http://wiki.postfurry.net/w/index.php?title=Upwarp&feed=atom&action=historyUpwarp - Revision history2024-03-29T08:53:10ZRevision history for this page on the wikiMediaWiki 1.31.16http://wiki.postfurry.net/w/index.php?title=Upwarp&diff=1323&oldid=prevEmanate: /* Coordinates */2016-12-10T21:55:08Z<p><span dir="auto"><span class="autocomment">Coordinates</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:55, 10 December 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l74" >Line 74:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some notes on Upwarp’s city road system: everything is circular, centering on the Aleph, and the roads run both radially and angular.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some notes on Upwarp’s city road system: everything is circular, centering on the Aleph, and the roads run both radially and angular.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Rather than keep the 360-degree system for polar coordinates, Upwarp uses the more economical [https://en.wikipedia.org/wiki/Gradian  gradian] measurement, also known as ‘gons’. Each right-angle section is 100 gons, with a full sweep around being 400.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Rather than keep the 360-degree system for polar coordinates, Upwarp uses the more economical [https://en.wikipedia.org/wiki/Gradian  gradian] measurement, also known as ‘gons’. Each right-angle section is 100 gons, with a full sweep around being 400<ins class="diffchange diffchange-inline">. Rather than 'Street' or 'Avenue', these are simply labeled 'Gon' in signage and metadata</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The roads are labeled according to this scheme: angular lines that lead in towards the Aleph, or towards the outside of the city, are each numbered. 104th St, 390th—each gives a measure where one is around the circle. The ring roads leading out from the Aleph are named using the numerical prefix system borrowed from [https://en.wikipedia.org/wiki/IUPAC_numerical_multiplier old scientific convention]. The first road is Mono, the next Di, the third Tri, and so forth. Past the first few inner rings, streets may end in city blocks and reappear again on the other side, as zones are allowed to take up more space.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The roads are labeled according to this scheme: angular lines that lead in towards the Aleph, or towards the outside of the city, are each numbered. 104th St, 390th—each gives a measure where one is around the circle. The ring roads leading out from the Aleph are named using the numerical prefix system borrowed from [https://en.wikipedia.org/wiki/IUPAC_numerical_multiplier old scientific convention]. The first road is Mono, the next Di, the third Tri, and so forth. Past the first few inner rings, streets may end in city blocks and reappear again on the other side, as zones are allowed to take up more space<ins class="diffchange diffchange-inline">. The naming format for these are always followed by 'Street'</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The broader highways leading in and out of the center are at 0, 100, 200, and 300 Gons (each right angle), while smaller ones emerge at each angle in between. Along these four primary and four secondary routes are the Skip nodes, a network of point-to-point teleportation that enables slightly faster travel between larger districts of the city. The innermost of these nodes are around Icosa Street, continuing with every 20 rings until Hecta, where the pattern widens to every 100 rings. This of course keeps the outer zones much more spread out in terms of accessibility, which is how most of those who live there prefer it, since it's often larger estates and countries easier to maintain.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The broader highways leading in and out of the center are at 0, 100, 200, and 300 Gons (each right angle), while smaller ones emerge at each angle in between. Along these four primary and four secondary routes are the Skip nodes, a network of point-to-point teleportation that enables slightly faster travel between larger districts of the city. The innermost of these nodes are around Icosa Street, continuing with every 20 rings until Hecta, where the pattern widens to every 100 rings. This of course keeps the outer zones much more spread out in terms of accessibility, which is how most of those who live there prefer it, since it's often larger estates and countries easier to maintain.</div></td></tr>
</table>Emanatehttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=1322&oldid=prevEmanate: /* Coordinates */2016-12-10T21:51:07Z<p><span dir="auto"><span class="autocomment">Coordinates</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:51, 10 December 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77" >Line 77:</td>
<td colspan="2" class="diff-lineno">Line 77:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The roads are labeled according to this scheme: angular lines that lead in towards the Aleph, or towards the outside of the city, are each numbered. 104th St, 390th—each gives a measure where one is around the circle. The ring roads leading out from the Aleph are named using the numerical prefix system borrowed from [https://en.wikipedia.org/wiki/IUPAC_numerical_multiplier old scientific convention]. The first road is Mono, the next Di, the third Tri, and so forth. Past the first few inner rings, streets may end in city blocks and reappear again on the other side, as zones are allowed to take up more space.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The roads are labeled according to this scheme: angular lines that lead in towards the Aleph, or towards the outside of the city, are each numbered. 104th St, 390th—each gives a measure where one is around the circle. The ring roads leading out from the Aleph are named using the numerical prefix system borrowed from [https://en.wikipedia.org/wiki/IUPAC_numerical_multiplier old scientific convention]. The first road is Mono, the next Di, the third Tri, and so forth. Past the first few inner rings, streets may end in city blocks and reappear again on the other side, as zones are allowed to take up more space.