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	<id>http://wiki.postfurry.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ProvolvedRabbit</id>
	<title>Postfurry Wiki - User contributions [en]</title>
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	<updated>2026-04-20T16:47:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Javascript-mandating&amp;diff=1892</id>
		<title>Javascript-mandating</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Javascript-mandating&amp;diff=1892"/>
		<updated>2024-09-05T10:26:08Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Redirected page to Javascript&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[javascript]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Tilglish&amp;diff=1891</id>
		<title>Tilglish</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Tilglish&amp;diff=1891"/>
		<updated>2024-09-05T10:00:08Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tilglish===&lt;br /&gt;
Tilglish is one of the many languages on [[Dim-terra]]. It originally formed in 1013 with use of glyphs called verikoglyphs, created by Nihimish citizens. In 1219, Tilglim created the Old/New dichotomy with New Tilglish, reshaping the glyphs into a script called verogaian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Tilglish had the ability to be translated from Jemish, a descendant of the first language on dim-terra. Omaian, a language spawned in 1305 for the islanders in Suenda, had been influenced by Tilglish. Said exchange of language and translated caused the creation of the Omai Tribe and the Great Lun hai Path mythologies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omaian is still used today with a keterran script, based upon Jemish&amp;#039;s ancestor language.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
Tilglish has always been a relatively easy language to learn in regards to vocab and simplicity, which makes it the most spoken language on the planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is SSVO; subject, subject2, verb, and object, meaning that multiple subjects can be mentioned at once and that any word other than SSVO comes directly after in any order. An example being &amp;quot;Yn jin blenses nichbeno los,&amp;quot; which means, &amp;quot;you and me will pray tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Word endings are extremely important as most words have a root and then a suffix that can be swapped out or added to.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plurals&amp;#039;&amp;#039;&amp;#039; always end in -s, as in &amp;quot;vileo-s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Places&amp;#039;&amp;#039;&amp;#039; always end in -ig, as in &amp;quot;petr-ig.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animals&amp;#039;&amp;#039;&amp;#039; always end in -ho, as in &amp;quot;aiyd-ho.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adjectives&amp;#039;&amp;#039;&amp;#039; always end in -a, as in &amp;quot;pill-a.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nouns&amp;#039;&amp;#039;&amp;#039; always end in -o, as in &amp;quot;bevinkahj-o.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Verbs&amp;#039;&amp;#039;&amp;#039; always end in -ev, as in &amp;quot;mwac-ev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tenses are swappable with -ev only, and has the placeholder of -eo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Past tense&amp;#039;&amp;#039;&amp;#039; is -is, as in &amp;quot;ath-is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Present tense&amp;#039;&amp;#039;&amp;#039; is -an, as in &amp;quot;doj-an.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Future tense&amp;#039;&amp;#039;&amp;#039; is -es, as in &amp;quot;ista-es.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tilglino - Tilglish&lt;br /&gt;
&lt;br /&gt;
Achill - Hello&lt;br /&gt;
&lt;br /&gt;
Demi - No&lt;br /&gt;
&lt;br /&gt;
Jusu - Yes&lt;br /&gt;
&lt;br /&gt;
Eau - Please&lt;br /&gt;
&lt;br /&gt;
Nas - Sorry/Apologies&lt;br /&gt;
&lt;br /&gt;
Hefi - Help&lt;br /&gt;
&lt;br /&gt;
Vileo - Village/Tribe&lt;br /&gt;
&lt;br /&gt;
Ou kahjo - Well morning, good day&lt;br /&gt;
&lt;br /&gt;
Ou nico - Well night&lt;br /&gt;
&lt;br /&gt;
Ou tuno - Well afternoon&lt;br /&gt;
&lt;br /&gt;
Storbi - Farewell/Bye&lt;br /&gt;
&lt;br /&gt;
Tankunemu - Thanking/Thanks&lt;br /&gt;
&lt;br /&gt;
Yn - I, me, my&lt;br /&gt;
&lt;br /&gt;
Jin - You, yall&lt;br /&gt;
&lt;br /&gt;
Kn - We, they, them, our, us&lt;br /&gt;
&lt;br /&gt;
Tn - It, Its&lt;br /&gt;
&lt;br /&gt;
En - He, Xe&lt;br /&gt;
&lt;br /&gt;
An - She, Ze&lt;br /&gt;
&lt;br /&gt;
===Terminologies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sco - Female&lt;br /&gt;
&lt;br /&gt;
Wok - Male&lt;br /&gt;
&lt;br /&gt;
Ino - Intersex&lt;br /&gt;
&lt;br /&gt;
Alo - Altersex&lt;br /&gt;
&lt;br /&gt;
Scoa - Woman&lt;br /&gt;
&lt;br /&gt;
Woka - Man&lt;br /&gt;
&lt;br /&gt;
Inoa/Aloa - Shola&lt;br /&gt;
&lt;br /&gt;
Mino - Healer aura&lt;br /&gt;
&lt;br /&gt;
Eminio - Power aura&lt;br /&gt;
&lt;br /&gt;
Vedeno - Hunter aura&lt;br /&gt;
&lt;br /&gt;
Reoxo - Protector aura&lt;br /&gt;
&lt;br /&gt;
Mummo - Mother&lt;br /&gt;
&lt;br /&gt;
Tudero - Father&lt;br /&gt;
&lt;br /&gt;
Nado - Parent&lt;br /&gt;
&lt;br /&gt;
Umaixi - One who experiences Somatic Dysphoria&lt;br /&gt;
&lt;br /&gt;
[[Category:Dim-terra]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Dim-terra&amp;diff=1890</id>
		<title>Dim-terra</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Dim-terra&amp;diff=1890"/>
		<updated>2024-09-05T09:58:37Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dimterra.png|thumb]]&lt;br /&gt;
===Dim-terra===&lt;br /&gt;
Dim-terra is a planet within an alternative reality, sitting in a solar system alongside a [[loma]] and a sun. The planet is well populated similarly to Earth. 48.8% of the planet is water and 51.2% is land, which is 5 layers deep. Colors morphing from pitch black to pink soil. The sun that the planet orbits is an F-star, powered by the magical energy plants and inhabitants let off into the atmosphere. Every breath or release of energy from their pores also powers a small rock encased in debris and magic, called a loma. This loma creates a veil that looks like nighttime, but really isn&amp;#039;t. No True Nighttime, or in [[Tilglish]]; &amp;quot;Nicho Ravetna Demi&amp;quot;, is a period of time that lacks total darkness even if considered nighttime. The sun and the loma face the planet once a day, one at a time.&lt;br /&gt;
[[File:Dimterrarevolving.png|thumb]]&lt;br /&gt;
The daytime there is only 8 hours, while nighttime is 3 hours. It takes the loma 3-4 hours to rotate around Dim-Terra and that rotation makes it seem like there is no nighttime. On the other hand, it takes Dim-Terra 11 hours to get through one night and day cycle. To make up for these shorter days, there are 14 months. These months are based on the planet&amp;#039;s extreme weather conditions. There are eclipses often, but the eyes of the inhabitants are trained to see and recognize them. The planet&amp;#039;s time is 8 months ahead of Earth, and a regular day on Earth is around two days on Dim-Terra. Earth is 164+ years behind Dim-terra given that Dim-terra was born before Earth.&lt;br /&gt;
&lt;br /&gt;
[[File:Dimterracontinent.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&lt;br /&gt;
•Yellow Period&lt;br /&gt;
166.54 billion years ago(pre-red period)&lt;br /&gt;
-Dim-Terra is born as a backup/plan B realm to Earth just in case Earth crumbles.&lt;br /&gt;
&lt;br /&gt;
•Red Period&lt;br /&gt;
(Between the Yellow Period and the Red Period, feral animals like humans emerged and then grew domesticated.)&lt;br /&gt;
&lt;br /&gt;
Year 979&lt;br /&gt;
-Magic appears by a potion mishap.&lt;br /&gt;
&lt;br /&gt;
Year 984&lt;br /&gt;
-Magic is banned for misuse by its creators and those who are awakened with the powers.&lt;br /&gt;
&lt;br /&gt;
Year 989&lt;br /&gt;
-Gargero, the centaur, is born from cursed magic. He causes harm and destruction.&lt;br /&gt;
&lt;br /&gt;
-He claimed a city and named it Gakelonor, some of his followers began to cast magic to seal it off.&lt;br /&gt;
&lt;br /&gt;
-Humans turned Gargero into stone and sealed off his body and followers.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
(Between the Red and Green period, a bunch of tribes and territories popped up within the grassy plain region and their nearby islands. [[Nihim]], the first territory that spoke Old Tilglish, existed around 1015-1207 in the modern area of the Privekte and [[Bagoud]] tribes. Later came Tilglim, Suenda, Reinkoj and Hedrakin. In 1219, Tilglim was the first territory to speak a limited form of New Tilglish, as it replaced the fallen Nihim. In 1305, Suenda was located near their territory, possibly near the modern day Harmonice sea strip and on the neighboring island. The people of Suenda were the first to speak Omaian and passed it along to travelers and those in Tilglim, who then used it to create the [[Omai]] tribe and the Dim-Terran myths. In 1145, Reinkoj was a small city in Nihim next to the capital of Itah. It had spawned from passing residents of Palanemeiah, a territory in the eastern mountains, with many beginning to move into Nihim with the creation of the city. Reinkoj became an official territory in 1269 after Nihim fell, moving the land to the modern day Drygon Island. The people of Reinkoj revised New Tilglish to include depth. Finally, [[Hedrakin]] was a water city in modern day Gakelonor that spoke Omaian, New Tilglish and Old Jemish. This was the last standing territory of the Nihish line and lasted from 1603-1894.)&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
•Green Period&lt;br /&gt;
Year 1919-23&lt;br /&gt;
-Humans were a lot more advanced with magic and soon created archbeasts in a mixture of magic and nature. &lt;br /&gt;
-Archbeast Project failed the first stage. The pro-archbeast human population dropped and they soon moved or protested the experiments.&lt;br /&gt;
&lt;br /&gt;
Year 1933&lt;br /&gt;
-Organizations push for the beaons (Descendants of the archbeasts) into the age of [[Auggrenak]]. Where the many races fight the Beaons.&lt;br /&gt;
&lt;br /&gt;
Year 1942&lt;br /&gt;
-Beaons are mass murdered. The humans that hid and moved away, now called Erloes, came along to offer feral meat, plant meat or bugs. The many races accepted this and stopped fighting but the speciesism and racism still persisted.&lt;br /&gt;
-Beaons were still illegally held hostage and killed by those around them, by families or humans.&lt;br /&gt;
&lt;br /&gt;
Year 1948&lt;br /&gt;
-The myth of the [[Pebqwen Pantheon]] starts to be picked up again to explain and further speak about things such as humanoid animals, gods and those with magic in other planes of existence.&lt;br /&gt;
-The myths are then told to be true- but only existed in the Red Period for 10 years AND only as exaggerated versions of people and real events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Purple Period&lt;br /&gt;
Year 1953-55&lt;br /&gt;
-[[Harmonice Island]] is claimed by the people of [[Xreana]] as an inclusive but prejudiced place for humans and non-humans.&lt;br /&gt;
-Queen Tudbinel becomes the queen of Xreana and creates a capital called Wilaneix. &lt;br /&gt;
&lt;br /&gt;
Year 1958&lt;br /&gt;
-[[Heptsa]] rises to power as the kingdom full of anti-beaon humans. Heptsa is a collection of united tribes working together to keep the idea of anti-beaon ideology and serve as one large boundary.&lt;br /&gt;
&lt;br /&gt;
Year 1961&lt;br /&gt;
-Dav, a beaon from a tribe in the mountains, travels down to Heptsa with an army of beaon, kedu elves and erloes to triumph over the King of humans and tell them that the prophecy has been completed. See [[Legend of the Four Books]].&lt;br /&gt;
&lt;br /&gt;
•Rainbow Period&lt;br /&gt;
Year 1967&lt;br /&gt;
-The Kedu elves moved into the lost city of Gakelonor, repopulating the area with kedu elves and tama elves.&lt;br /&gt;
 &lt;br /&gt;
-Peace in Dim-Terra is slightly better and the corrupt leaders like Queen Tudbinel and King Hazelhoof are taken from the throne.&lt;br /&gt;
&lt;br /&gt;
Year 1978&lt;br /&gt;
-Researchers make medicines for Shapelings and transgender people who feel dysphoria.&lt;br /&gt;
&lt;br /&gt;
-The POR outbreak occurs in 3/5 of every elf and 2/5 of every sapi. Poisonous Oral Rash, or POR, caused 8.4% of deaths with symptoms of swelling, blood clots, foaming and extreme dehydration. Oftentimes it was contagious.&lt;br /&gt;
&lt;br /&gt;
-There was a quarantine period where all had to stay indoors, refrain from eating beside each other, sharing food and drinks or kissing. Natural instincts like hunting and grooming were regulated and put behind a wall of protection.&lt;br /&gt;
&lt;br /&gt;
Year 1994&lt;br /&gt;
-The POR outbreak died out with new medicine found near the roots of the Suziman stalks and brambles, which contain minerals like Irodene and Axwirce. They are composed of rash fighting and anti-inflammatory benefits.&lt;br /&gt;
&lt;br /&gt;
-Once the quarantine was lifted, others went back to work on issues like political power and maintaining food for their tribes.&lt;br /&gt;
&lt;br /&gt;
•Blue Period&lt;br /&gt;
Year 2002&lt;br /&gt;
-Magic now has been lifted as relatively safe for usage in most areas but the list of crimes by magic grows. Magic has now evolved to leave a lasting mark on the object of effect. (If you teleported, it would show up on your hair or eyes. If you stabbed someone with a knife, their body would be marked with the specific magic.)&lt;br /&gt;
&lt;br /&gt;
-The new king of Heptsa, King Harborlate, addresses the public on this new law on magic. Causing most humans to turn to magic as a way to cope with many issues like poverty and hunger.&lt;br /&gt;
&lt;br /&gt;
-The council in Harmonice gathered around to push a [[Land Law]] that would make it illegal to own and store vials of magic for the use of legal or illegal firearms and weapons. It was passed down to all 9 councils of the [[City Union of Heptsa]] and then was discarded by a lacking 4-9 vote, as it had earned 2-9 votes.&lt;br /&gt;
&lt;br /&gt;
-The 7 anti-votes of the City Union council stated that they deem the illegalization of such was a breach on the 10th Oath Wants of the Reins. The Harmonice council disagreed with those 7 and began to plan with the Gakelonor council and the Tiav and Haisen council members about the creation of a new law which lessened the original law.&lt;br /&gt;
&lt;br /&gt;
Year 2005&lt;br /&gt;
-The 2005 MFAW Act was passed through the cities of Gakelonor, Tiav, Haisen and Xreana. The 7 of the City Union post ads about how the Sernometic Party is incorrect and that taking away the right to use magical weapons infringes on the Oaths of the land. The Sernometic Party (Xreana, Tiav and Haisen) says otherwise saying that the combined councils of the party found higher crime rates because of leftover vials of magic in armed robbery and assault cases. The Wrentian Party (Heptsa, Bagoud and smaller tribes) tell them that the reason crime rates go up is because of the lack of unity in the cities and tribes, evident by Tiav and Haisen. This lack of unity, causes a lack of care for others safety and builds up strife.&lt;br /&gt;
&lt;br /&gt;
-The two parties dish it out for a while until the King of Wilaneix, King Ozerboon, tells the public that the Wrentian Party has been stealing from the poor in order to gain favorable votes. This, accompanied with evidence, caused both parties and their council to be on thin ice. Since there is no overarching government except the three largest cities and their unions, the peace was broken quickly.&lt;br /&gt;
&lt;br /&gt;
•Orange Period&lt;br /&gt;
Year 2010&lt;br /&gt;
-The Sernometic Party breaks the peace treaty of 1967 and Harmonice Island, the Heptsa cities and Gakelonor go through a silent war.&lt;br /&gt;
&lt;br /&gt;
-Until it wasn&amp;#039;t silent anymore and Gakelonor threw the first shot of an unpowered, non-magical rifle into the arm of a Wrentian council member from Bagoud. This unpowered bullet was proven to be uncoated but deadly, feathers of gold, small but long like an arrow. Seems to have come from the [https://dimpedia.wordpress.com/2023/06/09/horcana-bird/ Horcana bird.]&lt;br /&gt;
 &lt;br /&gt;
-The Wrentian Party and its responding members geared and fought the [[Battle of Scorn]]. This battle caused 15 thousand deaths, 2 million injuries and 12% of the population to go into hiding as the rest either fled to nearby islands/floating shores or left the continent completely.&lt;br /&gt;
&lt;br /&gt;
•Black Period&lt;br /&gt;
&lt;br /&gt;
Year 2016&lt;br /&gt;
-With many of the inhabitants of the continent divided and in hiding, Dim-Terra becomes weak and slow. 40% of humans and erloes have run away to islands and have learned skills from non-sapient creatures. Those 40% of humans evolved into Hybrids as morals decreased and they began to breed. The most common hybrid is the floral human, located near colder areas like Drygon island and the Pealiat plains. Floral humans are very resilient to disease and damage, using as much magic and medicine from the earth they can.&lt;br /&gt;
&lt;br /&gt;
-A group of floral humans find feral humans, humans who have the shape of animals and the skin of humans. These feral humans are younger Erloes and are herded by dying humans to carry on the generation of humanity.&lt;br /&gt;
&lt;br /&gt;
-Chimera humans are found and studied by the floral humans, who claim that the chimera humans are the first evolution of humans since The Departure of 2013. The species set sail for the freezing Wilaneix bearing old battered winter clothes and tools. The chimera humans have extra hair lining their body, whiskers, big predator eyes, dense teeth and long sharpened nails. Once they moved to an old Wilaneix, they found the secrets of the war and told every other species. &lt;br /&gt;
&lt;br /&gt;
Year 2018&lt;br /&gt;
-Beaons and Elves have all stayed the same but most have resorted back to a four legged or monstrous form with intelligent and/or spoken language.&lt;br /&gt;
&lt;br /&gt;
Year 2020&lt;br /&gt;
-All life begins to build each other up and communities of all races begin to flourish and expand once again. This time, they settle for a smaller, weaker government that each tribe or civilization has between common vote- not a single representative.&lt;br /&gt;
&lt;br /&gt;
-Magic is restored as a free use, with little restriction except for an 2 time eye-for-eye system.&lt;br /&gt;
&lt;br /&gt;
-Peace is starting to exist once again.&lt;br /&gt;
[[File:Dimterramagic.png|thumb]]&lt;br /&gt;
===Metaphysics===&lt;br /&gt;
&lt;br /&gt;
[https://dimpedia.wordpress.com/2023/06/07/magic/ In Dim-Terra, magic is a 6th sense.] They can sense it and when someone is extremely &amp;quot;heightened&amp;quot; or &amp;quot;sensitive&amp;quot; to magic, their body recognizes distinct types better. &lt;br /&gt;
