacks total darkness even if considered nighttime. The sun and the loma face the planet once a day, one at a time. | + | Dim-terra is a planet within an alternative reality, sitting in a solar system alongside a [[loma]] and a sun. The planet is well populated similarly to Earth. 48.8% of the planet is water and 51.2% is land, which is 5 layers deep. Colors morphing from pitch black to pink soil. The sun that the planet orbits is an F-star, powered by the magical energy plants and inhabitants let off into the atmosphere. Every breath or release of energy from their pores also powers a small rock encased in debris and magic, called a loma. This loma creates a veil that looks like nighttime, but really isn't. No True Nighttime, or in [[Tilglish]]; "Nicho Ravetna Demi", is a period of time that lacks total darkness even if considered nighttime. The sun and the loma face the planet once a day, one at a time. |
+ | [[File:Dimterrarevolving.png|thumb]] | ||
The daytime there is only 8 hours, while nighttime is 3 hours. It takes the loma 3-4 hours to rotate around Dim-Terra and that rotation makes it seem like there is no nighttime. On the other hand, it takes Dim-Terra 11 hours to get through one night and day cycle. To make up for these shorter days, there are 14 months. These months are based on the planet's extreme weather conditions. There are eclipses often, but the eyes of the inhabitants are trained to see and recognize them. The planet's time is 8 months ahead of Earth, and a regular day on Earth is around two days on Dim-Terra. Earth is 164+ years behind Dim-terra given that Dim-terra was born before Earth. | The daytime there is only 8 hours, while nighttime is 3 hours. It takes the loma 3-4 hours to rotate around Dim-Terra and that rotation makes it seem like there is no nighttime. On the other hand, it takes Dim-Terra 11 hours to get through one night and day cycle. To make up for these shorter days, there are 14 months. These months are based on the planet's extreme weather conditions. There are eclipses often, but the eyes of the inhabitants are trained to see and recognize them. The planet's time is 8 months ahead of Earth, and a regular day on Earth is around two days on Dim-Terra. Earth is 164+ years behind Dim-terra given that Dim-terra was born before Earth. | ||
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+ | [[File:Dimterracontinent.png|thumb]] | ||
===Timeline=== | ===Timeline=== | ||
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Year 989 | Year 989 | ||
-Gargero, the centaur, is born from cursed magic. He causes harm and destruction. | -Gargero, the centaur, is born from cursed magic. He causes harm and destruction. | ||
+ | |||
-He claimed a city and named it Gakelonor, some of his followers began to cast magic to seal it off. | -He claimed a city and named it Gakelonor, some of his followers began to cast magic to seal it off. | ||
+ | |||
-Humans turned Gargero into stone and sealed off his body and followers. | -Humans turned Gargero into stone and sealed off his body and followers. | ||
+ | . | ||
− | (Between the Red and Green period, a bunch of tribes and territories popped up within the grassy plain region and their nearby islands. Nihim, the first territory that spoke Old Tilglish, existed around 1015-1207 in the modern area of the Privekte and Bagoud tribes. Later came Tilglim, Suenda, Reinkoj and Hedrakin. In 1219, Tilglim was the first territory to speak a limited form of New Tilglish, as it replaced the fallen Nihim. In 1305, Suenda was located near their territory, possibly near the modern day Harmonice sea strip and on the neighboring island. The people of Suenda were the first to speak Omaian and passed it along to travelers and those in Tilglim, who then used it to create the Omai tribe and the Dim-Terran myths. In 1145, Reinkoj was a small city in Nihim next to the capital of Itah. It had spawned from passing residents of Palanemeiah, a territory in the eastern mountains, with many beginning to move into Nihim with the creation of the city. Reinkoj became an official territory in 1269 after Nihim fell, moving the land to the modern day Drygon Island. The people of Reinkoj revised New Tilglish to include depth. Finally, Hedrakin was a water city in modern day Gakelonor that spoke Omaian, New Tilglish and Old Jemish. This was the last standing territory of the Nihish line and lasted from 1603-1894.) | + | (Between the Red and Green period, a bunch of tribes and territories popped up within the grassy plain region and their nearby islands. [[Nihim]], the first territory that spoke Old Tilglish, existed around 1015-1207 in the modern area of the Privekte and [[Bagoud]] tribes. Later came Tilglim, Suenda, Reinkoj and Hedrakin. In 1219, Tilglim was the first territory to speak a limited form of New Tilglish, as it replaced the fallen Nihim. In 1305, Suenda was located near their territory, possibly near the modern day Harmonice sea strip and on the neighboring island. The people of Suenda were the first to speak Omaian and passed it along to travelers and those in Tilglim, who then used it to create the [[Omai]] tribe and the Dim-Terran myths. In 1145, Reinkoj was a small city in Nihim next to the capital of Itah. It had spawned from passing residents of Palanemeiah, a territory in the eastern mountains, with many beginning to move into Nihim with the creation of the city. Reinkoj became an official territory in 1269 after Nihim fell, moving the land to the modern day Drygon Island. The people of Reinkoj revised New Tilglish to include depth. Finally, [[Hedrakin]] was a water city in modern day Gakelonor that spoke Omaian, New Tilglish and Old Jemish. This was the last standing territory of the Nihish line and lasted from 1603-1894.) |
+ | . | ||
•Green Period | •Green Period | ||
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Year 1933 | Year 1933 | ||
− | -Organizations push for the beaons (Descendants of the archbeasts) into the age of Auggrenak. Where the many races fight the Beaons. | + | -Organizations push for the beaons (Descendants of the archbeasts) into the age of [[Auggrenak]]. Where the many races fight the Beaons. |
Year 1942 | Year 1942 | ||
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Year 1948 | Year 1948 | ||
− | -The myth of the Pebqwen Pantheon starts to be picked up again to explain and further speak about things such as humanoid animals, gods and those with magic in other planes of existence. | + | -The myth of the [[Pebqwen Pantheon]] starts to be picked up again to explain and further speak about things such as humanoid animals, gods and those with magic in other planes of existence. |
-The myths are then told to be true- but only existed in the Red Period for 10 years AND only as exaggerated versions of people and real events. | -The myths are then told to be true- but only existed in the Red Period for 10 years AND only as exaggerated versions of people and real events. | ||
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•Purple Period | •Purple Period | ||
Year 1953-55 | Year 1953-55 | ||
− | -Harmonice Island is claimed by the people of Xreana as an inclusive but prejudiced place for humans and non-humans. | + | -[[Harmonice Island]] is claimed by the people of [[Xreana]] as an inclusive but prejudiced place for humans and non-humans. |
-Queen Tudbinel becomes the queen of Xreana and creates a capital called Wilaneix. | -Queen Tudbinel becomes the queen of Xreana and creates a capital called Wilaneix. | ||
Year 1958 | Year 1958 | ||
− | -Heptsa rises to power as the kingdom full of anti-beaon humans. Heptsa is a collection of united tribes working together to keep the idea of anti-beaon ideology and serve as one large boundary. | + | -[[Heptsa]] rises to power as the kingdom full of anti-beaon humans. Heptsa is a collection of united tribes working together to keep the idea of anti-beaon ideology and serve as one large boundary. |
Year 1961 | Year 1961 | ||