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The broader highways leading in and out of the center are at 0, 100, 200, and 300 Gons (each right angle), while smaller ones emerge at each angle in between. Along these four primary and four secondary routes are the Skip nodes, a network of point-to-point teleportation that enables slightly faster travel between larger districts of the city. The innermost of these nodes are around Icosa Street, continuing with every 20 rings until Hecta, where the pattern widens to every 100 rings. This of course keeps the outer zones much more spread out in terms of accessibility, which is how most of those who live there prefer it, since it's often larger estates and countries easier to maintain.</ins></div></td></tr>
</table>Emanatehttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=1321&oldid=prevEmanate: /* Coordinates */2016-12-10T21:34:00Z<p><span dir="auto"><span class="autocomment">Coordinates</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:34, 10 December 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l74" >Line 74:</td>
<td colspan="2" class="diff-lineno">Line 74:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some notes on Upwarp’s city road system: everything is circular, centering on the Aleph, and the roads run both radially and angular.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some notes on Upwarp’s city road system: everything is circular, centering on the Aleph, and the roads run both radially and angular.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Rather than keep the <del class="diffchange diffchange-inline">ancient </del>360-degree system for polar coordinates, Upwarp uses the more economical [https://en.wikipedia.org/wiki/Gradian gradian] measurement, also known as ‘gons’. Each right-angle section is 100 gons, with a full sweep around being 400.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Rather than keep the 360-degree system for polar coordinates, Upwarp uses the more economical [https://en.wikipedia.org/wiki/Gradian <ins class="diffchange diffchange-inline"> </ins>gradian] measurement, also known as ‘gons’. Each right-angle section is 100 gons, with a full sweep around being 400.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The roads are labeled according to this scheme: angular lines that lead in towards the Aleph, or towards the outside of the city, are each numbered. 104th St, 390th—each gives a measure where one is around the circle. The <del class="diffchange diffchange-inline">measurements along the circles, increasing in radius </del>from the Aleph <del class="diffchange diffchange-inline">like ripples in a pond, </del>are named <del class="diffchange diffchange-inline">by letters of </del>the <del class="diffchange diffchange-inline">alphabet, increasing (the English alphabet is used here for clarity—feel free to imagine other language equivilants)</del>. The <del class="diffchange diffchange-inline">Aleph takes up the </del>first <del class="diffchange diffchange-inline">letter</del>, <del class="diffchange diffchange-inline">and </del>the next <del class="diffchange diffchange-inline">out always starts with B</del>, <del class="diffchange diffchange-inline">then C</del>, and so forth. <del class="diffchange diffchange-inline">Notably, </del>the <del class="diffchange diffchange-inline">letter scheme is always followed</del>, <del class="diffchange diffchange-inline">but </del>the <del class="diffchange diffchange-inline">actual names might be different according to the local theming in given neighborhoods. One sector could have a Centenary Avenue</del>, <del class="diffchange diffchange-inline">while across the circle might be Canter Ave—these </del>are <del class="diffchange diffchange-inline">the same roads, but since the city is not a perfect grid, roads may vanish in some places and start </del>up <del class="diffchange diffchange-inline">again elsewhere</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The roads are labeled according to this scheme: angular lines that lead in towards the Aleph, or towards the outside of the city, are each numbered. 104th St, 390th—each gives a measure where one is around the circle. The <ins class="diffchange diffchange-inline">ring roads leading out </ins>from the Aleph are named <ins class="diffchange diffchange-inline">using </ins>the <ins class="diffchange diffchange-inline">numerical prefix system borrowed from [https://en.wikipedia.org/wiki/IUPAC_numerical_multiplier old scientific convention]</ins>. The first <ins class="diffchange diffchange-inline">road is Mono</ins>, the next <ins class="diffchange diffchange-inline">Di</ins>, <ins class="diffchange diffchange-inline">the third Tri</ins>, and so forth. <ins class="diffchange diffchange-inline">Past </ins>the <ins class="diffchange diffchange-inline">first few inner rings</ins>, <ins class="diffchange diffchange-inline">streets may end in city blocks and reappear again on </ins>the <ins class="diffchange diffchange-inline">other side</ins>, <ins class="diffchange diffchange-inline">as zones </ins>are <ins class="diffchange diffchange-inline">allowed to take </ins>up <ins class="diffchange diffchange-inline">more space</ins>.</div></td></tr>