Biological magic is the essence of which everything on Dim-Terra lives. The oldest rocks on Dim-Terra were found to be the key to this biological magic, and these rocks spawned from either outer space or cooled magma already on the planet. Magic is split into stages, aura, essence, and energy. Magical energy is produced when the magical aura is channeled into the atmosphere. This atmosphere allows magical energy to float through it like blood in water, and as a result, energy can take any shape depending on the type and effect the magic user wields.&lt;br /&gt;
&lt;br /&gt;
T-chains are broken down into their base components in the blood and no longer restrict the magical aura there, creating the energy that is let out of the body through skin pores. Magical aura is the product of T/R-chains restricting magic to the blood, encasing it around the blood like a shell. This is one of many reasons why when a [[dimine]] dies, magic is found in their blood and is released into the atmosphere as a thick gas that can be sensed. At times, a dimine with so much magic releases too much of this gas, and teams have to vacate the premises because this gas can become toxic if mixed with water or fungi. &lt;br /&gt;
&lt;br /&gt;
A study done by Dr. Eissworn Jakleo in 1345 claims that the magical energy in the room of a &amp;quot;patient 3&amp;quot; had more magical toxins within it. He states it is because when one releases magic energy, it is toxic to inhale over long periods in certain conditions. Magical essence is the existence of magic within the brain&amp;#039;s senses, and the ability to register and recognize it. It is similar to the idea of a spirit or soul, but is not an entity itself yet a form of conclusive existence that encompasses all beings as united on the planet. The most recognized types of magic consist of Cursed, Stealer, and Healer magic.&lt;br /&gt;
&lt;br /&gt;
- Cursed magic is considered broken and destructive. Where the only purposes the user can generate are the deunification of chernat, or matter. Older times in the planet&amp;#039;s history had children slaughtered or hunted for showing symptoms of this magical ability. &lt;br /&gt;
- Stealer magic is the most common type, where a user can create from the loss of another. It steals and absorbs from others to create. It is considered non-lethal when not provoked and was primarily used to create the archbeasts in earlier history. When converting chernat to another object of chernat, it is important to remember that Stealer magic does not have a fixing ability, and only a creation of something new.&lt;br /&gt;
&lt;br /&gt;
- Healer magic is used to restore and reconstruct. Unlike stealer magic, it does not create something new, only rebuilds the broken. A broken limb can be patched up by healing magic but cannot become a pair of claws. This type of magic was used in time travel for the first part of that history. Healer magic can restore a pregnant body to when it was clocked as differently, but cannot create a child from that lost pregnancy, or skip the pains of it.&lt;br /&gt;
&lt;br /&gt;
Magical energy is the immaterial presence of magic or spirits. An example could be if you feel a magical energy looming around your home, there may be magic nearby. Instances like portals opening frequently around heaps of magical energy are counted.&lt;br /&gt;
Magical aura is when magical energy is moved into a physical form. A solid body if you will. Since all beings on Dim-Terra possess magical energy, they are kept together by a magical aura. This aura is specifically designed for all bodies and flows their magical energy through their bloodstream.&lt;br /&gt;
&lt;br /&gt;
Not everyone who has magical energy has magical abilities as most births back then only had magical energy due to the nutrients of the dim-terran soil. Not everyone who is made from magical aura has magical abilities either. The magical aura by function simply keeps magical energy stored in the body instead of it pouring through our pores and toxifying the atmosphere.&lt;br /&gt;
&lt;br /&gt;
There are basic laws of magic such as:&lt;br /&gt;
All magic has magical energy.&lt;br /&gt;
&lt;br /&gt;
All magic has a distinct aura.&lt;br /&gt;
&lt;br /&gt;
Magic in any form or type exists as a reaction from the provoked.&lt;br /&gt;
&lt;br /&gt;
The force of expelled magic creates a larger range of energy.&lt;br /&gt;
&lt;br /&gt;
[[File:Dimterracontinentclimates.png|thumb]]&lt;br /&gt;
===Environment===&lt;br /&gt;
&lt;br /&gt;
For those in the colder parts of the continent, they&amp;#039;ll find thicker animals like the Red spotted Cheot, Balows, Horcana Birds and the Gray mountain Foxes. They provide lots of protein and salts as the Cheot live in caves, the Horcana Birds live in trees full of fruits and seeds. Balows provide sweet, thick milk and eat poisonous weeds.&lt;br /&gt;
&lt;br /&gt;
Those living in hotter parts will find animals like the Blue Sowain, many breeds of Verus and Yellowstrike Esters as good meals. The Sowain provide full meals for a family of 5 or 6 and tend to be used for tender hide and costumes after feasting.&lt;br /&gt;
&lt;br /&gt;
Living near water or being surrounded by water can find you eating Omeno, Vyrees, Leaking mushrooms, Helmet fish, Great sheek or the Blond Rex. Omeno eggs are high in protein and vitamin D because of how thin their egg shells are. Leaking mushrooms are good for eye strength and muscle strength.&lt;br /&gt;
&lt;br /&gt;
Other foods like corn, carrot and pig are all over the place in modified homes and temperatures.&lt;br /&gt;
&lt;br /&gt;
Floral humans live in gigantus flower gardens that have been bred to have thick stems and rough petals that face upwards towards the sun. Similar to traditional treehouses, parts of the flower are used to create homes.&lt;br /&gt;
New Erloes/Feral humans live in burrows or wooden structures that have roofs and passageways. The caves are carved out by extremely rough waters and rivers that they live close to. &lt;br /&gt;
&lt;br /&gt;
Chimera humans live on bridges crossing over waters and large masses of land. These bridges are often high in the air, extended far by beams of wood and hardened materials. The bridges are built by all citizens and are heated by fire daily to maintain moisture and safety.&lt;br /&gt;
Beaons live near the mountains but they never settle in one place at a time, migrating south towards the greater rivers for food and supplies as well as trading.&lt;br /&gt;
&lt;br /&gt;
Elves live together near the greater rivers of Chi, Suziman, Minba and Pealiat. They have built homes on large boats and ships that have curved wooden decks on the bottom for stability and fluid movement. They often migrate to the Eastern Lost Island for the winter as it is warmer there.&lt;br /&gt;
&lt;br /&gt;
The plants on Dim-Terra rely on blunavin and it creates dark blue and cyan colors. The plants are aquatic, semi-aquatic or terrestrial. Instead of falling off in the winter or shriveling up, they grow a dark blue hue that eats the cold. Flowers and herbs such as the Blue Salt herbs of the dry lands are often used for medicine and oral remedies and have various shades of cool colors. The Centaurs Hide is a purple/blue blooming flower with a pungent stench often used to cure hives and seizures. One more example is the blue leaf of the Erasovie, a stringy aquatic plant. It grows very tall and is wavy in appearance.&lt;br /&gt;
&lt;br /&gt;
The atmosphere consists of nauleiratiq and nebumvin. This atmosphere is thick like breathing in water. Oceans and waters contain both nauleiratiq and nebumvin, and have organisms living inside of it such as the Helmet fish, the Great sheek, aquatic plants and the Blond rex. The water of Dim-Terra is cyan in color but becomes a murky emerald during certain weather like rain, hail, sleet, snow, and storms. The bluish white sky becomes a lax purple at &amp;#039;nighttime&amp;#039;. Clouds fill the edges of the skies, moving cyan water along with it. Once the sky turns a white purple, the stars are finally visible and each shining dead star is aligned in crystallizations of their own design.&lt;br /&gt;
&lt;br /&gt;
[[File:Dimterraspecies.png|thumb]]&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
&lt;br /&gt;
Terrans are Mountain and Wood Dwelling, nature bringing inhabitants of Dim-Terra. They are mild and calm yet sometimes outgoing, being natives to the modern Dim-Terra land before the Tama elves and the humans had conquered and seized it during the confrontation with the Beaons and Kedu elves. Terrans are Beaons and Erloes. Wilaneix was the land of the Terrans. Many Terrans in single head tribes despise the use of magic and magic users as their barebone technology is a lot more advanced and sharper. Terrans also dislike the quiet way of life many Gaians lived and purposely went out of their way to try and cheer them up in Heptsa. They are usually fearful of magic because of the previous attacks on their origins by magical forces.&lt;br /&gt;
Gaians are Plain Dwelling, magic bringing inhabitants of Dim-Terra. They are cold, sharp and alert. They are newcomers to the land of Wilaneix, creating their own domain similar to Wilaneix called Heptsa. Gaians are humans and elves.&lt;br /&gt;
&lt;br /&gt;
Gaians use magic in their day to day, not thinking about much that might harm others or themselves. They have slow changing technological advancements and uncover new things less than every year. They are behind in the news and usually end up having to make exceptions for themselves&lt;br /&gt;
.&lt;br /&gt;
The clothing that the Gaians wear are more polished and protected, lightweight and easy to slip on and off. Commonly, Gaians wear draped shirts, tight pants and closed sandals. The prints on the clothing are usually sparkles, numbers, language and dance. Colors vary based on status. Purple is more royal, red is commoner and everything else is between the two.&lt;br /&gt;
Terrans wear bulky vests, horned helmets and have straps with short coverings for pants. Elbow high gloves and sachets. For casual, they wear nothing but family crested crowns and drapes over their stomach and private area. Prints on the clothing for Terrans are usually paw prints, leaves, paintings and the stars. Colors vary based on contribution to their families. From greatest to least. White or black is least, Yellow, green and blue is middle and orange or red is greatest.&lt;br /&gt;
&lt;br /&gt;
The Gaians do more with their mouths than Terrans as Gaians speak more and socialize through signals, humming, clicks, pops and yaps. During mating, Gaians are a lot more aggressive and have an urge for dominance. During interaction, they click to call someone over and nod their head upwards to point.&lt;br /&gt;
&lt;br /&gt;
Terrans do growl, snarl and bare their teeth as well as use their eyes for communication at times. During mating, Terrans use more mating dances and focus more on the connection with the body than picking sides. During interactions, they stride towards having physical relationships with each other rather than being distant.&lt;br /&gt;
&lt;br /&gt;
There are many breeds of any species as race does not exist on Dim-Terra. This means that there is no &amp;quot;white, black, asian&amp;quot; etc. Breed is another word for type. &lt;br /&gt;
 &lt;br /&gt;
Breeds are divided into categories such as; High, Middle, Stellar and Dust.&lt;br /&gt;
&lt;br /&gt;
High is brown and orange. Middle is yellow and lime. Stellar is white and gray and Dust is fuchsia and black. Children of all species are usually born a lighter color than expected and either get lighter or get darker, which will solidify their breed. A breed is not biological in the sense that race isn&amp;#039;t biological, it&amp;#039;s not your ethnicity and is more about the colorization of your adult skin/fur. &lt;br /&gt;
Breed has no social ranking or affect as any two people of the Dust breed can have a child who is of a different breed.&lt;br /&gt;
&lt;br /&gt;
===Known Tribes===&lt;br /&gt;
All known tribes, both disbanded and active.&lt;br /&gt;
..&lt;br /&gt;
&lt;br /&gt;
Silanquento Tribe&lt;br /&gt;
&lt;br /&gt;
[[Hapeko Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Elmani Tribe]]&lt;br /&gt;
&lt;br /&gt;
Privekte Tribe&lt;br /&gt;
&lt;br /&gt;
Bagoud Tribe&lt;br /&gt;
&lt;br /&gt;
Omai Tribe&lt;br /&gt;
&lt;br /&gt;
Tiav Tribe&lt;br /&gt;
&lt;br /&gt;
Neyal Tribe&lt;br /&gt;
&lt;br /&gt;
Uma Tribe&lt;br /&gt;
&lt;br /&gt;
Haisen Tribe&lt;br /&gt;
&lt;br /&gt;
Rengan Tribe&lt;br /&gt;
&lt;br /&gt;
Moortey Tribe&lt;br /&gt;
&lt;br /&gt;
Hearvalt Tribe&lt;br /&gt;
&lt;br /&gt;
Gourt Tribe&lt;br /&gt;
&lt;br /&gt;
Nekuba Tribe&lt;br /&gt;
&lt;br /&gt;
Yokeba Tribe&lt;br /&gt;
&lt;br /&gt;
Fanput Tribe&lt;br /&gt;
&lt;br /&gt;
Dueno Tribe&lt;br /&gt;
&lt;br /&gt;
[[Seunbrat Tribe]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
[[Category:Syncosms]]&lt;br /&gt;
[[Category:In Progress]]&lt;br /&gt;
[[Category:Dim-terra]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Dimine&amp;diff=1889</id>
		<title>Dimine</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Dimine&amp;diff=1889"/>
		<updated>2024-09-05T09:56:02Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Dimine===&lt;br /&gt;
Dimines, sometimes known as dim-terran, are the people and intelligent inhabitants of [[Dim-terra]], an alternative planet and reality oppositional to Earth. &lt;br /&gt;
&lt;br /&gt;
A dimine is someone who is born or metaphysically connected to the planet and contributes to the culture.&lt;br /&gt;
&lt;br /&gt;
===Dimine culture===&lt;br /&gt;
The culture of Dim-Terra varies based on what tribe you&amp;#039;re in, what family you belong to and where you live and what you believe. So the overall culture is the majority rule of society there without the need for punishment if you don&amp;#039;t comply. It is similar to how not all people on Earth have the same laws, codes, genders or religion but they all have core aspects for optimal understanding and relation.&lt;br /&gt;
&lt;br /&gt;
Some core basics are families, roles, practice, celebrations and names.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Families&amp;#039;&amp;#039;&amp;#039; consist of monogamous/polyamorous parents and one or more children, called poults. A poult is welcomed into the family at the 3rd moonhigh(nighttime) after their birth. This child is damped with a cold wet rag and the head is painted with small sigils in [https://dimpedia.wordpress.com/2023/06/07/terrans/ terran] families but are simply put to rest at the end of the welcoming ceremony in [https://dimpedia.wordpress.com/2023/06/07/gaians/ gaian] families. Parents set their children off into the world to become a learner/student around the age of 5 and up until they are 17. Learners are kids and teens who attempt to learn the way of the grands/teachers in the tribe. They have three paths: They can progress in studies to become a grand/teacher, Learn the movement of the blade as a hunter/servicer or become a static/farmer/parent and feed the village with crops, supply water and have children.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roles&amp;#039;&amp;#039;&amp;#039; for each civilization vary in name but are the same in function (or have subsets of roles.) Hunters/servicers are those who earn the food for the tribe. They often hunt, clean, cook or do patrol tasks for an area. There are subsets like guards, servants or builders. Grands/teachers are the guides of the area and always want to speak their own mind, they are skilled in many thoughts and practices. Subsets like scientists, magicists, healers and counselors are most prominent. Learners/students are the teens who are to be taught by grands and their teachers. Learners are often categorized by numerical stages up to 6, with each stage representing their level of expertise. Statics/parents fulfill purposes like farming, grooming of pets and animals, water supplies and emotional support for children of the civilization. Some statics even grow up to be the &amp;quot;grandparent&amp;quot; that most in the area go to and respect.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notions&amp;#039;&amp;#039;&amp;#039; of friendship and such are very complex based on your personal life. Friendships are expected to have the result of platonic mates or pairs that protect each other. Friendship is often seen as a sacrifice of self and is very sacred to social status. Friendship is often shown through informal usage of words, gathering tasks and their priority for their friendship would sometimes trump their blood families. Beauty in this culture is not determined by physical appearance but is through value. If you are valuable to anyone, you are beautiful. Beauty is through social status and importance. Cleanliness is often dismissed in certain cultures who have skin that evolved to not need excessive showers. Nudity in the culture equals possible dirtiness so oftentimes they will allow nudity in the home but not the open as the nude body is a canvas for paint and ritual. Homes are most likely always clean and the dining areas are cleanest. Showering and such is important but for some inhabitants, cleaning themselves is hard with how much fur or thick skin. Saunas are frequently paired as bathing or cleaning areas.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Practices&amp;#039;&amp;#039;&amp;#039; like founding days, fasting periods and witchcraft exist throughout all cultures of Dim-Terra. The get-together for feast and devotion to yourself, someone else or a family member is important. Ceremonies like renaming or reranking are extremely important for societal acceptance and favor. Which is why deranking someone does not favor that deranked individual in any form. Deranking can cause extreme isolation and prejudice from family and friends.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celebrations&amp;#039;&amp;#039;&amp;#039; are important to Dim-Terran culture as it is one of the ways entertainment is performed. [[Litheki/Luxestav]] is the celebration of the summer month on June 15th/Tahbl 5th. [[Hearts los Celloros]] is a holiday under Tilglish speakers where people celebrate the diversity of color, love, gender, change and culture. It is celebrated on February 3rd/Febrar 6th. Birthdays can come in many shapes and sizes. In terran culture, ‘risingdays’ are pre-birthdays. Risingdays are a way to reassign someone&amp;#039;s gender in case they have changed and cleanse the person of dirt before their formal birthday. Risingdays are on the 8th moon and/or 1st morning of their birth month and then birthdays are celebrated on their day of birth formally with gifts, usually in bags or with small coins.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Names&amp;#039;&amp;#039;&amp;#039; in the culture are formed from what language they come from. Tudbinel&amp;#039;s actual name, Totwesh, came from [[Jemish]] and it meant &amp;#039;sharp tooth&amp;#039;. Other names I&amp;#039;ve heard are Mireci in [[Tilglis], meaning mirror, and Lupha, meaning wolf-like. Some names are translated into English, others use nicknames or fake names and others keep the naming system from their family. One thing to keep in mind is that names that are translated into English will not always be &amp;quot;wolf&amp;quot; or &amp;quot;cat&amp;quot; but can very much be another english name like Michael for Mireci given that they share more than two letters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dimine Culture]]&lt;br /&gt;