− | -Dav, a beaon from a tribe in the mountains, travels down to Heptsa with an army of beaon, kedu elves and erloes to triumph over the King of humans and tell them that the prophecy has been completed. See Legend of the Four Books. | + | -Dav, a beaon from a tribe in the mountains, travels down to Heptsa with an army of beaon, kedu elves and erloes to triumph over the King of humans and tell them that the prophecy has been completed. See [[Legend of the Four Books]]. |
•Rainbow Period | •Rainbow Period | ||
Year 1967 | Year 1967 | ||
− | -The Kedu elves moved into the lost city of Gakelonor, repopulating the area with kedu elves and tama elves. | + | -The Kedu elves moved into the lost city of Gakelonor, repopulating the area with kedu elves and tama elves. |
+ | |||
-Peace in Dim-Terra is slightly better and the corrupt leaders like Queen Tudbinel and King Hazelhoof are taken from the throne. | -Peace in Dim-Terra is slightly better and the corrupt leaders like Queen Tudbinel and King Hazelhoof are taken from the throne. | ||
Year 1978 | Year 1978 | ||
-Researchers make medicines for Shapelings and transgender people who feel dysphoria. | -Researchers make medicines for Shapelings and transgender people who feel dysphoria. | ||
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-The POR outbreak occurs in 3/5 of every elf and 2/5 of every sapi. Poisonous Oral Rash, or POR, caused 8.4% of deaths with symptoms of swelling, blood clots, foaming and extreme dehydration. Oftentimes it was contagious. | -The POR outbreak occurs in 3/5 of every elf and 2/5 of every sapi. Poisonous Oral Rash, or POR, caused 8.4% of deaths with symptoms of swelling, blood clots, foaming and extreme dehydration. Oftentimes it was contagious. | ||
+ | |||
-There was a quarantine period where all had to stay indoors, refrain from eating beside each other, sharing food and drinks or kissing. Natural instincts like hunting and grooming were regulated and put behind a wall of protection. | -There was a quarantine period where all had to stay indoors, refrain from eating beside each other, sharing food and drinks or kissing. Natural instincts like hunting and grooming were regulated and put behind a wall of protection. | ||
Year 1994 | Year 1994 | ||
-The POR outbreak died out with new medicine found near the roots of the Suziman stalks and brambles, which contain minerals like Irodene and Axwirce. They are composed of rash fighting and anti-inflammatory benefits. | -The POR outbreak died out with new medicine found near the roots of the Suziman stalks and brambles, which contain minerals like Irodene and Axwirce. They are composed of rash fighting and anti-inflammatory benefits. | ||
+ | |||
-Once the quarantine was lifted, others went back to work on issues like political power and maintaining food for their tribes. | -Once the quarantine was lifted, others went back to work on issues like political power and maintaining food for their tribes. | ||
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Year 2002 | Year 2002 | ||
-Magic now has been lifted as relatively safe for usage in most areas but the list of crimes by magic grows. Magic has now evolved to leave a lasting mark on the object of effect. (If you teleported, it would show up on your hair or eyes. If you stabbed someone with a knife, their body would be marked with the specific magic.) | -Magic now has been lifted as relatively safe for usage in most areas but the list of crimes by magic grows. Magic has now evolved to leave a lasting mark on the object of effect. (If you teleported, it would show up on your hair or eyes. If you stabbed someone with a knife, their body would be marked with the specific magic.) | ||
+ | |||
-The new king of Heptsa, King Harborlate, addresses the public on this new law on magic. Causing most humans to turn to magic as a way to cope with many issues like poverty and hunger. | -The new king of Heptsa, King Harborlate, addresses the public on this new law on magic. Causing most humans to turn to magic as a way to cope with many issues like poverty and hunger. | ||
− | -The council in Harmonice gathered around to push a Land Law that would make it illegal to own and store vials of magic for the use of legal or illegal firearms and weapons. It was passed down to all 9 councils of the City Union of Heptsa and then was discarded by a lacking 4-9 vote, as it had earned 2-9 votes. | + | |
+ | -The council in Harmonice gathered around to push a [[Land Law]] that would make it illegal to own and store vials of magic for the use of legal or illegal firearms and weapons. It was passed down to all 9 councils of the [[City Union of Heptsa]] and then was discarded by a lacking 4-9 vote, as it had earned 2-9 votes. | ||
+ | |||
-The 7 anti-votes of the City Union council stated that they deem the illegalization of such was a breach on the 10th Oath Wants of the Reins. The Harmonice council disagreed with those 7 and began to plan with the Gakelonor council and the Tiav and Haisen council members about the creation of a new law which lessened the original law. | -The 7 anti-votes of the City Union council stated that they deem the illegalization of such was a breach on the 10th Oath Wants of the Reins. The Harmonice council disagreed with those 7 and began to plan with the Gakelonor council and the Tiav and Haisen council members about the creation of a new law which lessened the original law. | ||
Year 2005 | Year 2005 | ||
-The 2005 MFAW Act was passed through the cities of Gakelonor, Tiav, Haisen and Xreana. The 7 of the City Union post ads about how the Sernometic Party is incorrect and that taking away the right to use magical weapons infringes on the Oaths of the land. The Sernometic Party (Xreana, Tiav and Haisen) says otherwise saying that the combined councils of the party found higher crime rates because of leftover vials of magic in armed robbery and assault cases. The Wrentian Party (Heptsa, Bagoud and smaller tribes) tell them that the reason crime rates go up is because of the lack of unity in the cities and tribes, evident by Tiav and Haisen. This lack of unity, causes a lack of care for others safety and builds up strife. | -The 2005 MFAW Act was passed through the cities of Gakelonor, Tiav, Haisen and Xreana. The 7 of the City Union post ads about how the Sernometic Party is incorrect and that taking away the right to use magical weapons infringes on the Oaths of the land. The Sernometic Party (Xreana, Tiav and Haisen) says otherwise saying that the combined councils of the party found higher crime rates because of leftover vials of magic in armed robbery and assault cases. The Wrentian Party (Heptsa, Bagoud and smaller tribes) tell them that the reason crime rates go up is because of the lack of unity in the cities and tribes, evident by Tiav and Haisen. This lack of unity, causes a lack of care for others safety and builds up strife. | ||
+ | |||
-The two parties dish it out for a while until the King of Wilaneix, King Ozerboon, tells the public that the Wrentian Party has been stealing from the poor in order to gain favorable votes. This, accompanied with evidence, caused both parties and their council to be on thin ice. Since there is no overarching government except the three largest cities and their unions, the peace was broken quickly. | -The two parties dish it out for a while until the King of Wilaneix, King Ozerboon, tells the public that the Wrentian Party has been stealing from the poor in order to gain favorable votes. This, accompanied with evidence, caused both parties and their council to be on thin ice. Since there is no overarching government except the three largest cities and their unions, the peace was broken quickly. | ||
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Year 2010 | Year 2010 | ||
-The Sernometic Party breaks the peace treaty of 1967 and Harmonice Island, the Heptsa cities and Gakelonor go through a silent war. | -The Sernometic Party breaks the peace treaty of 1967 and Harmonice Island, the Heptsa cities and Gakelonor go through a silent war. | ||