</table>Emanatehttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=1270&oldid=prevEmanate at 18:07, 21 October 20162016-10-21T18:07:21Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:07, 21 October 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Zones ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Zones ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Zones can be created by an individual or by a collection or group. Folks can carve out a personal bedroom, house, or larger region by sending a request to Null, with varying degrees of preference for location. Subspaces can be managed within a larger Zone (the interior of a building, a single apartment space within a building, etc). If a general proximity preference is given (close to Aleph, close to other preferred zones), the space is created and allocated the space available up to the size requested. If no preference, then the space is created in a random location--and the creator is relocated to it.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Zones can be created by an individual or by a collection or group. Folks can carve out a personal bedroom, house, or larger region by sending a request to Null, with varying degrees of preference for location. Subspaces can be managed within a larger Zone (the interior of a building, a single apartment space within a building, etc). If a general proximity preference is given (close to Aleph, close to other preferred zones), the space is created and allocated the space available up to the size requested. If no preference, then the space is created in a random location--and the creator is relocated to it<ins class="diffchange diffchange-inline">. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Notably, one of the few exceptions to the 'no teleportation' rules, but Null will largely catch people who abuse this system, setting up a space just to transport quickly across the city. The standard punishment tends to be immediate relocation to a far-flung outer region of the city, with quick-travel access temporarily revoked</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Example ====  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Example ====  </div></td></tr>
</table>Emanatehttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=1258&oldid=prevSenemura at 19:33, 19 October 20162016-10-19T19:33:55Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:33, 19 October 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{TOC right}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><blockquote>''“A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding."'' William Gibson, ''Neuromancer.''</blockquote></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><blockquote>''“A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding."'' William Gibson, ''Neuromancer.''</blockquote></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{TOC right}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Upwarp is a warp of [[Puzzlebox]], now reorganized into a city of reason, science, information, and customized environments.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Upwarp is a warp of [[Puzzlebox]], now reorganized into a city of reason, science, information, and customized environments.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Senemurahttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=1144&oldid=prevIndi: /* Upwarp Science, and The Aleph */2016-10-01T08:37:17Z<p><span dir="auto"><span class="autocomment">Upwarp Science, and The Aleph</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:37, 1 October 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Upwarp denizens are much more comfortable sifting and filtering a few different realities or infostreams at a time, derived from curated Aleph data -- but trying to directly experience the Aleph, essentially seeing everything all at once, is madness-inducing. Even a brief, temporary immersion in the raw datastream collected from the Aleph remains a difficult endeavour, but remains as a sort of initiation ordeal for many of the Research consortia. Thus, appropriately, most of them are just a little bit mad.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Upwarp denizens are much more comfortable sifting and filtering a few different realities or infostreams at a time, derived from curated Aleph data -- but trying to directly experience the Aleph, essentially seeing everything all at once, is madness-inducing. Even a brief, temporary immersion in the raw datastream collected from the Aleph remains a difficult endeavour, but remains as a sort of initiation ordeal for many of the Research consortia. Thus, appropriately, most of them are just a little bit mad.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It's still unknown what the Aleph actually is, despite considerable time and processor power devoted to answering the question; while the Aleph could theoretically contain information about itself, finding that information among the tremendous volume of data passing through it is just as difficult as finding anything else specific. The popular theory is that the Aleph is a singularity containing the remains of the old Datasphere of Puzzlebox, which collapsed in on itself some time after the Magic Mirror system shut down, possibly also taking old Upwarp with it.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It's still unknown what the Aleph actually is, despite considerable time and processor power devoted to answering the question; while the Aleph could theoretically contain information about itself, finding that information among the tremendous volume of data passing through it is just as difficult as finding anything else specific. The popular theory is that the Aleph is a singularity containing the remains of the old Datasphere of Puzzlebox, which collapsed in on itself some time after the Magic Mirror system <ins class="diffchange diffchange-inline">[[The Fracturing|</ins>shut down<ins class="diffchange diffchange-inline">]]</ins>, possibly also taking old Upwarp with it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Proximity ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Proximity ==</div></td></tr>
</table>Indihttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=969&oldid=prevEmanate at 05:48, 6 April 20162016-04-06T05:48:01Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 05:48, 6 April 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l48" >Line 48:</td>