[[Category:Dim-terra]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Loma&amp;diff=1888</id>
		<title>Loma</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Loma&amp;diff=1888"/>
		<updated>2024-09-05T09:52:37Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: more-specific category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loma.png|thumb]]&lt;br /&gt;
===Loma===&lt;br /&gt;
A loma is a celestial object made from extraterrestrial debris and gravitational magic that revolves around a planet. It is notably seen by planets with extant inhabitants, such as [[Dim-terra]].&lt;br /&gt;
&lt;br /&gt;
Lomas are inaccurately described as being moons, yet they seem to actually fill the role of being a magical sun that emits magically charged rays of light of instead of solar rays. &lt;br /&gt;
&lt;br /&gt;
The surface of a loma is an amalgamation of dust, rocks, and other objects that the loma may have caught in its revolving path. The inside of it may have a developed core of magnetic forces, which is strong enough to pull-in any living thing or remnant of magic directly to it. Depending upon the size of the loma, it may or may not have a higher probability of pulling-in a planet that it orbits into itself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dim-terra]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Dim-terra&amp;diff=1887</id>
		<title>Category:Dim-terra</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Dim-terra&amp;diff=1887"/>
		<updated>2024-09-05T09:50:05Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot; Category:Syncosms&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Syncosms]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Puzzlebox&amp;diff=1886</id>
		<title>Category:Puzzlebox</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Puzzlebox&amp;diff=1886"/>
		<updated>2024-09-05T08:22:30Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: more-specific category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Postfurry MUCK]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:12Fold&amp;diff=1885</id>
		<title>Category:12Fold</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:12Fold&amp;diff=1885"/>
		<updated>2024-09-05T08:20:06Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: more-specific category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Postfurry MUCK]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Postfurry_MUCK&amp;diff=1884</id>
		<title>Category:Postfurry MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Postfurry_MUCK&amp;diff=1884"/>
		<updated>2024-09-05T08:13:15Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Essential_information&amp;diff=1880</id>
		<title>Category:Essential information</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Essential_information&amp;diff=1880"/>
		<updated>2024-09-05T06:20:38Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot; Category:Root-categories&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Root-categories]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Syncosms&amp;diff=1879</id>
		<title>Category:Syncosms</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Syncosms&amp;diff=1879"/>
		<updated>2024-09-05T06:17:09Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under [[metacosmology]] nomenclature, a syncosm is a &amp;#039;together-cosmos&amp;#039;, an alternate world whose creation is shared between multiple people. Many postfurries actually met when creating one or another of these worlds, and new ones seem to arise all the time. {{DISPLAYTITLE:Syncosms}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:12Fold&amp;diff=1878</id>
		<title>Category:12Fold</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:12Fold&amp;diff=1878"/>
		<updated>2024-09-05T06:13:15Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Strangewarp&amp;diff=1877</id>
		<title>Category:Strangewarp</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Strangewarp&amp;diff=1877"/>
		<updated>2024-09-05T06:10:49Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Puzzlebox]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Downwarp&amp;diff=1876</id>
		<title>Category:Downwarp</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Downwarp&amp;diff=1876"/>
		<updated>2024-09-05T06:08:44Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: more specific category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Puzzlebox]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Factions&amp;diff=1875</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Factions&amp;diff=1875"/>
		<updated>2024-09-05T06:06:44Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are factions of the [[Puzzlebox]], organizations and belief systems that try to coexist (or vie for members) through its warps and sometimes beyond.&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzlebox]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Puzzlebox&amp;diff=1874</id>
		<title>Category:Puzzlebox</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Puzzlebox&amp;diff=1874"/>
		<updated>2024-09-05T06:03:26Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Neptunian_Culture&amp;diff=1873</id>
		<title>Category:Neptunian Culture</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Neptunian_Culture&amp;diff=1873"/>
		<updated>2024-09-05T06:00:46Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages cover topics pertaining in one way or another to [[Neptunian Culture]]. Given the rather fluid nature odf the Neptunian take on reality and causality, not all of these are strictly speaking in the same continuity together, but any Neptunian from any valence should understand most of this to some approximation. {{DISPLAYTITLE:Neptunian Culture (Category)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Downwarp&amp;diff=1872</id>
		<title>Category:Downwarp</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Downwarp&amp;diff=1872"/>
		<updated>2024-09-05T05:59:15Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: categorized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Loma&amp;diff=1871</id>
		<title>Loma</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Loma&amp;diff=1871"/>
		<updated>2024-09-05T05:55:54Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: corrected the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loma.png|thumb]]&lt;br /&gt;
===Loma===&lt;br /&gt;
A loma is a celestial object made from extraterrestrial debris and gravitational magic that revolves around a planet. It is notably seen by planets with extant inhabitants, such as [[Dim-terra]].&lt;br /&gt;
&lt;br /&gt;
Lomas are inaccurately described as being moons, yet they seem to actually fill the role of being a magical sun that emits magically charged rays of light of instead of solar rays. &lt;br /&gt;
&lt;br /&gt;
The surface of a loma is an amalgamation of dust, rocks, and other objects that the loma may have caught in its revolving path. The inside of it may have a developed core of magnetic forces, which is strong enough to pull-in any living thing or remnant of magic directly to it. Depending upon the size of the loma, it may or may not have a higher probability of pulling-in a planet that it orbits into itself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Fiction&amp;diff=1870</id>
		<title>Category:Fiction</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Fiction&amp;diff=1870"/>
		<updated>2024-09-05T05:53:34Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot; Category:Root-categories&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Root-categories]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Category:Root-categories&amp;diff=1869</id>
		<title>Category:Root-categories</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Category:Root-categories&amp;diff=1869"/>
		<updated>2024-09-05T05:50:31Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;Root-categories shoud be placed into this category.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Root-categories shoud be placed into this category.&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Loma&amp;diff=1868</id>
		<title>Loma</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Loma&amp;diff=1868"/>
		<updated>2024-09-05T05:44:13Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loma.png|thumb]]&lt;br /&gt;
===Loma===&lt;br /&gt;
A loma is a celestial object made from extraterrestrial debris and gravitational magic that revolves around a planet. It is notably seen by planets with extant inhabitants, such as [[Dim-terra]].&lt;br /&gt;
&lt;br /&gt;
Lomas are inaccurately described as being moons, yet they seem to actually fill the role of being a magical sun that emits magically charged rays of light of instead of solar rays. &lt;br /&gt;
&lt;br /&gt;
The surface of a loma is an amalgamation of dust, rocks, and other objects that the loma may have caught in its revolving path. The inside of it may have a developed core of magnetic forces, which is strong enough to pull-in any living thing or remnant of magic directly to it. Depending upon the size of the loma, it may or may not have a higher probability of pulling-in a planet that it orbits into itself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Astrology]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Adobe_Flash&amp;diff=1866</id>
		<title>Adobe Flash</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Adobe_Flash&amp;diff=1866"/>
		<updated>2024-09-04T12:29:57Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Redirected page to Flash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Flash]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Transhumanism&amp;diff=1865</id>
		<title>Transhumanism</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Transhumanism&amp;diff=1865"/>
		<updated>2024-09-04T09:44:48Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;One of the themes within postfurryism is transhumanism.  &amp;lt;b&amp;gt;Transhumanism&amp;lt;/b&amp;gt; is the quasi-political position that one or more humans, if not &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; humans, &amp;lt;br&amp;gt; shoud be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the themes within postfurryism is transhumanism.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Transhumanism&amp;lt;/b&amp;gt; is the quasi-political position that one or more humans, if not &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; humans,&lt;br /&gt;
&amp;lt;br&amp;gt; shoud be modified in some fundamental way, usually via genetic modification and/or cybernetics.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
*[[Provolve]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Main_Page&amp;diff=1864</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Main_Page&amp;diff=1864"/>
		<updated>2024-09-04T07:27:29Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: added the basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki was created in december of 2014 by [[User:Indi]].&lt;br /&gt;
&lt;br /&gt;
This is a repository for the creative works, informational texts, and tribal knowledge of the [[Postfurry]] community. &amp;lt;b&amp;gt;You, the entity reading this, are eligible to put anything you consider postfurry into this wiki, even if nobody else has done it before&amp;lt;/b&amp;gt;, including but not limited to [[Metacosmology|personal worlds]], philosophy, ethos, characters, worldbuilding projects, and whatever genre of thought you&amp;#039;re hoping to find permission to add to this list.&lt;br /&gt;
&lt;br /&gt;
What does this mean? It means that this is a place for postfurries of any stripe to not only describe what they see other people&amp;#039;s interpretations of postfurry is, but what their own interpretation of postfurry is. (This interpretation is by definition correct. Postfurry is anything you would like it to be. Seriously.) Postfurry is not an elite. Postfurry is an orchestra. Just because you&amp;#039;re not playing the same notes as others, it doesn&amp;#039;t mean you&amp;#039;re not in harmony. Come make music.&lt;br /&gt;
&lt;br /&gt;
Editing is limited to authorized users. If you want to contribute, just [[Special:UserLogin|create an account]] and then you can get started!&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break|width=50%}}&lt;br /&gt;
== Topics of interest ==&lt;br /&gt;
* [[Postfurry|What is Postfurry?]] - A good question, and even harder to answer than [[Furry Bibliography|&amp;quot;What is Furry?&amp;quot;]], but here&amp;#039;s some notions that have been written about it anyway.&lt;br /&gt;
* [[:Category:Syncosms|Syncosms]] - Shared worlds created and inhabited by postfurry folk&lt;br /&gt;
* [[:Category:Metaphysics|Metaphysics]] - Personal mythologies, belief systems, and magical frameworks&lt;br /&gt;
* [[Media|Media inspirations, influences, and resources]] - Stuff that resonates with postfurry concepts, that is useful for postfurry expression, or just often enjoyed by postfurries.&lt;br /&gt;
{{col-break|width=10%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
== Associated communities ==&lt;br /&gt;
* [http://discord.postfurry.net/ The Postfurry Embassy Discord server]&lt;br /&gt;
* [https://t.me/joinchat/BFUCKVk1gxvohOI6hzmSHQ The Postfurry Embassy Telegram group]&lt;br /&gt;
* [[Postfurry MUCK]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
== Useful Browsing Links ==&lt;br /&gt;
* [[Special:Categories|Categories]] - One way of organizing the pages into different subjects and affiliations.&lt;br /&gt;
* [[Special:AllPages|All pages]] - A full list of all site pages, in case you can&amp;#039;t remember what&amp;#039;s been linked where, or don&amp;#039;t know what to search for.&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
* This wiki follows the [http://postfurry.net/conduct/ Postfurry Worlds Code of Conduct]&lt;br /&gt;
* We have no restrictions against adult text content, but it should be warned for at the top of the page using [[Template:Content_Note]] or its alias [[Template:cn]]&lt;br /&gt;
* Porn is not allowed in images hosted on the wiki, but may be linked to.&lt;br /&gt;
* Some suggestions on wiki organization:&lt;br /&gt;
** [https://www.mediawiki.org/wiki/Help:Formatting Check here for basic formatting information], but the best way to learn how to write a wiki page is to look at existing ones. You should be able to view source for any page on the wiki, to figure out how to do any formatting.&lt;br /&gt;
** Please make a page about yourself if you feel comfortable doing so! The best way to do this is to use your automatically-created user page. You can find a link to this page in the top left of the page when logged in. You can also use this as a directory to create subpages for system members by using a / and the desired name after the userpage URL. For example [[User:Affinity/Cayen]] is part of the [[User:Affinity]] system.&lt;br /&gt;
** We have templates like [[Template:Under_Construction]] and [[Template:stub]] to mark pages in various levels of completion. If you feel like you can help fill out a stub page, please do!&lt;br /&gt;
** Please use [[Special:Categories|categories]] for anything that seems reasonable, and create your own as appropriate. A Category link is just a wiki link that starts with &amp;lt;code&amp;gt;Category:&amp;lt;/code&amp;gt;. For example, to add something to [[:Category:Characters]], just put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{DISPLAYTITLE:Welcome to the Postfurry Wiki!}}&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Main_Page&amp;diff=1863</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Main_Page&amp;diff=1863"/>
		<updated>2024-09-04T07:19:23Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a repository for the creative works, informational texts, and tribal knowledge of the [[Postfurry]] community. &amp;lt;b&amp;gt;You, the entity reading this, are eligible to put anything you consider postfurry into this wiki, even if nobody else has done it before&amp;lt;/b&amp;gt;, including but not limited to [[Metacosmology|personal worlds]], philosophy, ethos, characters, worldbuilding projects, and whatever genre of thought you&amp;#039;re hoping to find permission to add to this list.&lt;br /&gt;
&lt;br /&gt;
What does this mean? It means that this is a place for postfurries of any stripe to not only describe what they see other people&amp;#039;s interpretations of postfurry is, but what their own interpretation of postfurry is. (This interpretation is by definition correct. Postfurry is anything you would like it to be. Seriously.) Postfurry is not an elite. Postfurry is an orchestra. Just because you&amp;#039;re not playing the same notes as others, it doesn&amp;#039;t mean you&amp;#039;re not in harmony. Come make music.&lt;br /&gt;
&lt;br /&gt;
Editing is limited to authorized users. If you want to contribute, just [[Special:UserLogin|create an account]] and then you can get started!&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break|width=50%}}&lt;br /&gt;
== Topics of interest ==&lt;br /&gt;
* [[Postfurry|What is Postfurry?]] - A good question, and even harder to answer than [[Furry Bibliography|&amp;quot;What is Furry?&amp;quot;]], but here&amp;#039;s some notions that have been written about it anyway.&lt;br /&gt;
* [[:Category:Syncosms|Syncosms]] - Shared worlds created and inhabited by postfurry folk&lt;br /&gt;
* [[:Category:Metaphysics|Metaphysics]] - Personal mythologies, belief systems, and magical frameworks&lt;br /&gt;
* [[Media|Media inspirations, influences, and resources]] - Stuff that resonates with postfurry concepts, that is useful for postfurry expression, or just often enjoyed by postfurries.&lt;br /&gt;
{{col-break|width=10%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
== Associated communities ==&lt;br /&gt;
* [http://discord.postfurry.net/ The Postfurry Embassy Discord server]&lt;br /&gt;
* [https://t.me/joinchat/BFUCKVk1gxvohOI6hzmSHQ The Postfurry Embassy Telegram group]&lt;br /&gt;
* [[Postfurry MUCK]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
== Useful Browsing Links ==&lt;br /&gt;
* [[Special:Categories|Categories]] - One way of organizing the pages into different subjects and affiliations.&lt;br /&gt;
* [[Special:AllPages|All pages]] - A full list of all site pages, in case you can&amp;#039;t remember what&amp;#039;s been linked where, or don&amp;#039;t know what to search for.&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
* This wiki follows the [http://postfurry.net/conduct/ Postfurry Worlds Code of Conduct]&lt;br /&gt;
* We have no restrictions against adult text content, but it should be warned for at the top of the page using [[Template:Content_Note]] or its alias [[Template:cn]]&lt;br /&gt;
* Porn is not allowed in images hosted on the wiki, but may be linked to.&lt;br /&gt;
* Some suggestions on wiki organization:&lt;br /&gt;