− | -Until it wasn't silent anymore and Gakelonor threw the first shot of an unpowered, non-magical rifle into the arm of a Wrentian council member from Bagoud. This unpowered bullet was proven to be uncoated but deadly, feathers of gold, small but long like an arrow. Seems to have come from the Horcana bird. | + | |
− | -The Wrentian Party and its responding members geared and fought the Battle of Scorn. This battle caused 15 thousand deaths, 2 million injuries and 12% of the population to go into hiding as the rest either fled to nearby islands/floating shores or left the continent completely. | + | -Until it wasn't silent anymore and Gakelonor threw the first shot of an unpowered, non-magical rifle into the arm of a Wrentian council member from Bagoud. This unpowered bullet was proven to be uncoated but deadly, feathers of gold, small but long like an arrow. Seems to have come from the [https://dimpedia.wordpress.com/2023/06/09/horcana-bird/ Horcana bird.] |
+ | |||
+ | -The Wrentian Party and its responding members geared and fought the [[Battle of Scorn]]. This battle caused 15 thousand deaths, 2 million injuries and 12% of the population to go into hiding as the rest either fled to nearby islands/floating shores or left the continent completely. | ||
•Black Period | •Black Period | ||
+ | |||
Year 2016 | Year 2016 | ||
− | -With many of the inhabitants of the continent divided and in hiding, Dim-Terra becomes weak and slow. 40% of humans and erloes have run away to islands and have learned skills from non-sapient creatures.Those 40% of humans evolved into Hybrids as morals decreased and they began to breed. The most common hybrid is the floral human, located near colder areas like Drygon island and the Pealiat plains. Floral humans are very resilient to disease and damage, using as much magic and medicine from the earth they can. | + | -With many of the inhabitants of the continent divided and in hiding, Dim-Terra becomes weak and slow. 40% of humans and erloes have run away to islands and have learned skills from non-sapient creatures. Those 40% of humans evolved into Hybrids as morals decreased and they began to breed. The most common hybrid is the floral human, located near colder areas like Drygon island and the Pealiat plains. Floral humans are very resilient to disease and damage, using as much magic and medicine from the earth they can. |
+ | |||
-A group of floral humans find feral humans, humans who have the shape of animals and the skin of humans. These feral humans are younger Erloes and are herded by dying humans to carry on the generation of humanity. | -A group of floral humans find feral humans, humans who have the shape of animals and the skin of humans. These feral humans are younger Erloes and are herded by dying humans to carry on the generation of humanity. | ||
+ | |||
-Chimera humans are found and studied by the floral humans, who claim that the chimera humans are the first evolution of humans since The Departure of 2013. The species set sail for the freezing Wilaneix bearing old battered winter clothes and tools. The chimera humans have extra hair lining their body, whiskers, big predator eyes, dense teeth and long sharpened nails. Once they moved to an old Wilaneix, they found the secrets of the war and told every other species. | -Chimera humans are found and studied by the floral humans, who claim that the chimera humans are the first evolution of humans since The Departure of 2013. The species set sail for the freezing Wilaneix bearing old battered winter clothes and tools. The chimera humans have extra hair lining their body, whiskers, big predator eyes, dense teeth and long sharpened nails. Once they moved to an old Wilaneix, they found the secrets of the war and told every other species. | ||
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Year 2020 | Year 2020 | ||
-All life begins to build each other up and communities of all races begin to flourish and expand once again. This time, they settle for a smaller, weaker government that each tribe or civilization has between common vote- not a single representative. | -All life begins to build each other up and communities of all races begin to flourish and expand once again. This time, they settle for a smaller, weaker government that each tribe or civilization has between common vote- not a single representative. | ||
+ | |||
-Magic is restored as a free use, with little restriction except for an 2 time eye-for-eye system. | -Magic is restored as a free use, with little restriction except for an 2 time eye-for-eye system. | ||
+ | |||
-Peace is starting to exist once again. | -Peace is starting to exist once again. | ||
− | + | [[File:Dimterramagic.png|thumb]] | |
===Metaphysics=== | ===Metaphysics=== | ||
− | In Dim-Terra, magic is a 6th sense. They can sense it and when someone is extremely "heightened" or "sensitive" to magic, their body recognizes distinct types better. | + | [https://dimpedia.wordpress.com/2023/06/07/magic/ In Dim-Terra, magic is a 6th sense.] They can sense it and when someone is extremely "heightened" or "sensitive" to magic, their body recognizes distinct types better. |
Biological magic is the essence of which everything on Dim-Terra lives. The oldest rocks on Dim-Terra were found to be the key to this biological magic, and these rocks spawned from either outer space or cooled magma already on the planet. Magic is split into stages, aura, essence, and energy. Magical energy is produced when the magical aura is channeled into the atmosphere. This atmosphere allows magical energy to float through it like blood in water, and as a result, energy can take any shape depending on the type and effect the magic user wields. | Biological magic is the essence of which everything on Dim-Terra lives. The oldest rocks on Dim-Terra were found to be the key to this biological magic, and these rocks spawned from either outer space or cooled magma already on the planet. Magic is split into stages, aura, essence, and energy. Magical energy is produced when the magical aura is channeled into the atmosphere. This atmosphere allows magical energy to float through it like blood in water, and as a result, energy can take any shape depending on the type and effect the magic user wields. | ||
− | T-chains are broken down into their base components in the blood and no longer restrict the magical aura there, creating the energy that is let out of the body through skin pores. Magical aura is the product of T/R-chains restricting magic to the blood, encasing it around the blood like a shell. This is one of many reasons why when a dimine dies, magic is found in their blood and is released into the atmosphere as a thick gas that can be sensed. At times, a dimine with so much magic releases too much of this gas, and teams have to vacate the premises because this gas can become toxic if mixed with water or fungi. | + | T-chains are broken down into their base components in the blood and no longer restrict the magical aura there, creating the energy that is let out of the body through skin pores. Magical aura is the product of T/R-chains restricting magic to the blood, encasing it around the blood like a shell. This is one of many reasons why when a [[dimine]] dies, magic is found in their blood and is released into the atmosphere as a thick gas that can be sensed. At times, a dimine with so much magic releases too much of this gas, and teams have to vacate the premises because this gas can become toxic if mixed with water or fungi. |