<td colspan="2" class="diff-lineno">Line 48:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Zones ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Zones ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The various chunks of cityscapes are, in a very literal sense, functional Temporary Autonomous Zones.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The various chunks of cityscapes are, in a very literal sense, functional <ins class="diffchange diffchange-inline">[https://en.wikipedia.org/wiki/Temporary_Autonomous_Zone </ins>Temporary Autonomous Zones<ins class="diffchange diffchange-inline">]</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Temporary ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Temporary ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l67" >Line 67:</td>
<td colspan="2" class="diff-lineno">Line 67:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an example of how this all works (as assumed by scientists studying Null): Nik decides he wants a new lab, close in to the Science zones. He requests of Null a small city-block-sized space. Null finds a spot close enough that's about to expire, keeping watch on several other suitable but less-preferred locations. Three other requests come in shortly afterwards, with similar preferences. Null weights the requests in order they arrived, and performs a lottery based on that data. Nik wins, and is teleported to the empty zone, and given access to customize the space as he wishes. The others in the queue get similar spaces as they become available, even though not all of them are the favored location.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an example of how this all works (as assumed by scientists studying Null): Nik decides he wants a new lab, close in to the Science zones. He requests of Null a small city-block-sized space. Null finds a spot close enough that's about to expire, keeping watch on several other suitable but less-preferred locations. Three other requests come in shortly afterwards, with similar preferences. Null weights the requests in order they arrived, and performs a lottery based on that data. Nik wins, and is teleported to the empty zone, and given access to customize the space as he wishes. The others in the queue get similar spaces as they become available, even though not all of them are the favored location.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Coordinates ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Some notes on Upwarp’s city road system: everything is circular, centering on the Aleph, and the roads run both radially and angular. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Rather than keep the ancient 360-degree system for polar coordinates, Upwarp uses the more economical [https://en.wikipedia.org/wiki/Gradian gradian] measurement, also known as ‘gons’. Each right-angle section is 100 gons, with a full sweep around being 400. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The roads are labeled according to this scheme: angular lines that lead in towards the Aleph, or towards the outside of the city, are each numbered. 104th St, 390th—each gives a measure where one is around the circle. The measurements along the circles, increasing in radius from the Aleph like ripples in a pond, are named by letters of the alphabet, increasing (the English alphabet is used here for clarity—feel free to imagine other language equivilants). The Aleph takes up the first letter, and the next out always starts with B, then C, and so forth. Notably, the letter scheme is always followed, but the actual names might be different according to the local theming in given neighborhoods. One sector could have a Centenary Avenue, while across the circle might be Canter Ave—these are the same roads, but since the city is not a perfect grid, roads may vanish in some places and start up again elsewhere.</ins></div></td></tr>
</table>Emanatehttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=863&oldid=prevEmanate at 04:48, 27 April 20152015-04-27T04:48:14Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:48, 27 April 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l52" >Line 52:</td>
<td colspan="2" class="diff-lineno">Line 52:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Temporary ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Temporary ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Using the underlying system built into the subatomic structure of the local physics, a zone can be created and filled with just about anything. In the AR overlays, space is still at a ratio of 1 to 1--things can be seen that aren't there, but for the most part physical things you'd want to interact with are created out of the city's smart-matter. However, spaces and the things that make up the zone must be actively maintained or used to keep from being reallocated. For example, you could create a sprawling fantasy monarchy, but be constantly patrolling the borders to make sure some part of it doesn't suddenly turn into someone else's space opera fantasy.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Using the underlying system built into the subatomic structure of the local physics, a zone can be created and filled with just about anything. In the AR overlays, space is still at a ratio of 1 to 1--things can be seen that aren't there, but for the most part physical things you'd want to interact with are created out of the city's smart-matter <ins class="diffchange diffchange-inline">substrate</ins>. However, spaces and the things that make up the zone must be actively maintained or used to keep from being reallocated. For example, you could create a sprawling fantasy monarchy, but be constantly patrolling the borders to make sure some part of it doesn't suddenly turn into someone else's space opera fantasy.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Of note, ''people'' will remain, but ''places'' and ''things'' may vanish or turn into something else. There is a certain amount of negotiation with the allocation system in keeping some personal (important or often-used) things, but an also-limited inventory to keep those in. The limitations are artificial, but intended to provide structure to an otherwise infinite space.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Of note, ''people'' will remain, but ''places'' and ''things'' may vanish or turn into something else. There is a certain amount of negotiation with the allocation system in keeping some personal (important or often-used) things, but an also-limited inventory to keep those in. The limitations are artificial, but intended to provide structure to an otherwise infinite space.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l58" >Line 58:</td>