** [https://www.mediawiki.org/wiki/Help:Formatting Check here for basic formatting information], but the best way to learn how to write a wiki page is to look at existing ones. You should be able to view source for any page on the wiki, to figure out how to do any formatting.&lt;br /&gt;
** Please make a page about yourself if you feel comfortable doing so! The best way to do this is to use your automatically-created user page. You can find a link to this page in the top left of the page when logged in. You can also use this as a directory to create subpages for system members by using a / and the desired name after the userpage URL. For example [[User:Affinity/Cayen]] is part of the [[User:Affinity]] system.&lt;br /&gt;
** We have templates like [[Template:Under_Construction]] and [[Template:stub]] to mark pages in various levels of completion. If you feel like you can help fill out a stub page, please do!&lt;br /&gt;
** Please use [[Special:Categories|categories]] for anything that seems reasonable, and create your own as appropriate. A Category link is just a wiki link that starts with &amp;lt;code&amp;gt;Category:&amp;lt;/code&amp;gt;. For example, to add something to [[:Category:Characters]], just put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{DISPLAYTITLE:Welcome to the Postfurry Wiki!}}&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Provolve&amp;diff=1856</id>
		<title>Provolve</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Provolve&amp;diff=1856"/>
		<updated>2024-09-03T09:48:43Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;The word &amp;quot;&amp;lt;b&amp;gt;provolve&amp;lt;/b&amp;gt;&amp;quot; is a contraction of the phrase &amp;quot;proactively evolve&amp;quot;. &amp;lt;br&amp;gt; It means to geneticly modify an animal to make it more intelligent and human-like. &amp;lt;br&amp;gt; Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &amp;quot;&amp;lt;b&amp;gt;provolve&amp;lt;/b&amp;gt;&amp;quot; is a contraction of the phrase &amp;quot;proactively evolve&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; It means to geneticly modify an animal to make it more intelligent and human-like.&lt;br /&gt;
&amp;lt;br&amp;gt; That term and concept came from the &amp;quot;[[Orion&amp;#039;s Arm]]&amp;quot; interactive science-fiction world.&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Provolved&amp;diff=1855</id>
		<title>Provolved</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Provolved&amp;diff=1855"/>
		<updated>2024-09-03T09:44:26Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Redirected page to Provolve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[provolve]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Briar_Patch&amp;diff=1854</id>
		<title>Briar Patch</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Briar_Patch&amp;diff=1854"/>
		<updated>2024-09-02T16:28:24Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Briar Patch Minimum Insecurity Facility}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Briar Patch Minimum Insecurity Facility&amp;#039;&amp;#039;&amp;#039; is the main attraction on [[Luna]], in the [[12Fold Resorts]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Briar Patch Minimum Insecurity Facility is inspired by the Lunarian prison system. Most inmates are captive offworlders who gave implied consent to captivity during non-lethal &amp;quot;recwars&amp;quot; with Luna. They are motivated to correct their misbehavior via electrohypnosis, tantric science, empathogenic drug therapy, spanking, tickling, painless bondage, non-consensual cuddling, and simple appeals to reason, all in the interest of &amp;quot;making them nice&amp;quot;. Hardened cases are subjected to all-night sessions inside of the &amp;quot;wibblesphere&amp;quot;– an experience that most prisoners seem to enjoy better than they can coherently describe.&lt;br /&gt;
&lt;br /&gt;
[[Category:12Fold]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Estrigan_Alley&amp;diff=1853</id>
		<title>Estrigan Alley</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Estrigan_Alley&amp;diff=1853"/>
		<updated>2024-08-31T14:56:01Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Estrigan Alley is an alley off of [[Rue Tasloi]] in [[Strangewarp]]. A variety of horrors– mostly manmade ones, haunt its streets, and it has become sparsely populated, having only those few who feel at-home there.&lt;br /&gt;
&lt;br /&gt;
The alley twists and winds for considerable length, doubling back and at one point running across a rickety bridge over itself, all without changing apparent elevation. It crosses several other streets in the process, either as a bridge or as a tunnel; the only street it intersects with is Tasloi, though it does that twice. It is lit dimly at irregular intervals, and seems never far from rain, no matter the weather in the rest of the city. Its perimeter of ancient, two- and three-story stone buildings loom ominously in the dark, and too many never show a light in their windows.&lt;br /&gt;
&lt;br /&gt;
An artists&amp;#039; colony has taken residence along a stretch of Estrigan near Tasloi, laying claim to many of its untenanted warehouses and other abandoned spaces. These have been given over to studios, galleries, and environmental art installations. The artists explore a variety of outre art forms, including psychodioramas, radical body mods, and altered cognition performance pieces— also more conventional work, such as autonomous parasapient holographic sprites, self-modifying swarm displays, and Riemannian architecture.&lt;br /&gt;
&lt;br /&gt;
The artists have done what they can to keep out Strangewarp&amp;#039;s perpetual gloom, hanging strings of biolumenescent lanterns across and along the way in their area; although there are gaps where a lantern has crawled away of its own accord and not yet been replaced. Windows dance with holographic displays, and some artists work in open studios or even public spaces, weaving the otherworldly and the macabre in public view. Etrigan alley has few remaining residents who do not share their aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== Theodosophe&amp;#039;s Folly ===&lt;br /&gt;
&lt;br /&gt;
At the heart of the colony is a building-size art installation, Theodosophe&amp;#039;s Folly, which has become its unofficial community center— and a source of disturbed sleep and nameless dread for many nearby residents. Constructed of a slate-gray material with the texture of granite but the frangibility of drywall, The Folly has been growing for several years and now rises nearly five stories into the air. It has has begun to crawl across several adjacent structures, and has formed an unwelcome skybridge to the building across the way. It branches in a profusion of windowless crawlspace-sized projections, which dont so much terminate as fade away into nonexistence in a manner that eludes close examination. The Folly doesn&amp;#039;t grow visibly, but changes suddenly while it is unobserved, often several times a day, always becoming slightly larger.&lt;br /&gt;
&lt;br /&gt;
The Folly&amp;#039;s ground floor has the typical features of a building interior, but starting with the second floor its floor plan and design features begin to warp and permute in troubling ways, before branching as crazily as the exterior. It is possible, although not easy, to climb inside a crawlspace and explore it to its terminus. Most turn back, whether out of fear or good judgment, often after having travelled much further than the exterior should allow. Some others report having successfully used a particular branch of the Folly to travel to another warp. The remainder are never heard from again.&lt;br /&gt;
&lt;br /&gt;
The Folly is the work of Theodosophe, an avante garde artist in spatial anomalies. Xe created or modified several other structures in the alley before undertaking what would come to be known as xyr Folly. Shortly after finishing xyr masterpiece, xe retired from spatial anomalies, and launched a long-term performance piece in artificial irreversible neurological decline. Xe has reached the intelligence of a 3 month old, and is in no position to comment on xyr Folly, where its branches lead, whether it will ever stop growing, or whether the sinister intelligence that seems to radiate from it is just our imagination. However, xe always waves xyr hands and coos appreciatively when xyr caretaker takes xem by the Folly in xyr stroller.&lt;br /&gt;
&lt;br /&gt;
The ground floor is more or less stable, within the norm for spatial drift for a Strangewarp locale. A countertop which had abutted a wall might one day have a gap, or a cupboard might turn out to be bigger on the inside than the outside today— perhaps by several hundred feet. For want of other tenants, it has become home to regular gatherings among the local artists, including poetry slams, live music, gallery shows, artificial lifeform exhibitions, obelisk rites, and potlucks. One wing serves as a open gallery for local works, and there is a volunteer-run cafe some evenings. A warm, supportive community has formed around the Folly, of creatures who protect each other from the horrors of the warp— including what they create themselves.&lt;br /&gt;
&lt;br /&gt;
=== Resident Artists ===&lt;br /&gt;
&lt;br /&gt;
* [[Senemura]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzlebox]] [[Category:Strangewarp]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1852</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1852"/>
		<updated>2024-08-31T14:43:13Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Great Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is, broadly speaking, the transformation of one substance into another through the application of magical processes. Orthocosmically notable for its efforts to create gold and other magical substances from base metals and compounds, it survives in several paracosms as both profession and spiritual practice.&lt;br /&gt;
&lt;br /&gt;
=== Automata ===&lt;br /&gt;
The notion of the &amp;quot;self-made automaton&amp;quot; or &amp;quot;self-crafted golem&amp;quot; is common among alchemists. With every pass through the Great Work, the self is molded to more closely match some idealized form, and the self-image shifts closer to a product of magical influences, often incorporating a transition over to a wholly artificial substrate such as metal, crystal, or fabric. After enough loops, the self that remains may look nothing like the self that began, even though there is a clear chain of connections leading from one to the other. This closely resembles the [[Ship of Theseus paradox]], and its attendant questions of identity and change. Rather than attempt to present an answer, however, the notion of the alchemist-as-self-crafted-automaton merely makes manifest what is usually hidden under the veneer of time, making changes explicit and visible. The automaton epitomizes change as an intentional process, tying particularly meaningful changes to alterations of self-image. Where some might commemorate a significant event or connection with a tattoo, the alchemist might replace a limb or add a pair of brass wings.&lt;br /&gt;
&lt;br /&gt;
=== Lapinian Alchemy ===&lt;br /&gt;
As a field of study specific within alchemy, Lapinian alchemy is primarily focused on what is known as the Great Work, a set of transformative steps that describe both the process of creating the philosopher&amp;#039;s stone and of transforming the self through spiritual exercise. Lapinian spiritual alchemy is the most widely understood of the Classic Arts that are taught by [[Hermes Trismegistus]] of antiquity.&lt;br /&gt;
&lt;br /&gt;
==== Great Work ====&lt;br /&gt;
The Magnum Opus, also known as the Great Work, is the primary focus of Lapinian alchemy, and refers to both the universe in its slow progression, and the alchemist in the role of &amp;quot;mover of the universe&amp;quot;. This syncretism of the self and the universe is deliberate, as a statement of responsibility and accountability: &amp;quot;my role in the world is deliberate, and what I do matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the alchemical sense, the Work is a series of processes aimed at producing the Lapis Philosophorum. In the spiritual sense, these same processes are used to describe the process of making changes to the self.&lt;br /&gt;
# &amp;lt;b&amp;gt;Calcination&amp;lt;/b&amp;gt;, the declaration. The alchemist identifies the desired change. For instance, the alchemist may decide to get up at dawn and watch the sunrise.&lt;br /&gt;
# &amp;lt;b&amp;gt;Congelation&amp;lt;/b&amp;gt;, the freeze. The alchemist, having identified the change, attempts it and fails. The alchemist sleeps through every alarm, or forgets to set one.&lt;br /&gt;
# &amp;lt;b&amp;gt;Fixation&amp;lt;/b&amp;gt;, the longing. The alchemist, having failed at making changes, longs for the change to be over. The alchemist pines for the sight of the sunrise through the trees.&lt;br /&gt;
# &amp;lt;b&amp;gt;Dissolution&amp;lt;/b&amp;gt;, the union. The alchemist, longing for change, seeks help and support. The alchemist asks others for reminders to set alarms and go to bed early.&lt;br /&gt;
# &amp;lt;b&amp;gt;Digestion&amp;lt;/b&amp;gt;, the process. The alchemist, having sought assistance, starts to make progress towards the goal. The alchemist starts setting alarms and going to bed on time, and is waking earlier and earlier.&lt;br /&gt;
# &amp;lt;b&amp;gt;Distillation&amp;lt;/b&amp;gt;, the success. The alchemist, having made progress, begins to see the fruits of the change. The alchemist rises in time to watch the sunrise and gets the first glimpse of golden rays at dawn.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sublimation&amp;lt;/b&amp;gt;, the setback. The alchemist, having seen limited success, experiences the unexpected setbacks of the change. The alchemist goes to a party that runs late and spends the next day groggy and miserable.&lt;br /&gt;
# &amp;lt;b&amp;gt;Filtration&amp;lt;/b&amp;gt;, the refinement. The alchemist, having suffered setbacks, identifies the improvements needed to correct for them. The alchemist shows up at next party early and leaves in time to get to bed on time.&lt;br /&gt;
# &amp;lt;b&amp;gt;Ceration&amp;lt;/b&amp;gt;, the doubt. The alchemist, having made these changes, questions whether this was the right change. The alchemist hears of great things that happened at the last party after having left and wonders whether getting up at dawn was worth it.&lt;br /&gt;
# &amp;lt;b&amp;gt;Putrefaction&amp;lt;/b&amp;gt;, the grief. The alchemist, having questioned the wisdom of the change, mourns what has been lost to make it possible. The alchemist talks with friends and expresses frustration or upset at missing out on late-night social events, ultimately coming to terms with the decision and accepting that the joy of seeing the sunrise consistently outweighs the loss.&lt;br /&gt;
# &amp;lt;b&amp;gt;Multiplication&amp;lt;/b&amp;gt;, the triumph. The alchemist, having passed through mourning, is now able to enact the change at will. The alchemist can get up at dawn and see the sunrise whenever it&amp;#039;s desired.&lt;br /&gt;
# &amp;lt;b&amp;gt;Projection&amp;lt;/b&amp;gt;, the new normal. The alchemist is no longer making the change, but instead has made it. This is the last step, and the first. The loop completes, one level higher on the spiral staircase of progress. The alchemist rises at dawn.&lt;br /&gt;
&lt;br /&gt;
The above example could be seen as trivial, but the process itself is the same, or similar, regardless of the scope of the transformation. Some steps are non-linear (a setback in Sublimation may require falling back to Dissolution to seek additional help, or doubts in Ceration may lead back all the way back to a refinement of the change to be made in Calcination), and some steps may not be hit on a given cycle (Sublimation and Filtration may get skipped on minor changes that have no setbacks to overcome), but on the whole, the cycle remains constant, descriptive of the overall process.&lt;br /&gt;
&lt;br /&gt;
==== Classic Arts ====&lt;br /&gt;
In the classic quote &amp;quot;as above, so below&amp;quot;, alchemy is strongly associated with the &amp;quot;so below&amp;quot;, the transformation of self that in turn moves the universe. Its direct counterpart is [[astrology]], the &amp;quot;as above&amp;quot; that reveals the alchemist&amp;#039;s location inside the Great Work. The two are accompanied by [[theurgy]], or ritual magic that often involves the invocation or evocation of spirits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaphysics]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1851</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1851"/>
		<updated>2024-08-31T14:38:32Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Great Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is, broadly speaking, the transformation of one substance into another through the application of magical processes. Orthocosmically notable for its efforts to create gold and other magical substances from base metals and compounds, it survives in several paracosms as both profession and spiritual practice.&lt;br /&gt;
&lt;br /&gt;
=== Automata ===&lt;br /&gt;
The notion of the &amp;quot;self-made automaton&amp;quot; or &amp;quot;self-crafted golem&amp;quot; is common among alchemists. With every pass through the Great Work, the self is molded to more closely match some idealized form, and the self-image shifts closer to a product of magical influences, often incorporating a transition over to a wholly artificial substrate such as metal, crystal, or fabric. After enough loops, the self that remains may look nothing like the self that began, even though there is a clear chain of connections leading from one to the other. This closely resembles the [[Ship of Theseus paradox]], and its attendant questions of identity and change. Rather than attempt to present an answer, however, the notion of the alchemist-as-self-crafted-automaton merely makes manifest what is usually hidden under the veneer of time, making changes explicit and visible. The automaton epitomizes change as an intentional process, tying particularly meaningful changes to alterations of self-image. Where some might commemorate a significant event or connection with a tattoo, the alchemist might replace a limb or add a pair of brass wings.&lt;br /&gt;
&lt;br /&gt;
=== Lapinian Alchemy ===&lt;br /&gt;
As a field of study specific within alchemy, Lapinian alchemy is primarily focused on what is known as the Great Work, a set of transformative steps that describe both the process of creating the philosopher&amp;#039;s stone and of transforming the self through spiritual exercise. Lapinian spiritual alchemy is the most widely understood of the Classic Arts that are taught by [[Hermes Trismegistus]] of antiquity.&lt;br /&gt;
&lt;br /&gt;
==== Great Work ====&lt;br /&gt;