A study done by Dr. Eissworn Jakleo in 1345 claims that the magical energy in the room of a "patient 3" had more magical toxins within it. He states it is because when one releases magic energy, it is toxic to inhale over long periods in certain conditions. Magical essence is the existence of magic within the brain's senses, and the ability to register and recognize it. It is similar to the idea of a spirit or soul, but is not an entity itself yet a form of conclusive existence that encompasses all beings as united on the planet. The most recognized types of magic consist of Cursed, Stealer, and Healer magic. | A study done by Dr. Eissworn Jakleo in 1345 claims that the magical energy in the room of a "patient 3" had more magical toxins within it. He states it is because when one releases magic energy, it is toxic to inhale over long periods in certain conditions. Magical essence is the existence of magic within the brain's senses, and the ability to register and recognize it. It is similar to the idea of a spirit or soul, but is not an entity itself yet a form of conclusive existence that encompasses all beings as united on the planet. The most recognized types of magic consist of Cursed, Stealer, and Healer magic. | ||
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- Cursed magic is considered broken and destructive. Where the only purposes the user can generate are the deunification of chernat, or matter. Older times in the planet's history had children slaughtered or hunted for showing symptoms of this magical ability. | - Cursed magic is considered broken and destructive. Where the only purposes the user can generate are the deunification of chernat, or matter. Older times in the planet's history had children slaughtered or hunted for showing symptoms of this magical ability. | ||
- Stealer magic is the most common type, where a user can create from the loss of another. It steals and absorbs from others to create. It is considered non-lethal when not provoked and was primarily used to create the archbeasts in earlier history. When converting chernat to another object of chernat, it is important to remember that Stealer magic does not have a fixing ability, and only a creation of something new. | - Stealer magic is the most common type, where a user can create from the loss of another. It steals and absorbs from others to create. It is considered non-lethal when not provoked and was primarily used to create the archbeasts in earlier history. When converting chernat to another object of chernat, it is important to remember that Stealer magic does not have a fixing ability, and only a creation of something new. | ||
+ | |||
- Healer magic is used to restore and reconstruct. Unlike stealer magic, it does not create something new, only rebuilds the broken. A broken limb can be patched up by healing magic but cannot become a pair of claws. This type of magic was used in time travel for the first part of that history. Healer magic can restore a pregnant body to when it was clocked as differently, but cannot create a child from that lost pregnancy, or skip the pains of it. | - Healer magic is used to restore and reconstruct. Unlike stealer magic, it does not create something new, only rebuilds the broken. A broken limb can be patched up by healing magic but cannot become a pair of claws. This type of magic was used in time travel for the first part of that history. Healer magic can restore a pregnant body to when it was clocked as differently, but cannot create a child from that lost pregnancy, or skip the pains of it. | ||
Magical energy is the immaterial presence of magic or spirits. An example could be if you feel a magical energy looming around your home, there may be magic nearby. Instances like portals opening frequently around heaps of magical energy are counted. | Magical energy is the immaterial presence of magic or spirits. An example could be if you feel a magical energy looming around your home, there may be magic nearby. Instances like portals opening frequently around heaps of magical energy are counted. | ||
Magical aura is when magical energy is moved into a physical form. A solid body if you will. Since all beings on Dim-Terra possess magical energy, they are kept together by a magical aura. This aura is specifically designed for all bodies and flows their magical energy through their bloodstream. | Magical aura is when magical energy is moved into a physical form. A solid body if you will. Since all beings on Dim-Terra possess magical energy, they are kept together by a magical aura. This aura is specifically designed for all bodies and flows their magical energy through their bloodstream. | ||
+ | |||
Not everyone who has magical energy has magical abilities as most births back then only had magical energy due to the nutrients of the dim-terran soil. Not everyone who is made from magical aura has magical abilities either. The magical aura by function simply keeps magical energy stored in the body instead of it pouring through our pores and toxifying the atmosphere. | Not everyone who has magical energy has magical abilities as most births back then only had magical energy due to the nutrients of the dim-terran soil. Not everyone who is made from magical aura has magical abilities either. The magical aura by function simply keeps magical energy stored in the body instead of it pouring through our pores and toxifying the atmosphere. | ||
There are basic laws of magic such as: | There are basic laws of magic such as: | ||
All magic has magical energy. | All magic has magical energy. | ||
+ | |||
All magic has a distinct aura. | All magic has a distinct aura. | ||
+ | |||
Magic in any form or type exists as a reaction from the provoked. | Magic in any form or type exists as a reaction from the provoked. | ||
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+ | The force of expelled magic creates a larger range of energy. | ||
+ | |||
+ | [[File:Dimterracontinentclimates.png|thumb]] | ||
===Environment=== | ===Environment=== | ||
For those in the colder parts of the continent, they'll find thicker animals like the Red spotted Cheot, Balows, Horcana Birds and the Gray mountain Foxes. They provide lots of protein and salts as the Cheot live in caves, the Horcana Birds live in trees full of fruits and seeds. Balows provide sweet, thick milk and eat poisonous weeds. | For those in the colder parts of the continent, they'll find thicker animals like the Red spotted Cheot, Balows, Horcana Birds and the Gray mountain Foxes. They provide lots of protein and salts as the Cheot live in caves, the Horcana Birds live in trees full of fruits and seeds. Balows provide sweet, thick milk and eat poisonous weeds. | ||
+ | |||
Those living in hotter parts will find animals like the Blue Sowain, many breeds of Verus and Yellowstrike Esters as good meals. The Sowain provide full meals for a family of 5 or 6 and tend to be used for tender hide and costumes after feasting. | Those living in hotter parts will find animals like the Blue Sowain, many breeds of Verus and Yellowstrike Esters as good meals. The Sowain provide full meals for a family of 5 or 6 and tend to be used for tender hide and costumes after feasting. | ||
+ | |||
Living near water or being surrounded by water can find you eating Omeno, Vyrees, Leaking mushrooms, Helmet fish, Great sheek or the Blond Rex. Omeno eggs are high in protein and vitamin D because of how thin their egg shells are. Leaking mushrooms are good for eye strength and muscle strength. | Living near water or being surrounded by water can find you eating Omeno, Vyrees, Leaking mushrooms, Helmet fish, Great sheek or the Blond Rex. Omeno eggs are high in protein and vitamin D because of how thin their egg shells are. Leaking mushrooms are good for eye strength and muscle strength. | ||
+ | |||
Other foods like corn, carrot and pig are all over the place in modified homes and temperatures. | Other foods like corn, carrot and pig are all over the place in modified homes and temperatures. | ||
+ | |||
Floral humans live in gigantus flower gardens that have been bred to have thick stems and rough petals that face upwards towards the sun. Similar to traditional treehouses, parts of the flower are used to create homes. | Floral humans live in gigantus flower gardens that have been bred to have thick stems and rough petals that face upwards towards the sun. Similar to traditional treehouses, parts of the flower are used to create homes. | ||