<td colspan="2" class="diff-lineno">Line 58:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Autonomous ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Autonomous ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Zones are managed by their initial creators, and Null maintains access and privacy controls that manage who can go to one or even who can see one. Some Zones are entirely invisible (and thus private) to anyone not living there or on the guest-access list. Zones are also characterized by varying visual themes and settings--a naturalistic setting could be right next to a huge chunk of city. The main principle in play is persistence--spaces do not overlap each other except at the edges, and people can't pass through each other even if they're virtual projections. Roads and aerial highways are always public,  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Zones are managed by their initial creators, and Null maintains access and privacy controls that manage who can go to one or even who can see one. Some Zones are entirely invisible (and thus private) to anyone not living there or on the guest-access list. Zones are also characterized by varying visual themes and settings--a naturalistic setting could be right next to a huge chunk of city. The main principle in play is persistence--spaces do not overlap each other except at the edges, and people can't pass through each other even if they're virtual projections. Roads and aerial highways are always public, <ins class="diffchange diffchange-inline">but routes passing through private Zones follow the restrictions of the owner.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Zones ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Zones ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Zones can be created by an individual or by a collection or group. Folks can carve out a personal bedroom, house, or larger region by sending a request to Null, with varying degrees of preference for location. Subspaces can be managed within a larger Zone (the interior of a building, a single apartment space within a building, etc). If a general proximity preference is given (close to Aleph, close to other preferred zones), the space is created and allocated the space available up to the size requested. If no preference, then the space is created in a random location--and the creator is relocated to it.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Zones can be created by an individual or by a collection or group. Folks can carve out a personal bedroom, house, or larger region by sending a request to Null, with varying degrees of preference for location. Subspaces can be managed within a larger Zone (the interior of a building, a single apartment space within a building, etc). If a general proximity preference is given (close to Aleph, close to other preferred zones), the space is created and allocated the space available up to the size requested. If no preference, then the space is created in a random location--and the creator is relocated to it.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==== Example ==== </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an example of how this all works (as assumed by scientists studying Null): Nik decides he wants a new lab, close in to the Science zones. He requests of Null a small city-block-sized space. Null finds a spot close enough that's about to expire, keeping watch on several other suitable but less-preferred locations. Three other requests come in shortly afterwards, with similar preferences. Null weights the requests in order they arrived, and performs a lottery based on that data. Nik wins, and is teleported to the empty zone, and given access to customize the space as he wishes. The others in the queue get similar spaces as they become available, even though not all of them are the favored location.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an example of how this all works (as assumed by scientists studying Null): Nik decides he wants a new lab, close in to the Science zones. He requests of Null a small city-block-sized space. Null finds a spot close enough that's about to expire, keeping watch on several other suitable but less-preferred locations. Three other requests come in shortly afterwards, with similar preferences. Null weights the requests in order they arrived, and performs a lottery based on that data. Nik wins, and is teleported to the empty zone, and given access to customize the space as he wishes. The others in the queue get similar spaces as they become available, even though not all of them are the favored location.</div></td></tr>
</table>Emanatehttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=862&oldid=prevEmanate at 04:45, 27 April 20152015-04-27T04:45:53Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:45, 27 April 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l38" >Line 38:</td>