The Magnum Opus, also known as the Great Work, is the primary focus of Lapinian alchemy, and refers to both the universe in its slow progression, and the alchemist in the role of &amp;quot;mover of the universe&amp;quot;. This syncretism of the self and the universe is deliberate, as a statement of responsibility and accountability: &amp;quot;my role in the world is deliberate, and what I do matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the alchemical sense, the Work is a series of processes aimed at producing the Lapis Philosophorum. In the spiritual sense, these same processes are used to describe the process of making changes to the self.&lt;br /&gt;
# &amp;lt;b&amp;gt;Calcination&amp;lt;/b&amp;gt;, the declaration. The alchemist identifies the desired change. For instance, the alchemist may decide to get up at dawn and watch the sunrise.&lt;br /&gt;
# &amp;lt;b&amp;gt;Congelation&amp;lt;/b&amp;gt;, the freeze. The alchemist, having identified the change, attempts it and fails. The alchemist sleeps through every alarm, or forgets to set one.&lt;br /&gt;
# &amp;lt;b&amp;gt;Fixation&amp;lt;/b&amp;gt;, the longing. The alchemist, having failed at making changes, longs for the change to be over. The alchemist pines for the sight of the sunrise through the trees.&lt;br /&gt;
# &amp;lt;b&amp;gt;Dissolution&amp;lt;/b&amp;gt;, the union. The alchemist, longing for change, seeks help and support. The alchemist asks others for reminders to set alarms and go to bed early.&lt;br /&gt;
# &amp;lt;b&amp;gt;Digestion&amp;lt;/b&amp;gt;, the process. The alchemist, having sought assistance, starts to make progress towards the goal. The alchemist starts setting alarms and going to bed on time, and is waking earlier and earlier.&lt;br /&gt;
# &amp;lt;b&amp;gt;Distillation&amp;lt;/b&amp;gt;, the success. The alchemist, having made progress, begins to see the fruits of the change. The alchemist rises in time to watch the sunrise and gets the first glimpse of golden rays at dawn.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sublimation&amp;lt;/b&amp;gt;, the setback. The alchemist, having seen limited success, experiences the unexpected setbacks of the change. The alchemist goes to a party that runs late and spends the next day groggy and miserable.&lt;br /&gt;
# &amp;lt;b&amp;gt;Filtration&amp;lt;/b&amp;gt;, the refinement. The alchemist, having suffered setbacks, identifies the improvements needed to correct for them. The alchemist shows up at next party early and leaves in time to get to bed on time.&lt;br /&gt;
# &amp;lt;b&amp;gt;Ceration&amp;lt;/b&amp;gt;, the doubt. The alchemist, having made these changes, questions whether this was the right change. The alchemist hears of great things that happened at the last party after having left and wonders whether getting up at dawn was worth it.&lt;br /&gt;
# &amp;lt;b&amp;gt;Putrefaction&amp;lt;/b&amp;gt;, the grief. The alchemist, having questioned the wisdom of the change, mourns what has been lost to make it possible. The alchemist talks with friends and expresses frustration or upset at missing out on late-night social events, ultimately coming to terms with the decision and accepting that the joy of seeing the sunrise consistently outweighs the loss.&lt;br /&gt;
# &amp;lt;b&amp;gt;Multiplication&amp;lt;/b&amp;gt;, the triumph. The alchemist, having passed through mourning, is now able to enact the change at will. The alchemist can get up at dawn and see the sunrise whenever it&amp;#039;s desired.&lt;br /&gt;
# &amp;lt;b&amp;gt;Projection&amp;lt;/b&amp;gt;, the new normal. The alchemist is no longer making the change, but instead has made it. This is the last step, and the first. The loop completes, one level higher on the spiral staircase of progress. The alchemist rises at dawn.&lt;br /&gt;
&lt;br /&gt;
The above example could a be seen as trivial, but the process itself is the same, or similar, regardless of the scope of the transformation. Some steps are non-linear &amp;amp;#8212; a setback in Sublimation may require falling back to Dissolution to seek additional help, or doubts in Ceration may lead back all the way back to a refinement of the change to be made in Calcination &amp;amp;#8212; and some steps may not be hit on a given cycle &amp;amp;#8212; Sublimation and Filtration may get skipped on minor changes that have no setbacks to overcome &amp;amp;#8212; but on the whole the cycle remains constant, descriptive of the overall process.&lt;br /&gt;
&lt;br /&gt;
==== Classic Arts ====&lt;br /&gt;
In the classic quote &amp;quot;as above, so below&amp;quot;, alchemy is strongly associated with the &amp;quot;so below&amp;quot;, the transformation of self that in turn moves the universe. Its direct counterpart is [[astrology]], the &amp;quot;as above&amp;quot; that reveals the alchemist&amp;#039;s location inside the Great Work. The two are accompanied by [[theurgy]], or ritual magic that often involves the invocation or evocation of spirits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaphysics]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=What_has_Postfurry_been%3F&amp;diff=1850</id>
		<title>What has Postfurry been?</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=What_has_Postfurry_been%3F&amp;diff=1850"/>
		<updated>2024-08-30T16:05:09Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Elements of Postfurry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What follows is a big wonderful braindump from Kincaid, one of the folks originally responsible for Postfurry (dis)organization. Not all of this is required or expected or even often-seen in Postfurry as it is done nowadays, but this still provides some insight into where Postfurry came from.&lt;br /&gt;
&lt;br /&gt;
= Elements of Postfurry =&lt;br /&gt;
* Kink&lt;br /&gt;
** fetish based on unreal things&lt;br /&gt;
** xenofetishism, fascination with alien beauty &lt;br /&gt;
** &amp;quot;making people nice&amp;quot;&lt;br /&gt;
** using BDSM and hypnosis to experiment with power dynamics, empathy, and trust&lt;br /&gt;
** basing scenes around narratives for sex instead of actual sex; expanding sexuality into the unreal&lt;br /&gt;
** the fetish of finding new things to fetishize&lt;br /&gt;
** umbrella term for all the kinks that can only take place in an imaginative world&lt;br /&gt;
* Spirituality&lt;br /&gt;
** an exercise in making DIY, non-hierarchical pantheons&lt;br /&gt;
** an attempt at &amp;quot;daughter/son&amp;quot; religion instead of &amp;quot;father/mother&amp;quot; religion: spiritual entities that we create to be assistants in cosmological exploration, front-ends for divinity, little gods for whose behavior we are solely responsible, not vice-versa&lt;br /&gt;
** playing with the erotic aspects of reality-bending&lt;br /&gt;
* Psychology&lt;br /&gt;
** fascination with liminal states&lt;br /&gt;
** extension of natural neuropsychological tendencies&lt;br /&gt;
** keeping of &amp;quot;headfriends&amp;quot; long into adulthood&lt;br /&gt;
** using furry metaphors to explore altered states&lt;br /&gt;
** using postfurry to interrogate the boundaries of &amp;quot;human&amp;quot; behavior and how real/necessary they really are&lt;br /&gt;
** sociological and psychological theories of play&lt;br /&gt;
* Furry Culture&lt;br /&gt;
** extending roleplaying tropes to real life&lt;br /&gt;
** bringing metafiction to furry roleplaying&lt;br /&gt;
** a refuge for sensitive, otherworldly, introverted nerds&lt;br /&gt;
** the notion that furry doesn&amp;#039;t need to be realistic; the corollary that reality doesn&amp;#039;t need to be realistic (i.e. our social and mental worlds are mostly abstract and arbitrary anyhow)&lt;br /&gt;
** merging furry with the world of theory -- taking things from literature and academic as inspiration for our perverted flights of fantasy&lt;br /&gt;
** an attempt to split the difference between the furry &amp;quot;fans&amp;quot; and the furry &amp;quot;lifestylers&amp;quot;, taking the neo-pagan elan of the alt.lifestyle.furry folks and cutting its literal-minded tendencies with more critical and metaphorical ones&lt;br /&gt;
** discuss Daphny&amp;#039;s remark about otherkin/trans narrative from [http://kotaku.com/5978236/my-weekend-at-a-furry-convention this Kotaku article].&lt;br /&gt;
** going beyond &amp;quot;furry is a way of life&amp;quot; to &amp;quot;furry is a counterculture, with potential social significance, a preparation for a world of virtual identity, self-narrative, and constant immersion in non-material realities&amp;quot;&lt;br /&gt;
** first step is to answer the question of &amp;quot;Why furry?&amp;quot; not with some literal-minded justification (i.e. history, anatomy, pantheism), but with &amp;quot;For whatever reason we want&amp;quot;; the second step is to answer the same question with &amp;quot;Because it&amp;#039;s a subculture where the answer is &amp;#039;for whatever reason we want.&amp;#039;&amp;quot;; the third step is to ponder WHY furry is so good at accommodating &amp;quot;for whatever reason we want,&amp;quot; and seeing just how far you can stretch those reasons beyond what was previously considered &amp;quot;furry&amp;quot; -- the same way other &amp;quot;post-&amp;quot; movements have taken genres apart and put them back together with new influences&lt;br /&gt;
** mention soulbonders and otherkin as part of the spectrum -- postfurs are somewhere between them and fans!&lt;br /&gt;
* Philosophy&lt;br /&gt;
** extending queer identity theory to species and fantasy selves&lt;br /&gt;
** political culture of radical empaths and daydreamers&lt;br /&gt;
** self-referentiality and Hofstadter -- meta-reference opens the door to so many interesting things...&lt;br /&gt;
&lt;br /&gt;
= Postfurry Roots =&lt;br /&gt;
* furry lifestylers&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Callahan&amp;#039;s_Crosstime_Saloon Callahan&amp;#039;s Crosstime Saloon]&lt;br /&gt;
* transhumanist sci-fi&lt;br /&gt;
* genderqueer movement&lt;br /&gt;
* literary theory&lt;br /&gt;
* semiotics and postmodernism&lt;br /&gt;
* metafiction&lt;br /&gt;
* inadvertently perverse action cartoons&lt;br /&gt;
* postmodern/eclectic/chaos magic&lt;br /&gt;
* guerrilla ontology&lt;br /&gt;
* Discordians and Subgenii&lt;br /&gt;
* psychedelia&lt;br /&gt;
* BDSM culture&lt;br /&gt;
* beatniks and flower children&lt;br /&gt;
* Robert Anton Wilson&amp;#039;s theory of [https://en.wikipedia.org/wiki/Neophile &amp;quot;neophilia&amp;quot;]&lt;br /&gt;
* &amp;quot;Religions of Paradox and Play&amp;quot; in Margot Alder&amp;#039;s Drawing Down The Moon&lt;br /&gt;
&lt;br /&gt;
= Frequently-asked questions, with few answers =&lt;br /&gt;
* Isn&amp;#039;t postfurry basically just sci-fi furry fetish?&lt;br /&gt;
* Why is there so much freaking latex and plastic?&lt;br /&gt;
* Do you people know how pretentious you sound?&lt;br /&gt;
* What were the DScream, Puzzlebox, and 12Fold?&lt;br /&gt;
* Do you know how clumsy and sentimental your work sounds?&lt;br /&gt;
** Yeah, of course we do. It&amp;#039;s folk art. &lt;br /&gt;
* By calling it &amp;quot;postfurry&amp;quot; are you saying what you&amp;#039;re doing should replace furry?&lt;br /&gt;
** Yikes, no.&lt;br /&gt;
&lt;br /&gt;
= Postfurry Philosophy =&lt;br /&gt;
* has roots in a phenomenon of fantasy-prone people continuing to have rich imagined internal lives well into adulthood&lt;br /&gt;
* perhaps also in the proposition that something in our culture is stimulating more of this imaginative &amp;quot;virtual&amp;quot; life&lt;br /&gt;
* in particular, the internet has given these fantasy-prone adults a safe place to &amp;quot;come out&amp;quot; to each other&lt;br /&gt;
* inevitably, this has led to a desire to bring these fantasies -- and the joyful social connections made under the &lt;br /&gt;
* importance of joy and festivity to postfurry culture&lt;br /&gt;
* importance of paradox and &amp;quot;play&amp;quot; in the sociological sense, cf. Margot Adler&lt;br /&gt;
* a means of dealing with fissures in our neurology and identity that many of us have felt since we were young&lt;br /&gt;
* a &amp;quot;microgenre&amp;quot; or &amp;quot;microfetish&amp;quot; melding transhuman/cyberpunk attitudes about bodies, identity, virtuality, and personal freedom; high-tech fairytale aesthetics; transformation fetish; psychedelia; non-dualistic philosophies in queer theory; and the animation of our childhood nostalgia&lt;br /&gt;
* mental, narrative, and ritual transformation as a lifestyle, with animal people as the preferred front-end&lt;br /&gt;
* an aesthetic of alienness, a xenofetish, valuing the novel, paradoxical, complex, or liminal for its own sake -- loving things we have been told are on the outside&lt;br /&gt;
* a &amp;quot;transspecies&amp;quot; movement paralleling the &amp;quot;transgender&amp;quot; movement -- not in any way insisting we are *physiologically or genetically* non-human, but opening up a category of &amp;quot;socially non-human&amp;quot; -- taking on names, personas, and histories of our own creation and rejecting the self-serving ones that society hangs on us &lt;br /&gt;
* saying that one&amp;#039;s narrative &amp;quot;reality&amp;quot; need be hooked to physical reality only to a certain degree -- so much of our social reality is based on fictions imposed by mass opinion to start with -- rejecting the idea that we are who our parents named us, defined by our jobs, given a loyalty and affiliation based on what nation and species we&amp;#039;re born into, as if being human obliges us to any specific behavior, appearance, or propriety beyond basic kindness towards other humans&lt;br /&gt;
* inherently somewhat leftist, in that we believe in the improvability of human nature, a certain degree of cultural relativism (in that we love to play with hypothetical cultures), hive minds, and multiplicity of narratives and perspectives instead of one objective and unchanging historical truth, and some of us really really really like jargon associated with left-wing identity politics :) &lt;br /&gt;
* we&amp;#039;re also keen on sex, pleasure, and harmless-but-transgressive behavior&lt;br /&gt;
* values emotional sincerity and openness; pursues pleasure out of a sincere belief that pleasure is a &amp;quot;useful&amp;quot; cognitive state -- bliss reduces the urge for conflict and hasty, survival-driven thinking in places where it&amp;#039;s not productive -- we want to create safe spaces for Nice People to play very very perverted mindgames in safety&lt;br /&gt;
* we&amp;#039;re &amp;#039;&amp;#039;very&amp;#039;&amp;#039; uptight about respecting &amp;quot;OOC&amp;quot; consent even as we play with it -- we play consent games because we&amp;#039;re genuinely curious by the moral phenomena -- we play with ethics because it&amp;#039;s a matter of huge interest to us&lt;br /&gt;
* cultivation of a Cosmic Trigger-style suite of persona modules, alternative reality filters, and other tools&lt;br /&gt;
* Further elaboration needed on &lt;br /&gt;
** neurotypicality&lt;br /&gt;
** magic and postmodern animism&lt;br /&gt;
** &amp;#039;&amp;#039;Why&amp;#039;&amp;#039; we do things like talk to our plushies and let them live vicariously through us&lt;br /&gt;
** gender fuckery&lt;br /&gt;
* (A way of taking the basic concepts of furrydom - adoption of alternate personae, casual roleplay, unfettered intimacy - and pushing it to the next phase; not abandoning but pushing the boundaries further) &lt;br /&gt;
* phenomenon of “imaginary friends” and imaginary worlds persisting among adults, normalizing&lt;br /&gt;
* themes of “making people nice” in our roleplay&lt;br /&gt;
* metaprogramming tools&lt;br /&gt;
* building empathetic communities&lt;br /&gt;
* fantasies of artificiality among the non-neurotypical&lt;br /&gt;
* playing mental, physical, and social control games in order to understand how they work, and soothe the parts of the human brain that is innately obsessed with them&lt;br /&gt;
* this is a game we play &amp;#039;&amp;#039;because&amp;#039;&amp;#039; we’re human -- it’s innately and immensely humanity-affirming to play these games -- but it’s also affirming that we’re not limited in our identity and behavior by our species and our assigned set of neurological urges&lt;br /&gt;
* a safe haven for people who aren’t neurotypical&lt;br /&gt;
* a sense of kink and fetish as tools, not as things that define us but as things we can define. Broadening of horizons, modular combining of tropes, rather than narrowing to more and more specific combinations. &lt;br /&gt;
* extension of animism into an emotional toolset for modern life: plush shamanism, warding behaviors, etc.&lt;br /&gt;
* expanding the “queer” concept into forms of perceived misembodiment or different embodiment beyond gender and sexuality, extending into species, history, name, metaphysics, reality level...&lt;br /&gt;
* &amp;#039;&amp;#039;[add more!]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
= Things Postfurries Like =&lt;br /&gt;
* Aeon Flux&lt;br /&gt;
* Alice in Wonderland&lt;br /&gt;
* alien alphabets&lt;br /&gt;
* the blue metal junk from Nova Express&lt;br /&gt;
* Borg assimilation&lt;br /&gt;
* butch girls&lt;br /&gt;
* creepy dolls&lt;br /&gt;
* dehumanizing names that are just strings of numbers and letters&lt;br /&gt;
* designer drugs&lt;br /&gt;
* faceless masks&lt;br /&gt;
* gasmasks&lt;br /&gt;
* glossolalia&lt;br /&gt;
* glowy things&lt;br /&gt;
* headsets&lt;br /&gt;
* hive minds&lt;br /&gt;
* imaginary numbers&lt;br /&gt;
* imaginary people&lt;br /&gt;
* inflatable clothing&lt;br /&gt;
* inflatable people&lt;br /&gt;
* lava lamps&lt;br /&gt;
* monotones&lt;br /&gt;
* The New Sincerity&lt;br /&gt;
* paintball guns (and the artistic uses thereof)&lt;br /&gt;
* posture collars&lt;br /&gt;
* retrograde amnesia&lt;br /&gt;
* sensory deprivation&lt;br /&gt;
* sissy boys&lt;br /&gt;
* superpowers&lt;br /&gt;
* third eyes&lt;br /&gt;
* third genders&lt;br /&gt;
* TRON&lt;br /&gt;
* ultraviolet&lt;br /&gt;
* utopias with dystopian trappings and vice-versa&lt;br /&gt;
* vending machines&lt;br /&gt;
* Weeping Angels&lt;br /&gt;
* WiFi implants&lt;br /&gt;
&lt;br /&gt;
= Criteria for Postfurry/Fluoroculture/xenofetish media =&lt;br /&gt;
* an exceptionally attractive or lovable alien character&lt;br /&gt;
* a piece of out and out xenoperv bait&lt;br /&gt;
* an alien or stigmatized character unexpectedly revealed to be a good or appealing person&lt;br /&gt;
* philosophically insightful in a way that might stimulate a bright teenager to start questioning consensus reality&lt;br /&gt;
* deals with an emotion like joy, trust, love, or compersion that we highly value (preferably as an explicit theme, not just an emotion it causes in its own fans!)&lt;br /&gt;
* portrays a normally villainized/taboo transhuman phenomenon (like hyperintelligence, mechanization, or hiveminds) as benign or ordinary&lt;br /&gt;
* advocates the healthiness and necessity of inner fantasy worlds&lt;br /&gt;
* especially relevant to “fantasy-prone geek” culture for other reasons, such as accurately or lovingly portraying geek culture in RL &lt;br /&gt;
* looks at reality through a radically alien or countercultural perspective&lt;br /&gt;
* “Would you describe this media as part of Operation: Mindfuck?”&lt;br /&gt;
* fantasy that evokes a sense of otherworldly longing, liminal states, or one world intersecting another&lt;br /&gt;
* anything that addresses mind or body “weirdening”, especially if it goes against the grain and portrays it in an unusually positive light&lt;br /&gt;