New Erloes/Feral humans live in burrows or wooden structures that have roofs and passageways. The caves are carved out by extremely rough waters and rivers that they live close to. | New Erloes/Feral humans live in burrows or wooden structures that have roofs and passageways. The caves are carved out by extremely rough waters and rivers that they live close to. | ||
+ | |||
Chimera humans live on bridges crossing over waters and large masses of land. These bridges are often high in the air, extended far by beams of wood and hardened materials. The bridges are built by all citizens and are heated by fire daily to maintain moisture and safety. | Chimera humans live on bridges crossing over waters and large masses of land. These bridges are often high in the air, extended far by beams of wood and hardened materials. The bridges are built by all citizens and are heated by fire daily to maintain moisture and safety. | ||
Beaons live near the mountains but they never settle in one place at a time, migrating south towards the greater rivers for food and supplies as well as trading. | Beaons live near the mountains but they never settle in one place at a time, migrating south towards the greater rivers for food and supplies as well as trading. | ||
+ | |||
Elves live together near the greater rivers of Chi, Suziman, Minba and Pealiat. They have built homes on large boats and ships that have curved wooden decks on the bottom for stability and fluid movement. They often migrate to the Eastern Lost Island for the winter as it is warmer there. | Elves live together near the greater rivers of Chi, Suziman, Minba and Pealiat. They have built homes on large boats and ships that have curved wooden decks on the bottom for stability and fluid movement. They often migrate to the Eastern Lost Island for the winter as it is warmer there. | ||
+ | |||
The plants on Dim-Terra rely on blunavin and it creates dark blue and cyan colors. The plants are aquatic, semi-aquatic or terrestrial. Instead of falling off in the winter or shriveling up, they grow a dark blue hue that eats the cold. Flowers and herbs such as the Blue Salt herbs of the dry lands are often used for medicine and oral remedies and have various shades of cool colors. The Centaurs Hide is a purple/blue blooming flower with a pungent stench often used to cure hives and seizures. One more example is the blue leaf of the Erasovie, a stringy aquatic plant. It grows very tall and is wavy in appearance. | The plants on Dim-Terra rely on blunavin and it creates dark blue and cyan colors. The plants are aquatic, semi-aquatic or terrestrial. Instead of falling off in the winter or shriveling up, they grow a dark blue hue that eats the cold. Flowers and herbs such as the Blue Salt herbs of the dry lands are often used for medicine and oral remedies and have various shades of cool colors. The Centaurs Hide is a purple/blue blooming flower with a pungent stench often used to cure hives and seizures. One more example is the blue leaf of the Erasovie, a stringy aquatic plant. It grows very tall and is wavy in appearance. | ||
+ | |||
The atmosphere consists of nauleiratiq and nebumvin. This atmosphere is thick like breathing in water. Oceans and waters contain both nauleiratiq and nebumvin, and have organisms living inside of it such as the Helmet fish, the Great sheek, aquatic plants and the Blond rex. The water of Dim-Terra is cyan in color but becomes a murky emerald during certain weather like rain, hail, sleet, snow, and storms. The bluish white sky becomes a lax purple at 'nighttime'. Clouds fill the edges of the skies, moving cyan water along with it. Once the sky turns a white purple, the stars are finally visible and each shining dead star is aligned in crystallizations of their own design. | The atmosphere consists of nauleiratiq and nebumvin. This atmosphere is thick like breathing in water. Oceans and waters contain both nauleiratiq and nebumvin, and have organisms living inside of it such as the Helmet fish, the Great sheek, aquatic plants and the Blond rex. The water of Dim-Terra is cyan in color but becomes a murky emerald during certain weather like rain, hail, sleet, snow, and storms. The bluish white sky becomes a lax purple at 'nighttime'. Clouds fill the edges of the skies, moving cyan water along with it. Once the sky turns a white purple, the stars are finally visible and each shining dead star is aligned in crystallizations of their own design. | ||
− | Inhabitants | + | |
+ | [[File:Dimterraspecies.png|thumb]] | ||
+ | ===Inhabitants=== | ||
+ | |||
Terrans are Mountain and Wood Dwelling, nature bringing inhabitants of Dim-Terra. They are mild and calm yet sometimes outgoing, being natives to the modern Dim-Terra land before the Tama elves and the humans had conquered and seized it during the confrontation with the Beaons and Kedu elves. Terrans are Beaons and Erloes. Wilaneix was the land of the Terrans. Many Terrans in single head tribes despise the use of magic and magic users as their barebone technology is a lot more advanced and sharper. Terrans also dislike the quiet way of life many Gaians lived and purposely went out of their way to try and cheer them up in Heptsa. They are usually fearful of magic because of the previous attacks on their origins by magical forces. | Terrans are Mountain and Wood Dwelling, nature bringing inhabitants of Dim-Terra. They are mild and calm yet sometimes outgoing, being natives to the modern Dim-Terra land before the Tama elves and the humans had conquered and seized it during the confrontation with the Beaons and Kedu elves. Terrans are Beaons and Erloes. Wilaneix was the land of the Terrans. Many Terrans in single head tribes despise the use of magic and magic users as their barebone technology is a lot more advanced and sharper. Terrans also dislike the quiet way of life many Gaians lived and purposely went out of their way to try and cheer them up in Heptsa. They are usually fearful of magic because of the previous attacks on their origins by magical forces. | ||
Gaians are Plain Dwelling, magic bringing inhabitants of Dim-Terra. They are cold, sharp and alert. They are newcomers to the land of Wilaneix, creating their own domain similar to Wilaneix called Heptsa. Gaians are humans and elves. | Gaians are Plain Dwelling, magic bringing inhabitants of Dim-Terra. They are cold, sharp and alert. They are newcomers to the land of Wilaneix, creating their own domain similar to Wilaneix called Heptsa. Gaians are humans and elves. | ||
− | Gaians use magic in their day | + | |
+ | Gaians use magic in their day to day, not thinking about much that might harm others or themselves. They have slow changing technological advancements and uncover new things less than every year. They are behind in the news and usually end up having to make exceptions for themselves | ||
+ | . | ||
+ | The clothing that the Gaians wear are more polished and protected, lightweight and easy to slip on and off. Commonly, Gaians wear draped shirts, tight pants and closed sandals. The prints on the clothing are usually sparkles, numbers, language and dance. Colors vary based on status. Purple is more royal, red is commoner and everything else is between the two. | ||
+ | Terrans wear bulky vests, horned helmets and have straps with short coverings for pants. Elbow high gloves and sachets. For casual, they wear nothing but family crested crowns and drapes over their stomach and private area. Prints on the clothing for Terrans are usually paw prints, leaves, paintings and the stars. Colors vary based on contribution to their families. From greatest to least. White or black is least, Yellow, green and blue is middle and orange or red is greatest. | ||
+ | |||
+ | The Gaians do more with their mouths than Terrans as Gaians speak more and socialize through signals, humming, clicks, pops and yaps. During mating, Gaians are a lot more aggressive and have an urge for dominance. During interaction, they click to call someone over and nod their head upwards to point. | ||