<td colspan="2" class="diff-lineno">Line 38:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While Downwarp is sometimes considered an experiment in artificially-limited resource scarcity, Upwarp is an experiment in unlimited resources but artificially-limited proximity and space. Zones can be located anywhere, but only without overlap, which means that closer to the center there is less space available. At the same time, space closer to the Aleph is more desirable due to greater efficiency in data flow and processing speeds. Contrariwise, on the outer rim, there's plenty of space but a far less optimal data flow overall. Sections of city can grow upward and downward from the equatorial plane, but there's some functional limitations to extending too far in either direction; rules pervade the environment akin to the real world, and building too tall is a risky endeavour, just as anywhere else.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While Downwarp is sometimes considered an experiment in artificially-limited resource scarcity, Upwarp is an experiment in unlimited resources but artificially-limited proximity and space. Zones can be located anywhere, but only without overlap, which means that closer to the center there is less space available. At the same time, space closer to the Aleph is more desirable due to greater efficiency in data flow and processing speeds. Contrariwise, on the outer rim, there's plenty of space but a far less optimal data flow overall. Sections of city can grow upward and downward from the equatorial plane, but there's some functional limitations to extending too far in either direction; rules pervade the environment akin to the real world, and building too tall is a risky endeavour, just as anywhere else.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The limitations of space are more or less enforced by a transportation network limited in speed. Roads and highways are still mostly necessary, though <del class="diffchange diffchange-inline">they </del>the aerial versions can more easily break the polar coordinate layout, so they tend to be more common. Actual individual vehicles are mostly for show, since using the transport network could just as easily be done in a tiny personalized pod.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The limitations of space are more or less enforced by a transportation network limited in speed. Roads and highways are still mostly necessary, though the aerial versions can more easily break the polar coordinate layout, so they tend to be more common. Actual individual vehicles are mostly for show, since using the transport network could just as easily be done in a tiny personalized pod.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An interesting limitation here is that, for the most part, there is no teleportation allowed. The overwhelming majority of methods of travel that use instantaneous transmission of information, or ''"spooky action at a distance"'', simply fail to function, where they function flawlessly elsewhere. Information flow is stuck to the speed limits imposed by proximity to the core, and nothing seems to be able to violate that cardinal rule. There are quick-travel pads organized by radial sector, but these are more "fast travel" stations, and are much farther apart in the outer Zones.  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An interesting limitation here is that, for the most part, there is no teleportation allowed. The overwhelming majority of methods of travel that use instantaneous transmission of information, or ''"spooky action at a distance"'', simply fail to function, where they function flawlessly elsewhere. Information flow is stuck to the speed limits imposed by proximity to the core, and nothing seems to be able to violate that cardinal rule. There are quick-travel pads organized by radial sector, but these are more "fast travel" stations, and are much farther apart in the outer Zones.  </div></td></tr>
</table>Emanatehttp://wiki.postfurry.net/w/index.php?title=Upwarp&diff=861&oldid=prevPhoenixTril: /* Proximity */ Editing, reorganization.2015-04-26T19:13:34Z<p><span dir="auto"><span class="autocomment">Proximity: </span> Editing, reorganization.</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:13, 26 April 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Proximity ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Proximity ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The existence of the Aleph <del class="diffchange diffchange-inline">also </del>very directly informs the structure of the cityscape. In closer proximity to the center, information naturally grows more accessible, systems tend to work much faster, everything is extra-efficient (aside from the mad experiments in the Science Zones). Thus, the truly limited resource of Upwarp is ''space''.   </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The existence of the Aleph very directly informs the structure of the cityscape. In closer proximity to the center, information naturally grows more accessible, systems tend to work much faster, everything is extra-efficient (aside from the mad experiments in the Science Zones). Thus, the truly limited resource of Upwarp is <ins class="diffchange diffchange-inline">the </ins>''space'' <ins class="diffchange diffchange-inline">available within the spherical volume immediately surrounding the Aleph</ins>.   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While Downwarp is sometimes considered an experiment in artificially-limited resource scarcity, Upwarp is an experiment in unlimited resources but artificially-limited proximity and space. Zones can be located anywhere, but only without overlap, which means that closer <del class="diffchange diffchange-inline">in </del>to the center there<del class="diffchange diffchange-inline">'s </del>less space, <del class="diffchange diffchange-inline">but a </del>more desirable <del class="diffchange diffchange-inline">location</del>, <del class="diffchange diffchange-inline">while </del>on the outer <del class="diffchange diffchange-inline">rims</del>, there's plenty of space but a less optimal data flow overall. Sections of city can grow upward and downward from the equatorial plane, but there's some functional limitations to extending too far in either direction.