* &amp;#039;&amp;#039;Not&amp;#039;&amp;#039; just shows that are really intelligent, funny, or high-quality&lt;br /&gt;
* &amp;#039;&amp;#039;Not&amp;#039;&amp;#039; shows that are “subversive” only in being nihilistically cynical or shocking&lt;br /&gt;
** shows that use cynicism or shock in ways that ultimately promote useful things are fine&lt;br /&gt;
** cynicism/bleakness/disturbing content alone does not disqualify an entry, but good entries should have some element of the transcendent and wondrous, not pure grimdark/snark&lt;br /&gt;
* &amp;#039;&amp;#039;[add more!]&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=What_has_Postfurry_been%3F&amp;diff=1849</id>
		<title>What has Postfurry been?</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=What_has_Postfurry_been%3F&amp;diff=1849"/>
		<updated>2024-08-30T16:02:32Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Postfurry Philosophy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What follows is a big wonderful braindump from Kincaid, one of the folks originally responsible for Postfurry (dis)organization. Not all of this is required or expected or even often-seen in Postfurry as it is done nowadays, but this still provides some insight into where Postfurry came from.&lt;br /&gt;
&lt;br /&gt;
= Elements of Postfurry =&lt;br /&gt;
* Kink&lt;br /&gt;
** fetish based on unreal things&lt;br /&gt;
** xenofetishism, fascination with alien beauty &lt;br /&gt;
** &amp;quot;making people nice&amp;quot;&lt;br /&gt;
** using BDSM and hypnosis to experiment with power dynamics, empathy, and trust&lt;br /&gt;
** basing scenes around narratives for sex instead of actual sex; expanding sexuality into the unreal&lt;br /&gt;
** the fetish of finding new things to fetishize&lt;br /&gt;
** umbrella term for all the kinks that can only take place in an imaginative world&lt;br /&gt;
* Spirituality&lt;br /&gt;
** an exercise in making DIY, non-hierarchical pantheons&lt;br /&gt;
** an attempt at &amp;quot;daughter/son&amp;quot; religion instead of &amp;quot;father/mother&amp;quot; religion: spiritual entities that we create to be assistants in cosmological exploration, front-ends for the Divine, little gods for whose behavior we are solely responsible, not vice-versa&lt;br /&gt;
** playing with the erotic aspects of reality-bending&lt;br /&gt;
* Psychology&lt;br /&gt;
** fascination with liminal states&lt;br /&gt;
** extension of natural neuropsychological tendencies&lt;br /&gt;
** keeping of &amp;quot;headfriends&amp;quot; long into adulthood&lt;br /&gt;
** using furry metaphors to explore altered states&lt;br /&gt;
** using postfurry to interrogate the boundaries of &amp;quot;human&amp;quot; behavior and how real/necessary they really are&lt;br /&gt;
** sociological and psychological theories of play&lt;br /&gt;
* Furry Culture&lt;br /&gt;
** extending roleplaying tropes to real life&lt;br /&gt;
** bringing metafiction to furry roleplaying&lt;br /&gt;
** a refuge for sensitive, otherworldly, introverted nerds&lt;br /&gt;
** the notion that furry doesn&amp;#039;t need to be realistic; the corollary that reality doesn&amp;#039;t need to be realistic (i.e. our social and mental worlds are mostly abstract and arbitrary anyhow)&lt;br /&gt;
** merging furry with the world of theory -- taking things from literature and academic as inspiration for our perverted flights of fantasy&lt;br /&gt;
** an attempt to split the difference between the furry &amp;quot;fans&amp;quot; and the furry &amp;quot;lifestylers&amp;quot;, taking the neo-pagan elan of the alt.lifestyle.furry folks and cutting its literal-minded tendencies with more critical and metaphorical ones&lt;br /&gt;
** discuss Daphny&amp;#039;s remark about otherkin/trans narrative from [http://kotaku.com/5978236/my-weekend-at-a-furry-convention this Kotaku article].&lt;br /&gt;
** going beyond &amp;quot;furry is a way of life&amp;quot; to &amp;quot;furry is a counterculture, with potential social significance, a preparation for a world of virtual identity, self-narrative, and constant immersion in non-material realities&amp;quot;&lt;br /&gt;
** first step is to answer the question of &amp;quot;Why furry?&amp;quot; not with some literal-minded justification (i.e. history, anatomy, pantheism), but with &amp;quot;For whatever reason we want&amp;quot;; the second step is to answer the same question with &amp;quot;Because it&amp;#039;s a subculture where the answer is &amp;#039;for whatever reason we want.&amp;#039;&amp;quot;; the third step is to ponder WHY furry is so good at accommodating &amp;quot;for whatever reason we want,&amp;quot; and seeing just how far you can stretch those reasons beyond what was previously considered &amp;quot;furry&amp;quot; -- the same way other &amp;quot;post-&amp;quot; movements have taken genres apart and put them back together with new influences&lt;br /&gt;
** mention soulbonders and otherkin as part of the spectrum -- postfurs are somewhere between them and fans!&lt;br /&gt;
* Philosophy&lt;br /&gt;
** extending queer identity theory to species and fantasy selves&lt;br /&gt;
** political culture of radical empaths and daydreamers&lt;br /&gt;
** self-referentiality and Hofstadter -- meta-reference opens the door to so many interesting things...&lt;br /&gt;
&lt;br /&gt;
= Postfurry Roots =&lt;br /&gt;
* furry lifestylers&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Callahan&amp;#039;s_Crosstime_Saloon Callahan&amp;#039;s Crosstime Saloon]&lt;br /&gt;
* transhumanist sci-fi&lt;br /&gt;
* genderqueer movement&lt;br /&gt;
* literary theory&lt;br /&gt;
* semiotics and postmodernism&lt;br /&gt;
* metafiction&lt;br /&gt;
* inadvertently perverse action cartoons&lt;br /&gt;
* postmodern/eclectic/chaos magic&lt;br /&gt;
* guerrilla ontology&lt;br /&gt;
* Discordians and Subgenii&lt;br /&gt;
* psychedelia&lt;br /&gt;
* BDSM culture&lt;br /&gt;
* beatniks and flower children&lt;br /&gt;
* Robert Anton Wilson&amp;#039;s theory of [https://en.wikipedia.org/wiki/Neophile &amp;quot;neophilia&amp;quot;]&lt;br /&gt;
* &amp;quot;Religions of Paradox and Play&amp;quot; in Margot Alder&amp;#039;s Drawing Down The Moon&lt;br /&gt;
&lt;br /&gt;
= Frequently-asked questions, with few answers =&lt;br /&gt;
* Isn&amp;#039;t postfurry basically just sci-fi furry fetish?&lt;br /&gt;
* Why is there so much freaking latex and plastic?&lt;br /&gt;
* Do you people know how pretentious you sound?&lt;br /&gt;
* What were the DScream, Puzzlebox, and 12Fold?&lt;br /&gt;
* Do you know how clumsy and sentimental your work sounds?&lt;br /&gt;
** Yeah, of course we do. It&amp;#039;s folk art. &lt;br /&gt;
* By calling it &amp;quot;postfurry&amp;quot; are you saying what you&amp;#039;re doing should replace furry?&lt;br /&gt;
** Yikes, no.&lt;br /&gt;
&lt;br /&gt;
= Postfurry Philosophy =&lt;br /&gt;
* has roots in a phenomenon of fantasy-prone people continuing to have rich imagined internal lives well into adulthood&lt;br /&gt;
* perhaps also in the proposition that something in our culture is stimulating more of this imaginative &amp;quot;virtual&amp;quot; life&lt;br /&gt;
* in particular, the internet has given these fantasy-prone adults a safe place to &amp;quot;come out&amp;quot; to each other&lt;br /&gt;
* inevitably, this has led to a desire to bring these fantasies -- and the joyful social connections made under the &lt;br /&gt;
* importance of joy and festivity to postfurry culture&lt;br /&gt;
* importance of paradox and &amp;quot;play&amp;quot; in the sociological sense, cf. Margot Adler&lt;br /&gt;
* a means of dealing with fissures in our neurology and identity that many of us have felt since we were young&lt;br /&gt;
* a &amp;quot;microgenre&amp;quot; or &amp;quot;microfetish&amp;quot; melding transhuman/cyberpunk attitudes about bodies, identity, virtuality, and personal freedom; high-tech fairytale aesthetics; transformation fetish; psychedelia; non-dualistic philosophies in queer theory; and the animation of our childhood nostalgia&lt;br /&gt;
* mental, narrative, and ritual transformation as a lifestyle, with animal people as the preferred front-end&lt;br /&gt;
* an aesthetic of alienness, a xenofetish, valuing the novel, paradoxical, complex, or liminal for its own sake -- loving things we have been told are on the outside&lt;br /&gt;
* a &amp;quot;transspecies&amp;quot; movement paralleling the &amp;quot;transgender&amp;quot; movement -- not in any way insisting we are *physiologically or genetically* non-human, but opening up a category of &amp;quot;socially non-human&amp;quot; -- taking on names, personas, and histories of our own creation and rejecting the self-serving ones that society hangs on us &lt;br /&gt;
* saying that one&amp;#039;s narrative &amp;quot;reality&amp;quot; need be hooked to physical reality only to a certain degree -- so much of our social reality is based on fictions imposed by mass opinion to start with -- rejecting the idea that we are who our parents named us, defined by our jobs, given a loyalty and affiliation based on what nation and species we&amp;#039;re born into, as if being human obliges us to any specific behavior, appearance, or propriety beyond basic kindness towards other humans&lt;br /&gt;
* inherently somewhat leftist, in that we believe in the improvability of human nature, a certain degree of cultural relativism (in that we love to play with hypothetical cultures), hive minds, and multiplicity of narratives and perspectives instead of one objective and unchanging historical truth, and some of us really really really like jargon associated with left-wing identity politics :) &lt;br /&gt;
* we&amp;#039;re also keen on sex, pleasure, and harmless-but-transgressive behavior&lt;br /&gt;
* values emotional sincerity and openness; pursues pleasure out of a sincere belief that pleasure is a &amp;quot;useful&amp;quot; cognitive state -- bliss reduces the urge for conflict and hasty, survival-driven thinking in places where it&amp;#039;s not productive -- we want to create safe spaces for Nice People to play very very perverted mindgames in safety&lt;br /&gt;
* we&amp;#039;re &amp;#039;&amp;#039;very&amp;#039;&amp;#039; uptight about respecting &amp;quot;OOC&amp;quot; consent even as we play with it -- we play consent games because we&amp;#039;re genuinely curious by the moral phenomena -- we play with ethics because it&amp;#039;s a matter of huge interest to us&lt;br /&gt;
* cultivation of a Cosmic Trigger-style suite of persona modules, alternative reality filters, and other tools&lt;br /&gt;
* Further elaboration needed on &lt;br /&gt;
** neurotypicality&lt;br /&gt;
** magic and postmodern animism&lt;br /&gt;
** &amp;#039;&amp;#039;Why&amp;#039;&amp;#039; we do things like talk to our plushies and let them live vicariously through us&lt;br /&gt;
** gender fuckery&lt;br /&gt;
* (A way of taking the basic concepts of furrydom - adoption of alternate personae, casual roleplay, unfettered intimacy - and pushing it to the next phase; not abandoning but pushing the boundaries further) &lt;br /&gt;
* phenomenon of “imaginary friends” and imaginary worlds persisting among adults, normalizing&lt;br /&gt;
* themes of “making people nice” in our roleplay&lt;br /&gt;
* metaprogramming tools&lt;br /&gt;
* building empathetic communities&lt;br /&gt;
* fantasies of artificiality among the non-neurotypical&lt;br /&gt;
* playing mental, physical, and social control games in order to understand how they work, and soothe the parts of the human brain that is innately obsessed with them&lt;br /&gt;
* this is a game we play &amp;#039;&amp;#039;because&amp;#039;&amp;#039; we’re human -- it’s innately and immensely humanity-affirming to play these games -- but it’s also affirming that we’re not limited in our identity and behavior by our species and our assigned set of neurological urges&lt;br /&gt;
* a safe haven for people who aren’t neurotypical&lt;br /&gt;
* a sense of kink and fetish as tools, not as things that define us but as things we can define. Broadening of horizons, modular combining of tropes, rather than narrowing to more and more specific combinations. &lt;br /&gt;
* extension of animism into an emotional toolset for modern life: plush shamanism, warding behaviors, etc.&lt;br /&gt;
* expanding the “queer” concept into forms of perceived misembodiment or different embodiment beyond gender and sexuality, extending into species, history, name, metaphysics, reality level...&lt;br /&gt;
* &amp;#039;&amp;#039;[add more!]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
= Things Postfurries Like =&lt;br /&gt;
* Aeon Flux&lt;br /&gt;
* Alice in Wonderland&lt;br /&gt;
* alien alphabets&lt;br /&gt;
* the blue metal junk from Nova Express&lt;br /&gt;
* Borg assimilation&lt;br /&gt;
* butch girls&lt;br /&gt;
* creepy dolls&lt;br /&gt;
* dehumanizing names that are just strings of numbers and letters&lt;br /&gt;
* designer drugs&lt;br /&gt;
* faceless masks&lt;br /&gt;
* gasmasks&lt;br /&gt;
* glossolalia&lt;br /&gt;
* glowy things&lt;br /&gt;
* headsets&lt;br /&gt;
* hive minds&lt;br /&gt;
* imaginary numbers&lt;br /&gt;
* imaginary people&lt;br /&gt;
* inflatable clothing&lt;br /&gt;
* inflatable people&lt;br /&gt;
* lava lamps&lt;br /&gt;
* monotones&lt;br /&gt;
* The New Sincerity&lt;br /&gt;
* paintball guns (and the artistic uses thereof)&lt;br /&gt;
* posture collars&lt;br /&gt;
* retrograde amnesia&lt;br /&gt;
* sensory deprivation&lt;br /&gt;
* sissy boys&lt;br /&gt;
* superpowers&lt;br /&gt;
* third eyes&lt;br /&gt;
* third genders&lt;br /&gt;
* TRON&lt;br /&gt;
* ultraviolet&lt;br /&gt;
* utopias with dystopian trappings and vice-versa&lt;br /&gt;
* vending machines&lt;br /&gt;
* Weeping Angels&lt;br /&gt;
* WiFi implants&lt;br /&gt;
&lt;br /&gt;
= Criteria for Postfurry/Fluoroculture/xenofetish media =&lt;br /&gt;
* an exceptionally attractive or lovable alien character&lt;br /&gt;
* a piece of out and out xenoperv bait&lt;br /&gt;
* an alien or stigmatized character unexpectedly revealed to be a good or appealing person&lt;br /&gt;
* philosophically insightful in a way that might stimulate a bright teenager to start questioning consensus reality&lt;br /&gt;
* deals with an emotion like joy, trust, love, or compersion that we highly value (preferably as an explicit theme, not just an emotion it causes in its own fans!)&lt;br /&gt;
* portrays a normally villainized/taboo transhuman phenomenon (like hyperintelligence, mechanization, or hiveminds) as benign or ordinary&lt;br /&gt;
* advocates the healthiness and necessity of inner fantasy worlds&lt;br /&gt;
* especially relevant to “fantasy-prone geek” culture for other reasons, such as accurately or lovingly portraying geek culture in RL &lt;br /&gt;
* looks at reality through a radically alien or countercultural perspective&lt;br /&gt;
* “Would you describe this media as part of Operation: Mindfuck?”&lt;br /&gt;
* fantasy that evokes a sense of otherworldly longing, liminal states, or one world intersecting another&lt;br /&gt;
* anything that addresses mind or body “weirdening”, especially if it goes against the grain and portrays it in an unusually positive light&lt;br /&gt;
* &amp;#039;&amp;#039;Not&amp;#039;&amp;#039; just shows that are really intelligent, funny, or high-quality&lt;br /&gt;
* &amp;#039;&amp;#039;Not&amp;#039;&amp;#039; shows that are “subversive” only in being nihilistically cynical or shocking&lt;br /&gt;
** shows that use cynicism or shock in ways that ultimately promote useful things are fine&lt;br /&gt;
** cynicism/bleakness/disturbing content alone does not disqualify an entry, but good entries should have some element of the transcendent and wondrous, not pure grimdark/snark&lt;br /&gt;
* &amp;#039;&amp;#039;[add more!]&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1848</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1848"/>
		<updated>2024-08-30T15:55:34Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Classic Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is, broadly speaking, the transformation of one substance into another through the application of magical processes. Orthocosmically notable for its efforts to create gold and other magical substances from base metals and compounds, it survives in several paracosms as both profession and spiritual practice.&lt;br /&gt;
&lt;br /&gt;
=== Automata ===&lt;br /&gt;
The notion of the &amp;quot;self-made automaton&amp;quot; or &amp;quot;self-crafted golem&amp;quot; is common among alchemists. With every pass through the Great Work, the self is molded to more closely match some idealized form, and the self-image shifts closer to a product of magical influences, often incorporating a transition over to a wholly artificial substrate such as metal, crystal, or fabric. After enough loops, the self that remains may look nothing like the self that began, even though there is a clear chain of connections leading from one to the other. This closely resembles the [[Ship of Theseus paradox]], and its attendant questions of identity and change. Rather than attempt to present an answer, however, the notion of the alchemist-as-self-crafted-automaton merely makes manifest what is usually hidden under the veneer of time, making changes explicit and visible. The automaton epitomizes change as an intentional process, tying particularly meaningful changes to alterations of self-image. Where some might commemorate a significant event or connection with a tattoo, the alchemist might replace a limb or add a pair of brass wings.&lt;br /&gt;
&lt;br /&gt;
=== Lapinian Alchemy ===&lt;br /&gt;
As a field of study specific within alchemy, Lapinian alchemy is primarily focused on what is known as the Great Work, a set of transformative steps that describe both the process of creating the philosopher&amp;#039;s stone and of transforming the self through spiritual exercise. Lapinian spiritual alchemy is the most widely understood of the Classic Arts that are taught by [[Hermes Trismegistus]] of antiquity.&lt;br /&gt;
&lt;br /&gt;
==== Great Work ====&lt;br /&gt;