+ | |||
+ | Terrans do growl, snarl and bare their teeth as well as use their eyes for communication at times. During mating, Terrans use more mating dances and focus more on the connection with the body than picking sides. During interactions, they stride towards having physical relationships with each other rather than being distant. | ||
+ | |||
+ | There are many breeds of any species as race does not exist on Dim-Terra. This means that there is no "white, black, asian" etc. Breed is another word for type. | ||
+ | |||
+ | Breeds are divided into categories such as; High, Middle, Stellar and Dust. | ||
+ | |||
+ | High is brown and orange. Middle is yellow and lime. Stellar is white and gray and Dust is fuchsia and black. Children of all species are usually born a lighter color than expected and either get lighter or get darker, which will solidify their breed. A breed is not biological in the sense that race isn't biological, it's not your ethnicity and is more about the colorization of your adult skin/fur. | ||
+ | Breed has no social ranking or affect as any two people of the Dust breed can have a child who is of a different breed. | ||
+ | |||
+ | ===Known Tribes=== | ||
+ | All known tribes, both disbanded and active. | ||
+ | .. | ||
+ | |||
+ | Silanquento Tribe | ||
+ | |||
+ | [[Hapeko Tribe]] | ||
+ | |||
+ | [[Elmani Tribe]] | ||
+ | |||
+ | Privekte Tribe | ||
+ | |||
+ | Bagoud Tribe | ||
+ | |||
+ | Omai Tribe | ||
+ | |||
+ | Tiav Tribe | ||
+ | |||
+ | Neyal Tribe | ||
+ | |||
+ | Uma Tribe | ||
+ | |||
+ | Haisen Tribe | ||
+ | |||
+ | Rengan Tribe | ||
+ | |||
+ | Moortey Tribe | ||
+ | |||
+ | Hearvalt Tribe | ||
+ | |||
+ | Gourt Tribe | ||
+ | |||
+ | Nekuba Tribe | ||
+ | |||
+ | Yokeba Tribe | ||
+ | |||
+ | Fanput Tribe | ||
+ | |||
+ | Dueno Tribe | ||
+ | |||
+ | [[Seunbrat Tribe]] | ||
+ | |||
+ | ===Locations=== | ||
+ | |||
+ | [[Category:Syncosms]] | ||
+ | [[Category:In Progress]] | ||
+ | [[Category:Dim-terra]] |
Latest revision as of 01:58, 5 September 2024
Contents
Dim-terra
Dim-terra is a planet within an alternative reality, sitting in a solar system alongside a loma and a sun. The planet is well populated similarly to Earth. 48.8% of the planet is water and 51.2% is land, which is 5 layers deep. Colors morphing from pitch black to pink soil. The sun that the planet orbits is an F-star, powered by the magical energy plants and inhabitants let off into the atmosphere. Every breath or release of energy from their pores also powers a small rock encased in debris and magic, called a loma. This loma creates a veil that looks like nighttime, but really isn't. No True Nighttime, or in Tilglish; "Nicho Ravetna Demi", is a period of time that lacks total darkness even if considered nighttime. The sun and the loma face the planet once a day, one at a time.
The daytime there is only 8 hours, while nighttime is 3 hours. It takes the loma 3-4 hours to rotate around Dim-Terra and that rotation makes it seem like there is no nighttime. On the other hand, it takes Dim-Terra 11 hours to get through one night and day cycle. To make up for these shorter days, there are 14 months. These months are based on the planet's extreme weather conditions. There are eclipses often, but the eyes of the inhabitants are trained to see and recognize them. The planet's time is 8 months ahead of Earth, and a regular day on Earth is around two days on Dim-Terra. Earth is 164+ years behind Dim-terra given that Dim-terra was born before Earth.
Timeline
•Yellow Period 166.54 billion years ago(pre-red period) -Dim-Terra is born as a backup/plan B realm to Earth just in case Earth crumbles.
•Red Period (Between the Yellow Period and the Red Period, feral animals like humans emerged and then grew domesticated.)
Year 979 -Magic appears by a potion mishap.
Year 984 -Magic is banned for misuse by its creators and those who are awakened with the powers.
Year 989 -Gargero, the centaur, is born from cursed magic. He causes harm and destruction.
-He claimed a city and named it Gakelonor, some of his followers began to cast magic to seal it off.
-Humans turned Gargero into stone and sealed off his body and followers. .
(Between the Red and Green period, a bunch of tribes and territories popped up within the grassy plain region and their nearby islands. Nihim, the first territory that spoke Old Tilglish, existed around 1015-1207 in the modern area of the Privekte and Bagoud tribes. Later came Tilglim, Suenda, Reinkoj and Hedrakin. In 1219, Tilglim was the first territory to speak a limited form of New Tilglish, as it replaced the fallen Nihim. In 1305, Suenda was located near their territory, possibly near the modern day Harmonice sea strip and on the neighboring island. The people of Suenda were the first to speak Omaian and passed it along to travelers and those in Tilglim, who then used it to create the Omai tribe and the Dim-Terran myths. In 1145, Reinkoj was a small city in Nihim next to the capital of Itah. It had spawned from passing residents of Palanemeiah, a territory in the eastern mountains, with many beginning to move into Nihim with the creation of the city. Reinkoj became an official territory in 1269 after Nihim fell, moving the land to the modern day Drygon Island. The people of Reinkoj revised New Tilglish to include depth. Finally, Hedrakin was a water city in modern day Gakelonor that spoke Omaian, New Tilglish and Old Jemish. This was the last standing territory of the Nihish line and lasted from 1603-1894.) .
•Green Period Year 1919-23 -Humans were a lot more advanced with magic and soon created archbeasts in a mixture of magic and nature. -Archbeast Project failed the first stage. The pro-archbeast human population dropped and they soon moved or protested the experiments.
Year 1933 -Organizations push for the beaons (Descendants of the archbeasts) into the age of Auggrenak. Where the many races fight the Beaons.
Year 1942 -Beaons are mass murdered. The humans that hid and moved away, now called Erloes, came along to offer feral meat, plant meat or bugs. The many races accepted this and stopped fighting but the speciesism and racism still persisted. -Beaons were still illegally held hostage and killed by those around them, by families or humans.
Year 1948 -The myth of the Pebqwen Pantheon starts to be picked up again to explain and further speak about things such as humanoid animals, gods and those with magic in other planes of existence. -The myths are then told to be true- but only existed in the Red Period for 10 years AND only as exaggerated versions of people and real events.
•Purple Period
Year 1953-55
-Harmonice Island is claimed by the people of Xreana as an inclusive but prejudiced place for humans and non-humans.
-Queen Tudbinel becomes the queen of Xreana and creates a capital called Wilaneix.
Year 1958 -Heptsa rises to power as the kingdom full of anti-beaon humans. Heptsa is a collection of united tribes working together to keep the idea of anti-beaon ideology and serve as one large boundary.
Year 1961 -Dav, a beaon from a tribe in the mountains, travels down to Heptsa with an army of beaon, kedu elves and erloes to triumph over the King of humans and tell them that the prophecy has been completed. See Legend of the Four Books.
•Rainbow Period Year 1967 -The Kedu elves moved into the lost city of Gakelonor, repopulating the area with kedu elves and tama elves.
-Peace in Dim-Terra is slightly better and the corrupt leaders like Queen Tudbinel and King Hazelhoof are taken from the throne.
Year 1978 -Researchers make medicines for Shapelings and transgender people who feel dysphoria.
-The POR outbreak occurs in 3/5 of every elf and 2/5 of every sapi. Poisonous Oral Rash, or POR, caused 8.4% of deaths with symptoms of swelling, blood clots, foaming and extreme dehydration. Oftentimes it was contagious.