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While Downwarp is sometimes considered an experiment in artificially-limited resource scarcity, Upwarp is an experiment in unlimited resources but artificially-limited proximity and space. Zones can be located anywhere, but only without overlap, which means that closer to the center there <ins class="diffchange diffchange-inline">is </ins>less space <ins class="diffchange diffchange-inline">available. At the same time</ins>, <ins class="diffchange diffchange-inline">space closer to the Aleph is </ins>more desirable <ins class="diffchange diffchange-inline">due to greater efficiency in data flow and processing speeds. Contrariwise</ins>, on the outer <ins class="diffchange diffchange-inline">rim</ins>, there's plenty of space but a <ins class="diffchange diffchange-inline">far </ins>less optimal data flow overall. Sections of city can grow upward and downward from the equatorial plane, but there's some functional limitations to extending too far in either direction<ins class="diffchange diffchange-inline">; rules pervade the environment akin to the real world, and building too tall is a risky endeavour, just as anywhere else</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The limitations of space are more or less enforced by a transportation network limited in speed. Roads and highways are still mostly necessary, though they the aerial versions can more easily break the polar coordinate layout, so they tend to be more common. Actual individual vehicles are mostly for show, since using the transport network could just as easily be done in a tiny personalized pod<del class="diffchange diffchange-inline">. The main limitation here is that for the most part there is no teleportation allowed. There are quick-travel pads organized by radial sector, but these are more "fast travel" stations, and are much farther apart in the outer Zones</del>.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The limitations of space are more or less enforced by a transportation network limited in speed. Roads and highways are still mostly necessary, though they the aerial versions can more easily break the polar coordinate layout, so they tend to be more common. Actual individual vehicles are mostly for show, since using the transport network could just as easily be done in a tiny personalized pod.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Both the transportation restrictions and the space-allocation system are managed by a subsystem that remains in the background, interfacing through software agents when necessary. Citizens of up tend to assume it is not sentient, but it has never shown concrete evidence either way, so they have affectionally nicknamed the entity '''Null'''. The main issue that anyone has with Null is that it is perhaps too strict on requirements of space usage. Essentially, to keep ownership and stewardship of a given Zone or smaller space within it, someone must actively be ''using'' it. The criteria has, of course, been tested extensively and has been found to be relatively simple in practice. A citizen needs to regularly upkeep their zone by moving around within it, giving a certain amount of attention to it. This can also be delegated to other people, but only to a point. A random stranger can't camp out in someone's yard to prevent it from changing, but a citizen can designate someone to patrol the boundaries, making sure that their favorite spot isn't suddenly reallocated to someone else. This doesn't happen randomly--<del class="diffchange diffchange-inline">there's </del>plenty of accessible data to tell you rates of expiration and how often one needs to upkeep on zones that one owns (info on zones other people own are not shown, by design). The closer to Aleph one gets, the more desired the space is, and the faster claims decay.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">An interesting limitation here is that, for the most part, there is no teleportation allowed. The overwhelming majority of methods of travel that use instantaneous transmission of information, or ''"spooky action at a distance"'', simply fail to function, where they function flawlessly elsewhere. Information flow is stuck to the speed limits imposed by proximity to the core, and nothing seems to be able to violate that cardinal rule. There are quick-travel pads organized by radial sector, but these are more "fast travel" stations, and are much farther apart in the outer Zones. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Both the transportation restrictions and the space-allocation system are managed by a subsystem that remains in the background, interfacing through software agents when necessary. Citizens of up tend to assume it is not sentient, but it has never shown concrete evidence either way, so they have affectionally nicknamed the entity '''Null'''. The main issue that anyone has with Null is that it is perhaps too strict on requirements of space usage.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Essentially, to keep ownership and stewardship of a given Zone or smaller space within it, someone must actively be ''using'' it. The criteria has, of course, been tested extensively and has been found to be relatively simple in practice. A citizen needs to regularly upkeep their zone by moving around within it, giving a certain amount of attention to it. This can also be delegated to other people, but only to a point. A random stranger can't camp out in someone's yard to prevent it from changing, but a citizen can designate someone to patrol the boundaries, making sure that their favorite spot isn't suddenly reallocated to someone else. This doesn't happen randomly -- <ins class="diffchange diffchange-inline">the Null subsystem helpfully populates the datasphere with </ins>plenty of accessible data to tell you rates of expiration and how often one needs to upkeep on zones that one owns (info on zones other people own are not shown, by design). The closer to Aleph one gets, the more desired the space is, and the faster claims decay.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Zones ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Zones ==</div></td></tr>
</table>PhoenixTril