The Magnum Opus, also known as the Great Work, is the primary focus of Lapinian alchemy and refers at once to the universe in its slow progression and the alchemist in the role of &amp;quot;mover of the universe.&amp;quot; This syncretism of the self and the universe is deliberate, as a statement of responsibility and accountability: &amp;quot;my role in the world is deliberate, and what I do matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the alchemical sense, the Work is a series of processes aimed at producing the Lapis Philosophorum. In the spiritual sense, these same processes are used to describe the process of making changes to the self.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Calcination&amp;#039;&amp;#039;&amp;#039;, the declaration. The alchemist identifies the desired change. For instance, the alchemist may decide to get up at dawn and watch the sunrise.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Congelation&amp;#039;&amp;#039;&amp;#039;, the freeze. The alchemist, having identified the change, attempts it and fails. The alchemist sleeps through every alarm, or forgets to set one.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Fixation&amp;#039;&amp;#039;&amp;#039;, the longing. The alchemist, having failed at making changes, longs for the change to be over. The alchemist pines for the sight of the sunrise through the trees.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dissolution&amp;#039;&amp;#039;&amp;#039;, the union. The alchemist, longing for change, seeks help and support. The alchemist asks others for reminders to set alarms and go to bed early.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Digestion&amp;#039;&amp;#039;&amp;#039;, the process. The alchemist, having sought assistance, starts to make progress towards the goal. The alchemist starts setting alarms and going to bed on time, and is waking earlier and earlier.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Distillation&amp;#039;&amp;#039;&amp;#039;, the success. The alchemist, having made progress, begins to see the fruits of the change. The alchemist rises in time to watch the sunrise and gets the first glimpse of golden rays at dawn.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sublimation&amp;#039;&amp;#039;&amp;#039;, the setback. The alchemist, having seen limited success, experiences the unexpected setbacks of the change. The alchemist goes to a party that runs late and spends the next day groggy and miserable.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Filtration&amp;#039;&amp;#039;&amp;#039;, the refinement. The alchemist, having suffered setbacks, identifies the improvements needed to correct for them. The alchemist shows up at next party early and leaves in time to get to bed on time.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ceration&amp;#039;&amp;#039;&amp;#039;, the doubt. The alchemist, having made these changes, questions whether this was the right change. The alchemist hears of great things that happened at the last party after having left and wonders whether getting up at dawn was worth it.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Putrefaction&amp;#039;&amp;#039;&amp;#039;, the grief. The alchemist, having questioned the wisdom of the change, mourns what has been lost to make it possible. The alchemist talks with friends and expresses frustration or upset at missing out on late-night social events, ultimately coming to terms with the decision and accepting that the joy of seeing the sunrise consistently outweighs the loss.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Multiplication&amp;#039;&amp;#039;&amp;#039;, the triumph. The alchemist, having passed through mourning, is now able to enact the change at will. The alchemist can get up at dawn and see the sunrise whenever it&amp;#039;s desired.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Projection&amp;#039;&amp;#039;&amp;#039;, the new normal. The alchemist is no longer making the change, but instead has made it. This is the last step, and the first. The loop completes, one level higher on the spiral staircase of progress. The alchemist rises at dawn.&lt;br /&gt;
&lt;br /&gt;
The above example could a be seen as trivial, but the process itself is the same, or similar, regardless of the scope of the transformation. Some steps are non-linear &amp;amp;#8212; a setback in Sublimation may require falling back to Dissolution to seek additional help, or doubts in Ceration may lead back all the way back to a refinement of the change to be made in Calcination &amp;amp;#8212; and some steps may not be hit on a given cycle &amp;amp;#8212; Sublimation and Filtration may get skipped on minor changes that have no setbacks to overcome &amp;amp;#8212; but on the whole the cycle remains constant, descriptive of the overall process. &lt;br /&gt;
&lt;br /&gt;
==== Classic Arts ====&lt;br /&gt;
In the classic quote &amp;quot;as above, so below&amp;quot;, alchemy is strongly associated with the &amp;quot;so below&amp;quot;, the transformation of self that in turn moves the universe. Its direct counterpart is [[astrology]], the &amp;quot;as above&amp;quot; that reveals the alchemist&amp;#039;s location inside the Great Work. The two are accompanied by [[theurgy]], or ritual magic that often involves the invocation or evocation of spirits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaphysics]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Astrology&amp;diff=1847</id>
		<title>Astrology</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Astrology&amp;diff=1847"/>
		<updated>2024-08-30T15:32:06Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;&amp;lt;b&amp;gt;Astrology&amp;lt;/b&amp;gt; is the schizotypal delusion that the ecliptic constellation that a person was born under determines that person&amp;#039;s personality traits, if not also one&amp;#039;s fate.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Astrology&amp;lt;/b&amp;gt; is the schizotypal delusion that the ecliptic constellation that a person was born under determines that person&amp;#039;s personality traits, if not also one&amp;#039;s fate.&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1845</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1845"/>
		<updated>2024-08-29T06:13:56Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Lapinian Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is, broadly speaking, the transformation of one substance into another through the application of magical processes. Orthocosmically notable for its efforts to create gold and other magical substances from base metals and compounds, it survives in several paracosms as both profession and spiritual practice.&lt;br /&gt;
&lt;br /&gt;
=== Automata ===&lt;br /&gt;
The notion of the &amp;quot;self-made automaton&amp;quot; or &amp;quot;self-crafted golem&amp;quot; is common among alchemists. With every pass through the Great Work, the self is molded to more closely match some idealized form, and the self-image shifts closer to a product of magical influences, often incorporating a transition over to a wholly artificial substrate such as metal, crystal, or fabric. After enough loops, the self that remains may look nothing like the self that began, even though there is a clear chain of connections leading from one to the other. This closely resembles the [[Ship of Theseus paradox]], and its attendant questions of identity and change. Rather than attempt to present an answer, however, the notion of the alchemist-as-self-crafted-automaton merely makes manifest what is usually hidden under the veneer of time, making changes explicit and visible. The automaton epitomizes change as an intentional process, tying particularly meaningful changes to alterations of self-image. Where some might commemorate a significant event or connection with a tattoo, the alchemist might replace a limb or add a pair of brass wings.&lt;br /&gt;
&lt;br /&gt;
=== Lapinian Alchemy ===&lt;br /&gt;
As a field of study specific within alchemy, Lapinian alchemy is primarily focused on what is known as the Great Work, a set of transformative steps that describe both the process of creating the philosopher&amp;#039;s stone and of transforming the self through spiritual exercise. Lapinian spiritual alchemy is the most widely understood of the Classic Arts that are taught by [[Hermes Trismegistus]] of antiquity.&lt;br /&gt;
&lt;br /&gt;
==== Great Work ====&lt;br /&gt;
The Magnum Opus, also known as the Great Work, is the primary focus of Lapinian alchemy and refers at once to the universe in its slow progression and the alchemist in the role of &amp;quot;mover of the universe.&amp;quot; This syncretism of the self and the universe is deliberate, as a statement of responsibility and accountability: &amp;quot;my role in the world is deliberate, and what I do matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the alchemical sense, the Work is a series of processes aimed at producing the Lapis Philosophorum. In the spiritual sense, these same processes are used to describe the process of making changes to the self.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Calcination&amp;#039;&amp;#039;&amp;#039;, the declaration. The alchemist identifies the desired change. For instance, the alchemist may decide to get up at dawn and watch the sunrise.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Congelation&amp;#039;&amp;#039;&amp;#039;, the freeze. The alchemist, having identified the change, attempts it and fails. The alchemist sleeps through every alarm, or forgets to set one.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Fixation&amp;#039;&amp;#039;&amp;#039;, the longing. The alchemist, having failed at making changes, longs for the change to be over. The alchemist pines for the sight of the sunrise through the trees.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dissolution&amp;#039;&amp;#039;&amp;#039;, the union. The alchemist, longing for change, seeks help and support. The alchemist asks others for reminders to set alarms and go to bed early.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Digestion&amp;#039;&amp;#039;&amp;#039;, the process. The alchemist, having sought assistance, starts to make progress towards the goal. The alchemist starts setting alarms and going to bed on time, and is waking earlier and earlier.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Distillation&amp;#039;&amp;#039;&amp;#039;, the success. The alchemist, having made progress, begins to see the fruits of the change. The alchemist rises in time to watch the sunrise and gets the first glimpse of golden rays at dawn.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sublimation&amp;#039;&amp;#039;&amp;#039;, the setback. The alchemist, having seen limited success, experiences the unexpected setbacks of the change. The alchemist goes to a party that runs late and spends the next day groggy and miserable.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Filtration&amp;#039;&amp;#039;&amp;#039;, the refinement. The alchemist, having suffered setbacks, identifies the improvements needed to correct for them. The alchemist shows up at next party early and leaves in time to get to bed on time.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ceration&amp;#039;&amp;#039;&amp;#039;, the doubt. The alchemist, having made these changes, questions whether this was the right change. The alchemist hears of great things that happened at the last party after having left and wonders whether getting up at dawn was worth it.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Putrefaction&amp;#039;&amp;#039;&amp;#039;, the grief. The alchemist, having questioned the wisdom of the change, mourns what has been lost to make it possible. The alchemist talks with friends and expresses frustration or upset at missing out on late-night social events, ultimately coming to terms with the decision and accepting that the joy of seeing the sunrise consistently outweighs the loss.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Multiplication&amp;#039;&amp;#039;&amp;#039;, the triumph. The alchemist, having passed through mourning, is now able to enact the change at will. The alchemist can get up at dawn and see the sunrise whenever it&amp;#039;s desired.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Projection&amp;#039;&amp;#039;&amp;#039;, the new normal. The alchemist is no longer making the change, but instead has made it. This is the last step, and the first. The loop completes, one level higher on the spiral staircase of progress. The alchemist rises at dawn.&lt;br /&gt;
&lt;br /&gt;
The above example could a be seen as trivial, but the process itself is the same, or similar, regardless of the scope of the transformation. Some steps are non-linear &amp;amp;#8212; a setback in Sublimation may require falling back to Dissolution to seek additional help, or doubts in Ceration may lead back all the way back to a refinement of the change to be made in Calcination &amp;amp;#8212; and some steps may not be hit on a given cycle &amp;amp;#8212; Sublimation and Filtration may get skipped on minor changes that have no setbacks to overcome &amp;amp;#8212; but on the whole the cycle remains constant, descriptive of the overall process. &lt;br /&gt;
&lt;br /&gt;
==== Classic Arts ====&lt;br /&gt;
In the classic &amp;quot;as above, so below,&amp;quot; alchemy is strongly associated with the &amp;quot;so below,&amp;quot; the transformation of self that in turn moves the universe. Its direct counterpart is [[Astrology|astrology]], the &amp;quot;as above&amp;quot; that reveals the alchemist&amp;#039;s location inside the Great Work. The two are accompanied by [[Theurgy|theurgy]], or ritual magic often involving the invocation or evocation of spirits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaphysics]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Hermes_Trismegistus&amp;diff=1844</id>
		<title>Hermes Trismegistus</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Hermes_Trismegistus&amp;diff=1844"/>
		<updated>2024-08-29T06:07:57Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;In the name &amp;quot;&amp;lt;b&amp;gt;Hermes Trismegistus&amp;lt;/b&amp;gt;&amp;quot;, the word &amp;quot;trismegistus&amp;quot; means &amp;quot;thrice-master&amp;quot;. &amp;lt;br&amp;gt; The name &amp;quot;Hermes Trismegistus&amp;quot; is the self-appointed pseudonym of an egomaniacal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the name &amp;quot;&amp;lt;b&amp;gt;Hermes Trismegistus&amp;lt;/b&amp;gt;&amp;quot;, the word &amp;quot;trismegistus&amp;quot; means &amp;quot;thrice-master&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; The name &amp;quot;Hermes Trismegistus&amp;quot; is the self-appointed pseudonym of an egomaniacal schizotypal person&lt;br /&gt;
&amp;lt;br&amp;gt; who wrote &amp;quot;The Corpus Hermeticum&amp;quot; in the first century CE.&lt;br /&gt;
&amp;lt;br&amp;gt; The corpus hermeticum is a mixture of neoplatonism, gnosticism, judeo-christian morality,&lt;br /&gt;
&amp;lt;br&amp;gt; and that which woud later come to be called &amp;quot;hermetic alchemy&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; Subsequently, other writers used the same pseudonym, pretending to be the same person.&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Theurgy&amp;diff=1843</id>
		<title>Theurgy</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Theurgy&amp;diff=1843"/>
		<updated>2024-08-29T02:57:28Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;The word &amp;quot;&amp;lt;b&amp;gt;theurgy&amp;lt;/b&amp;gt;&amp;quot; is derived from greek, and translates to &amp;quot;god-working&amp;quot;.  The word &amp;quot;theurgy&amp;quot; has different possible definitions. &amp;lt;br&amp;gt;In one definition, it means &amp;quot;maki...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &amp;quot;&amp;lt;b&amp;gt;theurgy&amp;lt;/b&amp;gt;&amp;quot; is derived from greek, and translates to &amp;quot;god-working&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;theurgy&amp;quot; has different possible definitions.&lt;br /&gt;
&amp;lt;br&amp;gt;In one definition, it means &amp;quot;making oneself more divine&amp;quot;, in which case it is a synonym of &amp;quot;hermeticism&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;In another definition, it means &amp;quot;evoking one or more angels&amp;quot;.&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Main_Page&amp;diff=1842</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Main_Page&amp;diff=1842"/>
		<updated>2024-08-29T02:36:34Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Editing Guidelines */ clarified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a repository for the creative works, informational texts, and tribal knowledge of the [[Postfurry]] community. &amp;#039;&amp;#039;&amp;#039;You, the entity reading this, are eligible to put anything you consider postfurry into this wiki, even if nobody else has done it before&amp;#039;&amp;#039;&amp;#039;, including but not limited to [[Metacosmology|personal worlds]], philosophy, ethos, characters, worldbuilding projects, and whatever genre of thought you&amp;#039;re hoping to find permission to add to this list.&lt;br /&gt;
&lt;br /&gt;
What does this mean? It means that this is a place for postfurries of any stripe to not only describe what they see other people&amp;#039;s interpretations of postfurry is, but what their own interpretation of postfurry is. (This interpretation is by definition correct. Postfurry is anything you would like it to be. Seriously.) Postfurry is not an elite. Postfurry is an orchestra. Just because you&amp;#039;re not playing the same notes as others, it doesn&amp;#039;t mean you&amp;#039;re not in harmony. Come make music.&lt;br /&gt;
&lt;br /&gt;
Editing is limited to authorized users. If you want to contribute, just [[Special:UserLogin|create an account]] and then you can get started!&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break|width=50%}}&lt;br /&gt;
== Topics of interest ==&lt;br /&gt;
* [[Postfurry|What is Postfurry?]] - A good question, and even harder to answer than [[Furry Bibliography|&amp;quot;What is Furry?&amp;quot;]], but here&amp;#039;s some notions that have been written about it anyway.&lt;br /&gt;
* [[:Category:Syncosms|Syncosms]] - Shared worlds created and inhabited by postfurry folk&lt;br /&gt;
* [[:Category:Metaphysics|Metaphysics]] - Personal mythologies, belief systems, and magical frameworks&lt;br /&gt;
* [[Media|Media inspirations, influences, and resources]] - Stuff that resonates with postfurry concepts, that is useful for postfurry expression, or just often enjoyed by postfurries.&lt;br /&gt;
{{col-break|width=10%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
== Associated communities ==&lt;br /&gt;
* [http://discord.postfurry.net/ The Postfurry Embassy Discord server]&lt;br /&gt;
* [https://t.me/joinchat/BFUCKVk1gxvohOI6hzmSHQ The Postfurry Embassy Telegram group]&lt;br /&gt;
* [[Postfurry MUCK]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
== Useful Browsing Links ==&lt;br /&gt;
* [[Special:Categories|Categories]] - One way of organizing the pages into different subjects and affiliations.&lt;br /&gt;
* [[Special:AllPages|All pages]] - A full list of all site pages, in case you can&amp;#039;t remember what&amp;#039;s been linked where, or don&amp;#039;t know what to search for.&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
* This wiki follows the [http://postfurry.net/conduct/ Postfurry Worlds Code of Conduct]&lt;br /&gt;
* We have no restrictions against adult text content, but it should be warned for at the top of the page using [[Template:Content_Note]] or its alias [[Template:cn]]&lt;br /&gt;
* Porn is not allowed in images hosted on the wiki, but may be linked to.&lt;br /&gt;
* Some suggestions on wiki organization:&lt;br /&gt;