-There was a quarantine period where all had to stay indoors, refrain from eating beside each other, sharing food and drinks or kissing. Natural instincts like hunting and grooming were regulated and put behind a wall of protection.
Year 1994 -The POR outbreak died out with new medicine found near the roots of the Suziman stalks and brambles, which contain minerals like Irodene and Axwirce. They are composed of rash fighting and anti-inflammatory benefits.
-Once the quarantine was lifted, others went back to work on issues like political power and maintaining food for their tribes.
•Blue Period Year 2002 -Magic now has been lifted as relatively safe for usage in most areas but the list of crimes by magic grows. Magic has now evolved to leave a lasting mark on the object of effect. (If you teleported, it would show up on your hair or eyes. If you stabbed someone with a knife, their body would be marked with the specific magic.)
-The new king of Heptsa, King Harborlate, addresses the public on this new law on magic. Causing most humans to turn to magic as a way to cope with many issues like poverty and hunger.
-The council in Harmonice gathered around to push a Land Law that would make it illegal to own and store vials of magic for the use of legal or illegal firearms and weapons. It was passed down to all 9 councils of the City Union of Heptsa and then was discarded by a lacking 4-9 vote, as it had earned 2-9 votes.
-The 7 anti-votes of the City Union council stated that they deem the illegalization of such was a breach on the 10th Oath Wants of the Reins. The Harmonice council disagreed with those 7 and began to plan with the Gakelonor council and the Tiav and Haisen council members about the creation of a new law which lessened the original law.
Year 2005 -The 2005 MFAW Act was passed through the cities of Gakelonor, Tiav, Haisen and Xreana. The 7 of the City Union post ads about how the Sernometic Party is incorrect and that taking away the right to use magical weapons infringes on the Oaths of the land. The Sernometic Party (Xreana, Tiav and Haisen) says otherwise saying that the combined councils of the party found higher crime rates because of leftover vials of magic in armed robbery and assault cases. The Wrentian Party (Heptsa, Bagoud and smaller tribes) tell them that the reason crime rates go up is because of the lack of unity in the cities and tribes, evident by Tiav and Haisen. This lack of unity, causes a lack of care for others safety and builds up strife.
-The two parties dish it out for a while until the King of Wilaneix, King Ozerboon, tells the public that the Wrentian Party has been stealing from the poor in order to gain favorable votes. This, accompanied with evidence, caused both parties and their council to be on thin ice. Since there is no overarching government except the three largest cities and their unions, the peace was broken quickly.
•Orange Period Year 2010 -The Sernometic Party breaks the peace treaty of 1967 and Harmonice Island, the Heptsa cities and Gakelonor go through a silent war.
-Until it wasn't silent anymore and Gakelonor threw the first shot of an unpowered, non-magical rifle into the arm of a Wrentian council member from Bagoud. This unpowered bullet was proven to be uncoated but deadly, feathers of gold, small but long like an arrow. Seems to have come from the Horcana bird.
-The Wrentian Party and its responding members geared and fought the Battle of Scorn. This battle caused 15 thousand deaths, 2 million injuries and 12% of the population to go into hiding as the rest either fled to nearby islands/floating shores or left the continent completely.
•Black Period
Year 2016 -With many of the inhabitants of the continent divided and in hiding, Dim-Terra becomes weak and slow. 40% of humans and erloes have run away to islands and have learned skills from non-sapient creatures. Those 40% of humans evolved into Hybrids as morals decreased and they began to breed. The most common hybrid is the floral human, located near colder areas like Drygon island and the Pealiat plains. Floral humans are very resilient to disease and damage, using as much magic and medicine from the earth they can.
-A group of floral humans find feral humans, humans who have the shape of animals and the skin of humans. These feral humans are younger Erloes and are herded by dying humans to carry on the generation of humanity.
-Chimera humans are found and studied by the floral humans, who claim that the chimera humans are the first evolution of humans since The Departure of 2013. The species set sail for the freezing Wilaneix bearing old battered winter clothes and tools. The chimera humans have extra hair lining their body, whiskers, big predator eyes, dense teeth and long sharpened nails. Once they moved to an old Wilaneix, they found the secrets of the war and told every other species.
Year 2018 -Beaons and Elves have all stayed the same but most have resorted back to a four legged or monstrous form with intelligent and/or spoken language.
Year 2020 -All life begins to build each other up and communities of all races begin to flourish and expand once again. This time, they settle for a smaller, weaker government that each tribe or civilization has between common vote- not a single representative.
-Magic is restored as a free use, with little restriction except for an 2 time eye-for-eye system.
-Peace is starting to exist once again.
Metaphysics
In Dim-Terra, magic is a 6th sense. They can sense it and when someone is extremely "heightened" or "sensitive" to magic, their body recognizes distinct types better. Biological magic is the essence of which everything on Dim-Terra lives. The oldest rocks on Dim-Terra were found to be the key to this biological magic, and these rocks spawned from either outer space or cooled magma already on the planet. Magic is split into stages, aura, essence, and energy. Magical energy is produced when the magical aura is channeled into the atmosphere. This atmosphere allows magical energy to float through it like blood in water, and as a result, energy can take any shape depending on the type and effect the magic user wields.
T-chains are broken down into their base components in the blood and no longer restrict the magical aura there, creating the energy that is let out of the body through skin pores. Magical aura is the product of T/R-chains restricting magic to the blood, encasing it around the blood like a shell. This is one of many reasons why when a dimine dies, magic is found in their blood and is released into the atmosphere as a thick gas that can be sensed. At times, a dimine with so much magic releases too much of this gas, and teams have to vacate the premises because this gas can become toxic if mixed with water or fungi.
A study done by Dr. Eissworn Jakleo in 1345 claims that the magical energy in the room of a "patient 3" had more magical toxins within it. He states it is because when one releases magic energy, it is toxic to inhale over long periods in certain conditions. Magical essence is the existence of magic within the brain's senses, and the ability to register and recognize it. It is similar to the idea of a spirit or soul, but is not an entity itself yet a form of conclusive existence that encompasses all beings as united on the planet. The most recognized types of magic consist of Cursed, Stealer, and Healer magic.
- Cursed magic is considered broken and destructive. Where the only purposes the user can generate are the deunification of chernat, or matter. Older times in the planet's history had children slaughtered or hunted for showing symptoms of this magical ability. - Stealer magic is the most common type, where a user can create from the loss of another. It steals and absorbs from others to create. It is considered non-lethal when not provoked and was primarily used to create the archbeasts in earlier history. When converting chernat to another object of chernat, it is important to remember that Stealer magic does not have a fixing ability, and only a creation of something new.
- Healer magic is used to restore and reconstruct. Unlike stealer magic, it does not create something new, only rebuilds the broken. A broken limb can be patched up by healing magic but cannot become a pair of claws. This type of magic was used in time travel for the first part of that history. Healer magic can restore a pregnant body to when it was clocked as differently, but cannot create a child from that lost pregnancy, or skip the pains of it.