** [https://www.mediawiki.org/wiki/Help:Formatting Check here for basic formatting information], but the best way to learn how to write a wiki page is to look at existing ones. You should be able to view source for any page on the wiki, to figure out how to do any formatting.&lt;br /&gt;
** Please make a page about yourself if you feel comfortable doing so! The best way to do this is to use your automatically-created user page. You can find a link to this page in the top left of the page when logged in. You can also use this as a directory to create subpages for system members by using a / and the desired name after the userpage URL. For example [[User:Affinity/Cayen]] is part of the [[User:Affinity]] system.&lt;br /&gt;
** We have templates like [[Template:Under_Construction]] and [[Template:stub]] to mark pages in various levels of completion. If you feel like you can help fill out a stub page, please do!&lt;br /&gt;
** Please use [[Special:Categories|categories]] for anything that seems reasonable, and create your own as appropriate. A Category link is just a wiki link that starts with &amp;lt;code&amp;gt;Category:&amp;lt;/code&amp;gt;. For example, to add something to [[:Category:Characters]], just put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{DISPLAYTITLE:Welcome to the Postfurry Wiki!}}&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=User_talk:ProvolvedRabbit&amp;diff=1841</id>
		<title>User talk:ProvolvedRabbit</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=User_talk:ProvolvedRabbit&amp;diff=1841"/>
		<updated>2024-08-29T02:32:27Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;I&amp;#039;m surprised that there are no spambots here. That secret-word method really works.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;m surprised that there are no spambots here. That secret-word method really works.&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1840</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1840"/>
		<updated>2024-08-28T16:15:09Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Automata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is, broadly speaking, the transformation of one substance into another through the application of magical processes. Orthocosmically notable for its efforts to create gold and other magical substances from base metals and compounds, it survives in several paracosms as both profession and spiritual practice.&lt;br /&gt;
&lt;br /&gt;
=== Automata ===&lt;br /&gt;
The notion of the &amp;quot;self-made automaton&amp;quot; or &amp;quot;self-crafted golem&amp;quot; is common among alchemists. With every pass through the Great Work, the self is molded to more closely match some idealized form, and the self-image shifts closer to a product of magical influences, often incorporating a transition over to a wholly artificial substrate such as metal, crystal, or fabric. After enough loops, the self that remains may look nothing like the self that began, even though there is a clear chain of connections leading from one to the other. This closely resembles the [[Ship of Theseus paradox]], and its attendant questions of identity and change. Rather than attempt to present an answer, however, the notion of the alchemist-as-self-crafted-automaton merely makes manifest what is usually hidden under the veneer of time, making changes explicit and visible. The automaton epitomizes change as an intentional process, tying particularly meaningful changes to alterations of self-image. Where some might commemorate a significant event or connection with a tattoo, the alchemist might replace a limb or add a pair of brass wings.&lt;br /&gt;
&lt;br /&gt;
=== Lapinian Alchemy ===&lt;br /&gt;
As a field of study specific within alchemy, Lapinian alchemy is primarily focused on what is known as the Great Work, a set of transformative steps that describe both the process of creating the philosopher&amp;#039;s stone and of transforming the self through spiritual exercise. Lapinian spiritual alchemy is the most widely understood of the Classic Arts as taught by [http://en.wikipedia.org/wiki/Hermes_Trismegistus Hermes Trismegistus], the &amp;quot;thrice-great&amp;quot; of antiquity.&lt;br /&gt;
&lt;br /&gt;
==== Great Work ====&lt;br /&gt;
The Magnum Opus, also known as the Great Work, is the primary focus of Lapinian alchemy and refers at once to the universe in its slow progression and the alchemist in the role of &amp;quot;mover of the universe.&amp;quot; This syncretism of the self and the universe is deliberate, as a statement of responsibility and accountability: &amp;quot;my role in the world is deliberate, and what I do matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the alchemical sense, the Work is a series of processes aimed at producing the Lapis Philosophorum. In the spiritual sense, these same processes are used to describe the process of making changes to the self.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Calcination&amp;#039;&amp;#039;&amp;#039;, the declaration. The alchemist identifies the desired change. For instance, the alchemist may decide to get up at dawn and watch the sunrise.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Congelation&amp;#039;&amp;#039;&amp;#039;, the freeze. The alchemist, having identified the change, attempts it and fails. The alchemist sleeps through every alarm, or forgets to set one.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Fixation&amp;#039;&amp;#039;&amp;#039;, the longing. The alchemist, having failed at making changes, longs for the change to be over. The alchemist pines for the sight of the sunrise through the trees.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dissolution&amp;#039;&amp;#039;&amp;#039;, the union. The alchemist, longing for change, seeks help and support. The alchemist asks others for reminders to set alarms and go to bed early.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Digestion&amp;#039;&amp;#039;&amp;#039;, the process. The alchemist, having sought assistance, starts to make progress towards the goal. The alchemist starts setting alarms and going to bed on time, and is waking earlier and earlier.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Distillation&amp;#039;&amp;#039;&amp;#039;, the success. The alchemist, having made progress, begins to see the fruits of the change. The alchemist rises in time to watch the sunrise and gets the first glimpse of golden rays at dawn.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sublimation&amp;#039;&amp;#039;&amp;#039;, the setback. The alchemist, having seen limited success, experiences the unexpected setbacks of the change. The alchemist goes to a party that runs late and spends the next day groggy and miserable.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Filtration&amp;#039;&amp;#039;&amp;#039;, the refinement. The alchemist, having suffered setbacks, identifies the improvements needed to correct for them. The alchemist shows up at next party early and leaves in time to get to bed on time.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ceration&amp;#039;&amp;#039;&amp;#039;, the doubt. The alchemist, having made these changes, questions whether this was the right change. The alchemist hears of great things that happened at the last party after having left and wonders whether getting up at dawn was worth it.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Putrefaction&amp;#039;&amp;#039;&amp;#039;, the grief. The alchemist, having questioned the wisdom of the change, mourns what has been lost to make it possible. The alchemist talks with friends and expresses frustration or upset at missing out on late-night social events, ultimately coming to terms with the decision and accepting that the joy of seeing the sunrise consistently outweighs the loss.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Multiplication&amp;#039;&amp;#039;&amp;#039;, the triumph. The alchemist, having passed through mourning, is now able to enact the change at will. The alchemist can get up at dawn and see the sunrise whenever it&amp;#039;s desired.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Projection&amp;#039;&amp;#039;&amp;#039;, the new normal. The alchemist is no longer making the change, but instead has made it. This is the last step, and the first. The loop completes, one level higher on the spiral staircase of progress. The alchemist rises at dawn.&lt;br /&gt;
&lt;br /&gt;
The above example could a be seen as trivial, but the process itself is the same, or similar, regardless of the scope of the transformation. Some steps are non-linear &amp;amp;#8212; a setback in Sublimation may require falling back to Dissolution to seek additional help, or doubts in Ceration may lead back all the way back to a refinement of the change to be made in Calcination &amp;amp;#8212; and some steps may not be hit on a given cycle &amp;amp;#8212; Sublimation and Filtration may get skipped on minor changes that have no setbacks to overcome &amp;amp;#8212; but on the whole the cycle remains constant, descriptive of the overall process. &lt;br /&gt;
&lt;br /&gt;
==== Classic Arts ====&lt;br /&gt;
In the classic &amp;quot;as above, so below,&amp;quot; alchemy is strongly associated with the &amp;quot;so below,&amp;quot; the transformation of self that in turn moves the universe. Its direct counterpart is [[Astrology|astrology]], the &amp;quot;as above&amp;quot; that reveals the alchemist&amp;#039;s location inside the Great Work. The two are accompanied by [[Theurgy|theurgy]], or ritual magic often involving the invocation or evocation of spirits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaphysics]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1839</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Alchemy&amp;diff=1839"/>
		<updated>2024-08-28T16:13:38Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: /* Automata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is, broadly speaking, the transformation of one substance into another through the application of magical processes. Orthocosmically notable for its efforts to create gold and other magical substances from base metals and compounds, it survives in several paracosms as both profession and spiritual practice.&lt;br /&gt;
&lt;br /&gt;
=== Automata ===&lt;br /&gt;
The notion of the &amp;quot;self-made automaton&amp;quot; or &amp;quot;self-crafted golem&amp;quot; is common among alchemists. With every pass through the Great Work, the self is molded to more closely match some idealized form, and the self-image shifts closer to a product of magical influences, often incorporating a transition over to a wholly artificial substrate such as metal, crystal, or fabric. After enough loops, the self that remains may look nothing like the self that began, even though there is a clear chain of connections leading from one to the other. This closely resembles the [[Ship of Theseus paradox]] and its attendant questions of [http://en.wikipedia.org/wiki/Identity_and_change identity and change]. Rather than attempt to present an answer, however, the notion of the alchemist-as-self-crafted-automaton merely makes manifest what is usually hidden under the veneer of time, making changes explicit and visible. The automaton epitomizes change as an intentional process, tying particularly meaningful changes to alterations of self-image. Where some might commemorate a significant event or connection with a tattoo, the alchemist might replace a limb or add a pair of brass wings.&lt;br /&gt;
&lt;br /&gt;
=== Lapinian Alchemy ===&lt;br /&gt;
As a field of study specific within alchemy, Lapinian alchemy is primarily focused on what is known as the Great Work, a set of transformative steps that describe both the process of creating the philosopher&amp;#039;s stone and of transforming the self through spiritual exercise. Lapinian spiritual alchemy is the most widely understood of the Classic Arts as taught by [http://en.wikipedia.org/wiki/Hermes_Trismegistus Hermes Trismegistus], the &amp;quot;thrice-great&amp;quot; of antiquity.&lt;br /&gt;
&lt;br /&gt;
==== Great Work ====&lt;br /&gt;
The Magnum Opus, also known as the Great Work, is the primary focus of Lapinian alchemy and refers at once to the universe in its slow progression and the alchemist in the role of &amp;quot;mover of the universe.&amp;quot; This syncretism of the self and the universe is deliberate, as a statement of responsibility and accountability: &amp;quot;my role in the world is deliberate, and what I do matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the alchemical sense, the Work is a series of processes aimed at producing the Lapis Philosophorum. In the spiritual sense, these same processes are used to describe the process of making changes to the self.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Calcination&amp;#039;&amp;#039;&amp;#039;, the declaration. The alchemist identifies the desired change. For instance, the alchemist may decide to get up at dawn and watch the sunrise.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Congelation&amp;#039;&amp;#039;&amp;#039;, the freeze. The alchemist, having identified the change, attempts it and fails. The alchemist sleeps through every alarm, or forgets to set one.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Fixation&amp;#039;&amp;#039;&amp;#039;, the longing. The alchemist, having failed at making changes, longs for the change to be over. The alchemist pines for the sight of the sunrise through the trees.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dissolution&amp;#039;&amp;#039;&amp;#039;, the union. The alchemist, longing for change, seeks help and support. The alchemist asks others for reminders to set alarms and go to bed early.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Digestion&amp;#039;&amp;#039;&amp;#039;, the process. The alchemist, having sought assistance, starts to make progress towards the goal. The alchemist starts setting alarms and going to bed on time, and is waking earlier and earlier.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Distillation&amp;#039;&amp;#039;&amp;#039;, the success. The alchemist, having made progress, begins to see the fruits of the change. The alchemist rises in time to watch the sunrise and gets the first glimpse of golden rays at dawn.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sublimation&amp;#039;&amp;#039;&amp;#039;, the setback. The alchemist, having seen limited success, experiences the unexpected setbacks of the change. The alchemist goes to a party that runs late and spends the next day groggy and miserable.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Filtration&amp;#039;&amp;#039;&amp;#039;, the refinement. The alchemist, having suffered setbacks, identifies the improvements needed to correct for them. The alchemist shows up at next party early and leaves in time to get to bed on time.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ceration&amp;#039;&amp;#039;&amp;#039;, the doubt. The alchemist, having made these changes, questions whether this was the right change. The alchemist hears of great things that happened at the last party after having left and wonders whether getting up at dawn was worth it.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Putrefaction&amp;#039;&amp;#039;&amp;#039;, the grief. The alchemist, having questioned the wisdom of the change, mourns what has been lost to make it possible. The alchemist talks with friends and expresses frustration or upset at missing out on late-night social events, ultimately coming to terms with the decision and accepting that the joy of seeing the sunrise consistently outweighs the loss.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Multiplication&amp;#039;&amp;#039;&amp;#039;, the triumph. The alchemist, having passed through mourning, is now able to enact the change at will. The alchemist can get up at dawn and see the sunrise whenever it&amp;#039;s desired.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Projection&amp;#039;&amp;#039;&amp;#039;, the new normal. The alchemist is no longer making the change, but instead has made it. This is the last step, and the first. The loop completes, one level higher on the spiral staircase of progress. The alchemist rises at dawn.&lt;br /&gt;
&lt;br /&gt;
The above example could a be seen as trivial, but the process itself is the same, or similar, regardless of the scope of the transformation. Some steps are non-linear &amp;amp;#8212; a setback in Sublimation may require falling back to Dissolution to seek additional help, or doubts in Ceration may lead back all the way back to a refinement of the change to be made in Calcination &amp;amp;#8212; and some steps may not be hit on a given cycle &amp;amp;#8212; Sublimation and Filtration may get skipped on minor changes that have no setbacks to overcome &amp;amp;#8212; but on the whole the cycle remains constant, descriptive of the overall process. &lt;br /&gt;
&lt;br /&gt;
==== Classic Arts ====&lt;br /&gt;
In the classic &amp;quot;as above, so below,&amp;quot; alchemy is strongly associated with the &amp;quot;so below,&amp;quot; the transformation of self that in turn moves the universe. Its direct counterpart is [[Astrology|astrology]], the &amp;quot;as above&amp;quot; that reveals the alchemist&amp;#039;s location inside the Great Work. The two are accompanied by [[Theurgy|theurgy]], or ritual magic often involving the invocation or evocation of spirits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaphysics]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Ship_of_Theseus&amp;diff=1838</id>
		<title>Ship of Theseus</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Ship_of_Theseus&amp;diff=1838"/>
		<updated>2024-08-28T16:10:00Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Redirected page to Ship of Theseus paradox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ship of Theseus paradox]]&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=Ship_of_Theseus_paradox&amp;diff=1837</id>
		<title>Ship of Theseus paradox</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=Ship_of_Theseus_paradox&amp;diff=1837"/>
		<updated>2024-08-28T16:07:36Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;&amp;quot;The ship wherein Theseus and the youth of Athens returned from Crete had thirty oars, and was preserved by the athenians down even to the time of Demetrius Phalereus, for the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The ship wherein Theseus and the youth of Athens returned from Crete had thirty oars, and was preserved by the athenians down even to the time of Demetrius Phalereus, for they took away the old planks as they decayed, putting in new and strong timber in their places, insomuch that this ship became a standing example among the philosophers, for the logical question of things that grow; one side holding that the ship remained the same, and the other contending that it was not the same.&amp;quot;&lt;br /&gt;
:—Plutarch, Life of Theseus 23.1&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.postfurry.net/w/index.php?title=User:ProvolvedRabbit&amp;diff=1836</id>
		<title>User:ProvolvedRabbit</title>
		<link rel="alternate" type="text/html" href="http://wiki.postfurry.net/w/index.php?title=User:ProvolvedRabbit&amp;diff=1836"/>
		<updated>2024-08-28T13:34:57Z</updated>

		<summary type="html">&lt;p&gt;ProvolvedRabbit: Created page with &amp;quot;Not many people around here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not many people around here.&lt;/div&gt;</summary>
		<author><name>ProvolvedRabbit</name></author>
		
	</entry>
</feed>