Magical energy is the immaterial presence of magic or spirits. An example could be if you feel a magical energy looming around your home, there may be magic nearby. Instances like portals opening frequently around heaps of magical energy are counted. Magical aura is when magical energy is moved into a physical form. A solid body if you will. Since all beings on Dim-Terra possess magical energy, they are kept together by a magical aura. This aura is specifically designed for all bodies and flows their magical energy through their bloodstream.
Not everyone who has magical energy has magical abilities as most births back then only had magical energy due to the nutrients of the dim-terran soil. Not everyone who is made from magical aura has magical abilities either. The magical aura by function simply keeps magical energy stored in the body instead of it pouring through our pores and toxifying the atmosphere.
There are basic laws of magic such as: All magic has magical energy.
All magic has a distinct aura.
Magic in any form or type exists as a reaction from the provoked.
The force of expelled magic creates a larger range of energy.
Environment
For those in the colder parts of the continent, they'll find thicker animals like the Red spotted Cheot, Balows, Horcana Birds and the Gray mountain Foxes. They provide lots of protein and salts as the Cheot live in caves, the Horcana Birds live in trees full of fruits and seeds. Balows provide sweet, thick milk and eat poisonous weeds.
Those living in hotter parts will find animals like the Blue Sowain, many breeds of Verus and Yellowstrike Esters as good meals. The Sowain provide full meals for a family of 5 or 6 and tend to be used for tender hide and costumes after feasting.
Living near water or being surrounded by water can find you eating Omeno, Vyrees, Leaking mushrooms, Helmet fish, Great sheek or the Blond Rex. Omeno eggs are high in protein and vitamin D because of how thin their egg shells are. Leaking mushrooms are good for eye strength and muscle strength.
Other foods like corn, carrot and pig are all over the place in modified homes and temperatures.
Floral humans live in gigantus flower gardens that have been bred to have thick stems and rough petals that face upwards towards the sun. Similar to traditional treehouses, parts of the flower are used to create homes. New Erloes/Feral humans live in burrows or wooden structures that have roofs and passageways. The caves are carved out by extremely rough waters and rivers that they live close to.
Chimera humans live on bridges crossing over waters and large masses of land. These bridges are often high in the air, extended far by beams of wood and hardened materials. The bridges are built by all citizens and are heated by fire daily to maintain moisture and safety. Beaons live near the mountains but they never settle in one place at a time, migrating south towards the greater rivers for food and supplies as well as trading.
Elves live together near the greater rivers of Chi, Suziman, Minba and Pealiat. They have built homes on large boats and ships that have curved wooden decks on the bottom for stability and fluid movement. They often migrate to the Eastern Lost Island for the winter as it is warmer there.
The plants on Dim-Terra rely on blunavin and it creates dark blue and cyan colors. The plants are aquatic, semi-aquatic or terrestrial. Instead of falling off in the winter or shriveling up, they grow a dark blue hue that eats the cold. Flowers and herbs such as the Blue Salt herbs of the dry lands are often used for medicine and oral remedies and have various shades of cool colors. The Centaurs Hide is a purple/blue blooming flower with a pungent stench often used to cure hives and seizures. One more example is the blue leaf of the Erasovie, a stringy aquatic plant. It grows very tall and is wavy in appearance.
The atmosphere consists of nauleiratiq and nebumvin. This atmosphere is thick like breathing in water. Oceans and waters contain both nauleiratiq and nebumvin, and have organisms living inside of it such as the Helmet fish, the Great sheek, aquatic plants and the Blond rex. The water of Dim-Terra is cyan in color but becomes a murky emerald during certain weather like rain, hail, sleet, snow, and storms. The bluish white sky becomes a lax purple at 'nighttime'. Clouds fill the edges of the skies, moving cyan water along with it. Once the sky turns a white purple, the stars are finally visible and each shining dead star is aligned in crystallizations of their own design.
Inhabitants
Terrans are Mountain and Wood Dwelling, nature bringing inhabitants of Dim-Terra. They are mild and calm yet sometimes outgoing, being natives to the modern Dim-Terra land before the Tama elves and the humans had conquered and seized it during the confrontation with the Beaons and Kedu elves. Terrans are Beaons and Erloes. Wilaneix was the land of the Terrans. Many Terrans in single head tribes despise the use of magic and magic users as their barebone technology is a lot more advanced and sharper. Terrans also dislike the quiet way of life many Gaians lived and purposely went out of their way to try and cheer them up in Heptsa. They are usually fearful of magic because of the previous attacks on their origins by magical forces. Gaians are Plain Dwelling, magic bringing inhabitants of Dim-Terra. They are cold, sharp and alert. They are newcomers to the land of Wilaneix, creating their own domain similar to Wilaneix called Heptsa. Gaians are humans and elves.
Gaians use magic in their day to day, not thinking about much that might harm others or themselves. They have slow changing technological advancements and uncover new things less than every year. They are behind in the news and usually end up having to make exceptions for themselves . The clothing that the Gaians wear are more polished and protected, lightweight and easy to slip on and off. Commonly, Gaians wear draped shirts, tight pants and closed sandals. The prints on the clothing are usually sparkles, numbers, language and dance. Colors vary based on status. Purple is more royal, red is commoner and everything else is between the two. Terrans wear bulky vests, horned helmets and have straps with short coverings for pants. Elbow high gloves and sachets. For casual, they wear nothing but family crested crowns and drapes over their stomach and private area. Prints on the clothing for Terrans are usually paw prints, leaves, paintings and the stars. Colors vary based on contribution to their families. From greatest to least. White or black is least, Yellow, green and blue is middle and orange or red is greatest.
The Gaians do more with their mouths than Terrans as Gaians speak more and socialize through signals, humming, clicks, pops and yaps. During mating, Gaians are a lot more aggressive and have an urge for dominance. During interaction, they click to call someone over and nod their head upwards to point.
Terrans do growl, snarl and bare their teeth as well as use their eyes for communication at times. During mating, Terrans use more mating dances and focus more on the connection with the body than picking sides. During interactions, they stride towards having physical relationships with each other rather than being distant.
There are many breeds of any species as race does not exist on Dim-Terra. This means that there is no "white, black, asian" etc. Breed is another word for type.
Breeds are divided into categories such as; High, Middle, Stellar and Dust.
High is brown and orange. Middle is yellow and lime. Stellar is white and gray and Dust is fuchsia and black. Children of all species are usually born a lighter color than expected and either get lighter or get darker, which will solidify their breed. A breed is not biological in the sense that race isn't biological, it's not your ethnicity and is more about the colorization of your adult skin/fur. Breed has no social ranking or affect as any two people of the Dust breed can have a child who is of a different breed.
Known Tribes
All known tribes, both disbanded and active. ..
Silanquento Tribe
Privekte Tribe
Bagoud Tribe
Omai Tribe
Tiav Tribe
Neyal Tribe
Uma Tribe
Haisen Tribe
Rengan Tribe
Moortey Tribe
Hearvalt Tribe
Gourt Tribe
Nekuba Tribe
Yokeba Tribe
Fanput Tribe
Dueno Tribe